/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MAP_HEADER
#define MAP_HEADER
-#include <jmutex.h>
-#include <jthread.h>
#include <iostream>
+#include <sstream>
+#include <set>
+#include <map>
+#include <list>
-#ifdef _WIN32
- #include <windows.h>
- #define sleep_s(x) Sleep((x*1000))
-#else
- #include <unistd.h>
- #define sleep_s(x) sleep(x)
-#endif
-
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
#include "mapnode.h"
-#include "mapblock.h"
-#include "mapsector.h"
#include "constants.h"
#include "voxel.h"
-#include "mapchunk.h"
-#include "nodemetadata.h"
+#include "modifiedstate.h"
+#include "util/container.h"
+#include "nodetimer.h"
+
+class Database;
+class ClientMap;
+class MapSector;
+class ServerMapSector;
+class MapBlock;
+class NodeMetadata;
+class IGameDef;
+class IRollbackReportSink;
+class EmergeManager;
+class ServerEnvironment;
+struct BlockMakeData;
+struct MapgenParams;
-namespace mapgen{
- struct BlockMakeData;
-};
/*
MapEditEvent
MEET_ADDNODE,
// Node removed (changed to air)
MEET_REMOVENODE,
+ // Node swapped (changed without metadata change)
+ MEET_SWAPNODE,
// Node metadata of block changed (not knowing which node exactly)
// p stores block coordinate
MEET_BLOCK_NODE_METADATA_CHANGED,
- // Anything else
+ // Anything else (modified_blocks are set unsent)
MEET_OTHER
};
MapEditEventType type;
v3s16 p;
MapNode n;
- core::map<v3s16, bool> modified_blocks;
+ std::set<v3s16> modified_blocks;
u16 already_known_by_peer;
MapEditEvent():
already_known_by_peer(0)
{
}
-
+
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
event->type = type;
event->p = p;
event->n = n;
- for(core::map<v3s16, bool>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd()==false; i++)
+ event->modified_blocks = modified_blocks;
+ return event;
+ }
+
+ VoxelArea getArea()
+ {
+ switch(type){
+ case MEET_ADDNODE:
+ return VoxelArea(p);
+ case MEET_REMOVENODE:
+ return VoxelArea(p);
+ case MEET_SWAPNODE:
+ return VoxelArea(p);
+ case MEET_BLOCK_NODE_METADATA_CHANGED:
{
- v3s16 p = i.getNode()->getKey();
- bool v = i.getNode()->getValue();
- event->modified_blocks.insert(p, v);
+ v3s16 np1 = p*MAP_BLOCKSIZE;
+ v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+ return VoxelArea(np1, np2);
}
- return event;
+ case MEET_OTHER:
+ {
+ VoxelArea a;
+ for(std::set<v3s16>::iterator
+ i = modified_blocks.begin();
+ i != modified_blocks.end(); ++i)
+ {
+ v3s16 p = *i;
+ v3s16 np1 = p*MAP_BLOCKSIZE;
+ v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
+ a.addPoint(np1);
+ a.addPoint(np2);
+ }
+ return a;
+ }
+ }
+ return VoxelArea();
}
};
virtual void onMapEditEvent(MapEditEvent *event) = 0;
};
-class Map : public NodeContainer
+class Map /*: public NodeContainer*/
{
public:
- Map(std::ostream &dout);
+ Map(std::ostream &dout, IGameDef *gamedef);
virtual ~Map();
- virtual u16 nodeContainerId() const
+ /*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAP;
- }
+ }*/
virtual s32 mapType() const
{
return MAPTYPE_BASE;
}
-
+
/*
Drop (client) or delete (server) the map.
