void setMap(Map *map)
{m_map = map;}
+ void initializeBlank(v3s16 pmin, v3s16 pmax);
+
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
- bool load_if_inexistent = true);
+ bool load_if_inexistent = true);
// This is much faster with big chunks of generated data
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
- bool overwrite_generated = true);
+ bool overwrite_generated = true);
bool m_is_dirty;