virtual void save(ModifiedState save_level){assert(0);};
- // Server implements this.
- // Client leaves it as no-op.
+ // Server implements these.
+ // Client leaves them as no-op.
virtual bool saveBlock(MapBlock *block) { return false; };
+ virtual bool deleteBlock(v3s16 blockpos) { return false; };
/*
Updates usage timers and unloads unused blocks and sectors.
- Create blank filled with CONTENT_IGNORE
*/
- MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
+ MapBlock *emergeBlock(v3s16 p, bool create_blank=true);
/*
Try to get a block.
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
+ bool deleteBlock(v3s16 blockpos);
+
void updateVManip(v3s16 pos);
// For debug printing