#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
+#include "mapgen.h" //for BlockMakeData and EmergeManager
#include "modifiedstate.h"
#include "util/container.h"
#include "nodetimer.h"
class IGameDef;
class IRollbackReportSink;
-namespace mapgen{
- struct BlockMakeData;
-};
/*
MapEditEvent
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef);
+ ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
/*
Blocks are generated by using these and makeBlock().
*/
- void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
- MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
+ void initBlockMake(BlockMakeData *data, v3s16 blockpos);
+ MapBlock* finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
- // A non-threaded wrapper to the above
- MapBlock * generateBlock(
+ // A non-threaded wrapper to the above - DEFUNCT
+/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
- );
+ );*/
/*
Get a block from somewhere.
Forcefully get a block from somewhere.
- Memory
- Load from disk
- - Generate
+ - Create blank filled with CONTENT_IGNORE
+
*/
- MapBlock * emergeBlock(v3s16 p, bool allow_generate=true);
+ MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
u64 getSeed(){ return m_seed; }
+ EmergeManager *m_emerge;
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;