#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
+#include "mapgen.h" //for BlockMakeData and EmergeManager
#include "modifiedstate.h"
#include "util/container.h"
+#include "nodetimer.h"
extern "C" {
#include "sqlite3.h"
class MapBlock;
class NodeMetadata;
class IGameDef;
+class IRollbackReportSink;
-namespace mapgen{
- struct BlockMakeData;
-};
/*
MapEditEvent
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
-
+
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
+ /*
+ Node Timers
+ These are basically coordinate wrappers to MapBlock
+ */
+
+ NodeTimer getNodeTimer(v3s16 p);
+ void setNodeTimer(v3s16 p, NodeTimer t);
+ void removeNodeTimer(v3s16 p);
+
/*
Misc.
*/
IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers;
-
+
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef);
+ ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
/*
Blocks are generated by using these and makeBlock().
*/
- void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
- MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
+ void initBlockMake(BlockMakeData *data, v3s16 blockpos);
+ MapBlock* finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
- // A non-threaded wrapper to the above
- MapBlock * generateBlock(
+ // A non-threaded wrapper to the above - DEFUNCT
+/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
- );
+ );*/
/*
Get a block from somewhere.
Forcefully get a block from somewhere.
- Memory
- Load from disk
- - Generate
+ - Create blank filled with CONTENT_IGNORE
+
*/
- MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
+ MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
u64 getSeed(){ return m_seed; }
+ EmergeManager *m_emerge;
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;