Update the faces of the given block and blocks on the
leading edge, without threading. Rarely used.
*/
- void updateMeshes(v3s16 blockpos, u32 daynight_ratio,
- ITextureSource *tsrc);
+ void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
// Update meshes that touch the node
//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);