Catch SendFailedException when replying back in Connection::Receive()
[oweals/minetest.git] / src / map.h
index cb649addd009253c9f2c223326b910b2a47ff55f..64a69cfd4cba866f2f4af72415d1c0149705930e 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -157,6 +157,10 @@ public:
        // Returns NULL if not found
        MapBlock * getBlockNoCreateNoEx(v3s16 p);
        
+       /* Server overrides */
+       virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
+       { return getBlockNoCreateNoEx(p); }
+
        // Returns InvalidPositionException if not found
        bool isNodeUnderground(v3s16 p);
        
@@ -205,7 +209,7 @@ public:
                These handle lighting but not faces.
        */
        void addNodeAndUpdate(v3s16 p, MapNode n,
-                       core::map<v3s16, MapBlock*> &modified_blocks);
+                       core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
        void removeNodeAndUpdate(v3s16 p,
                        core::map<v3s16, MapBlock*> &modified_blocks);