*/
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
virtual MapSector * emergeSector(v2s16 p,
- core::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
+ std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
- // Gets an existing block or creates an empty one
- //MapBlock * getBlockCreate(v3s16 p);
-
+
+ /* Server overrides */
+ virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
+ { return getBlockNoCreateNoEx(p); }
+
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
-
- // virtual from NodeContainer
- bool isValidPosition(v3s16 p)
- {
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock *blockref;
- try{
- blockref = getBlockNoCreate(blockpos);
- }
- catch(InvalidPositionException &e)
- {
- return false;
- }
- return true;
- /*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- bool is_valid = blockref->isValidPosition(relpos);
- return is_valid;*/
- }
-
- // virtual from NodeContainer
- // throws InvalidPositionException if not found
- MapNode getNode(v3s16 p)
- {
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock * blockref = getBlockNoCreate(blockpos);
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- return blockref->getNodeNoCheck(relpos);
- }
+ bool isValidPosition(v3s16 p);
- // virtual from NodeContainer
// throws InvalidPositionException if not found
- void setNode(v3s16 p, MapNode & n)
- {
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock * blockref = getBlockNoCreate(blockpos);
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- blockref->setNodeNoCheck(relpos, n);
- }
-
- // Returns a CONTENT_IGNORE node if not found
- MapNode getNodeNoEx(v3s16 p)
- {
- try{
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock * blockref = getBlockNoCreate(blockpos);
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
+ MapNode getNode(v3s16 p);
- return blockref->getNodeNoCheck(relpos);
- }
- catch(InvalidPositionException &e)
- {
- return MapNode(CONTENT_IGNORE);
- }
- }
+ // throws InvalidPositionException if not found
+ void setNode(v3s16 p, MapNode & n);
+
+ // Returns a CONTENT_IGNORE node if not found
+ MapNode getNodeNoEx(v3s16 p);
void unspreadLight(enum LightBank bank,
- core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks);
+ std::map<v3s16, u8> & from_nodes,
+ std::set<v3s16> & light_sources,
+ std::map<v3s16, MapBlock*> & modified_blocks);
void unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::set<v3s16> & light_sources,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::set<v3s16> & from_nodes,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void lightNeighbors(enum LightBank bank,
v3s16 pos,
- core::map<v3s16, MapBlock*> & modified_blocks);
+ std::map<v3s16, MapBlock*> & modified_blocks);
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
s16 propagateSunlight(v3s16 start,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
void updateLighting(enum LightBank bank,
- core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
- void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks);
-
+ std::map<v3s16, MapBlock*> & a_blocks,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
+ void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
+ std::map<v3s16, MapBlock*> & modified_blocks);
+
/*
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks,
+ bool remove_metadata = true);
void removeNodeAndUpdate(v3s16 p,
- core::map<v3s16, MapBlock*> &modified_blocks);
+ std::map<v3s16, MapBlock*> &modified_blocks);
/*
Wrappers for the latter ones.
These emit events.
Return true if succeeded, false if not.
*/
- bool addNodeWithEvent(v3s16 p, MapNode n);
+ bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
bool removeNodeWithEvent(v3s16 p);
-
+
/*
Takes the blocks at the edges into account
*/
- bool dayNightDiffed(v3s16 blockpos);
+ bool getDayNightDiff(v3s16 blockpos);
//core::aabbox3d<s16> getDisplayedBlockArea();
//bool updateChangedVisibleArea();
-
- virtual void save(bool only_changed){assert(0);};
-
- // Server implements this
- virtual void saveBlock(MapBlock *block){};
+
+ // Call these before and after saving of many blocks
+ virtual void beginSave() {return;};
+ virtual void endSave() {return;};
+
+ virtual void save(ModifiedState save_level){assert(0);};
+
+ // Server implements this.
+ // Client leaves it as no-op.
+ virtual bool saveBlock(MapBlock *block) { return false; };
+
+ /*
+ Updates usage timers and unloads unused blocks and sectors.
+ Saves modified blocks before unloading on MAPTYPE_SERVER.
+ */
+ void timerUpdate(float dtime, float unload_timeout,
+ std::list<v3s16> *unloaded_blocks=NULL);
/*
- Updates usage timers
+ Unloads all blocks with a zero refCount().
+ Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
- void timerUpdate(float dtime);
-
+ void unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks=NULL);
+
+ // Deletes sectors and their blocks from memory
// Takes cache into account
- // sector mutex should be locked when calling
- void deleteSectors(core::list<v2s16> &list, bool only_blocks);
-
- // Returns count of deleted sectors
- u32 unloadUnusedData(float timeout, bool only_blocks=false,
+ // If deleted sector is in sector cache, clears cache
+ void deleteSectors(std::list<v2s16> &list);
+
+#if 0
+ /*
+ Unload unused data
+ = flush changed to disk and delete from memory, if usage timer of
+ block is more than timeout
+ */
+ void unloadUnusedData(float timeout,
core::list<v3s16> *deleted_blocks=NULL);
+#endif
- // For debug printing
+ // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
-
- void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
+
+ void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeMetadata* getNodeMetadata(v3s16 p);
- void setNodeMetadata(v3s16 p, NodeMetadata *meta);
+
+ /**
+ * Sets metadata for a node.
+ * This method sets the metadata for a given node.
+ * On success, it returns @c true and the object pointed to
+ * by @p meta is then managed by the system and should
+ * not be deleted by the caller.
