// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
+
+private:
+ f32 m_transforming_liquid_loop_count_multiplier;
+ u32 m_unprocessed_count;
+ u32 m_inc_trending_up_start_time; // milliseconds
+ bool m_queue_size_timer_started;
};
/*
void setMap(Map *map)
{m_map = map;}
+ void initializeBlank(v3s16 pmin, v3s16 pmax);
+
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
- bool load_if_inexistent = true);
+ bool load_if_inexistent = true);
// This is much faster with big chunks of generated data
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
- bool overwrite_generated = true);
+ bool overwrite_generated = true);
bool m_is_dirty;