+ *
+ * In case of failure, the method returns @c false and the
+ * caller is still responsible for deleting the object!
+ *
+ * @param p node coordinates
+ * @param meta pointer to @c NodeMetadata object
+ * @return @c true on success, false on failure
+ */
+ bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
- void nodeMetadataStep(float dtime,
- core::map<v3s16, MapBlock*> &changed_blocks);
-
+
+ /*
+ Node Timers
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeTimer getNodeTimer(v3s16 p);
+ void setNodeTimer(v3s16 p, NodeTimer t);
+ void removeNodeTimer(v3s16 p);
+
/*
Misc.
*/
- core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
+ std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
/*
Variables
*/
-
+
+ void transforming_liquid_add(v3s16 p);
+ s32 transforming_liquid_size();
+
protected:
+ friend class LuaVoxelManip;
+
+ std::ostream &m_dout; // A bit deprecated, could be removed
- std::ostream &m_dout;
+ IGameDef *m_gamedef;
- core::map<MapEventReceiver*, bool> m_event_receivers;
-
- core::map<v2s16, MapSector*> m_sectors;
- //JMutex m_sector_mutex;
+ std::set<MapEventReceiver*> m_event_receivers;
- // Be sure to set this to NULL when the cached sector is deleted
+ std::map<v2s16, MapSector*> m_sectors;
+
+ // Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir);
+ ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
/*
Blocks are generated by using these and makeBlock().
*/
- void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
- MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
- core::map<v3s16, MapBlock*> &changed_blocks);
-
- // A non-threaded wrapper to the above
- MapBlock * generateBlock(
- v3s16 p,
- core::map<v3s16, MapBlock*> &modified_blocks
- );
-
+ bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
+ void finishBlockMake(BlockMakeData *data,
+ std::map<v3s16, MapBlock*> &changed_blocks);
+
/*
Get a block from somewhere.
- Memory
*/
MapBlock * createBlock(v3s16 p);
-#if 0
/*
- NOTE: This comment might be outdated
-
Forcefully get a block from somewhere.
+ - Memory
+ - Load from disk
+ - Create blank filled with CONTENT_IGNORE
- InvalidPositionException possible if only_from_disk==true
-
- Parameters:
- changed_blocks: Blocks that have been modified
*/
- MapBlock * emergeBlock(
- v3s16 p,
- bool only_from_disk,
- core::map<v3s16, MapBlock*> &changed_blocks,
- core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
- );
-#endif
-
+ MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+
+ /*
+ Try to get a block.
+ If it does not exist in memory, add it to the emerge queue.
+ - Memory
+ - Emerge Queue (deferred disk or generate)
+ */
+ MapBlock *getBlockOrEmerge(v3s16 p3d);
+
+ // Carries out any initialization necessary before block is sent
+ void prepareBlock(MapBlock *block);
+
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
static std::string getBlockFilename(v3s16 p);
- void save(bool only_changed);
- //void loadAll();
-
+ /*
+ Database functions
+ */
+ // Verify we can read/write to the database
+ void verifyDatabase();
+
+ // Returns true if the database file does not exist
+ bool loadFromFolders();
+
+ // Call these before and after saving of blocks
+ void beginSave();
+ void endSave();
+
+ void save(ModifiedState save_level);
+ void listAllLoadableBlocks(std::list<v3s16> &dst);
+ void listAllLoadedBlocks(std::list<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
-
+
/*void saveChunkMeta();
void loadChunkMeta();*/
-
+
// The sector mutex should be locked when calling most of these
-
+
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
// DEPRECATED? Sectors have no metadata anymore.
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
bool loadSectorMeta(v2s16 p2d);
-
+
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
-
- void saveBlock(MapBlock *block);
+
+ bool saveBlock(MapBlock *block, Database *db);
+ bool saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
MapBlock* loadBlock(v3s16 p);
+ // Database version
+ void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
// For debug printing
virtual void PrintInfo(std::ostream &out);
bool isSavingEnabled(){ return m_map_saving_enabled; }
- u64 getSeed(){ return m_seed; }
+ u64 getSeed();
+ s16 getWaterLevel();
private:
- // Seed used for all kinds of randomness
- u64 m_seed;
+ // Emerge manager
+ EmergeManager *m_emerge;
std::string m_savedir;
bool m_map_saving_enabled;
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
+ Database *dbase;
};
-/*
- ClientMap stuff
-*/
-#ifndef SERVER
+#define VMANIP_BLOCK_DATA_INEXIST 1
+#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
-struct MapDrawControl
-{
- MapDrawControl():
- range_all(false),
- wanted_range(50),
- wanted_max_blocks(0),
- wanted_min_range(0),
- blocks_drawn(0),
- blocks_would_have_drawn(0)
- {
- }
- // Overrides limits by drawing everything
- bool range_all;
- // Wanted drawing range
- float wanted_range;
- // Maximum number of blocks to draw
- u32 wanted_max_blocks;
- // Blocks in this range are drawn regardless of number of blocks drawn
- float wanted_min_range;
- // Number of blocks rendered is written here by the renderer
- u32 blocks_drawn;
- // Number of blocks that would have been drawn in wanted_range
- u32 blocks_would_have_drawn;
-};
-
-class Client;
-
-/*
- ClientMap
-
- This is the only map class that is able to render itself on screen.
-*/
-
-class ClientMap : public Map, public scene::ISceneNode
+class ManualMapVoxelManipulator : public VoxelManipulator
{
public:
- ClientMap(
- Client *client,
- MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id
- );
-
- ~ClientMap();
-
- s32 mapType() const
- {
- return MAPTYPE_CLIENT;
- }
-
- void drop()
- {
- ISceneNode::drop();
- }
-
- void updateCamera(v3f pos, v3f dir)
- {
- JMutexAutoLock lock(m_camera_mutex);
- m_camera_position = pos;
- m_camera_direction = dir;
- }
-
- /*
- Forcefully get a sector from somewhere
- */
- MapSector * emergeSector(v2s16 p);
-
- void deSerializeSector(v2s16 p2d, std::istream &is);
-
- /*
- ISceneNode methods
- */
-
- virtual void OnRegisterSceneNode();
-
- virtual void render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- renderMap(driver, SceneManager->getSceneNodeRenderPass());
- }
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
- {
- return m_box;
- }
-
- void renderMap(video::IVideoDriver* driver, s32 pass);
-
- /*
- Methods for setting temporary modifications to nodes for
- drawing.
-
- Returns true if something changed.
-
- All blocks whose mesh could have been changed are inserted
- to affected_blocks.
- */
- bool setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks=NULL);
- bool clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks=NULL);
- // Efficient implementation needs a cache of TempMods
- //void clearTempMods();
-
- void expireMeshes(bool only_daynight_diffed);
-
- /*
- Update the faces of the given block and blocks on the
- leading edge.
- */
- void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
-
- // Update meshes that touch the node
- //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
-
- // For debug printing
- virtual void PrintInfo(std::ostream &out);
-
- // Check if sector was drawn on last render()
- bool sectorWasDrawn(v2s16 p)
- {
- return (m_last_drawn_sectors.find(p) != NULL);
- }
-
-private:
- Client *m_client;
-
- core::aabbox3d<f32> m_box;
-
- // This is the master heightmap mesh
- //scene::SMesh *mesh;
- //JMutex mesh_mutex;
-
- MapDrawControl &m_control;
-
- v3f m_camera_position;
- v3f m_camera_direction;
- JMutex m_camera_mutex;
-
- core::map<v2s16, bool> m_last_drawn_sectors;
-};
-
-#endif
+ ManualMapVoxelManipulator(Map *map);
+ virtual ~ManualMapVoxelManipulator();
-class MapVoxelManipulator : public VoxelManipulator
-{
-public:
- MapVoxelManipulator(Map *map);
- virtual ~MapVoxelManipulator();
-
virtual void clear()
{
VoxelManipulator::clear();
m_loaded_blocks.clear();
}
- virtual void emerge(VoxelArea a, s32 caller_id=-1);
-
- void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
-
-protected:
- Map *m_map;
- /*
- key = blockpos
- value = block existed when loaded
- */
- core::map<v3s16, bool> m_loaded_blocks;
-};
-
-class ManualMapVoxelManipulator : public MapVoxelManipulator
-{
-public:
- ManualMapVoxelManipulator(Map *map);
- virtual ~ManualMapVoxelManipulator();
-
void setMap(Map *map)
{m_map = map;}
-
- virtual void emerge(VoxelArea a, s32 caller_id=-1);
- void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
-
+ void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
+ bool load_if_inexistent = true);
+
// This is much faster with big chunks of generated data
- void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
+ void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
+ bool overwrite_generated = true);
protected:
bool m_create_area;
+ Map *m_map;
+ /*
+ key = blockpos
+ value = flags describing the block
+ */
+ std::map<v3s16, u8> m_loaded_blocks;
};
#endif
-