v3s16 p = block->getPos();
// Save if modified
- if(block->getModified() != MOD_STATE_CLEAN
- && save_before_unloading)
+ if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading)
{
modprofiler.add(block->getModifiedReason(), 1);
- saveBlock(block);
+ if (!saveBlock(block))
+ continue;
saved_blocks_count++;
}
//TimeTaker timer("initBlockMake() initialEmerge");
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false);
}
-
+
// Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE
/* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
return true;
}
-MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
+void ServerMap::finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> &changed_blocks)
{
v3s16 blockpos_min = data->blockpos_min;
{
// 70ms @cs=8
//TimeTaker timer("finishBlockMake() blitBackAll");
- data->vmanip->blitBackAll(&changed_blocks);
+ data->vmanip->blitBackAll(&changed_blocks, false);
}
EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size());
y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
- getBlockNoCreateNoEx(p)->setLightingExpired(false);
+ MapBlock * block = getBlockNoCreateNoEx(p);
+ if (block != NULL)
+ block->setLightingExpired(false);
}
#if 0
i != changed_blocks.end(); ++i)
{
MapBlock *block = i->second;
- assert(block);
+ if (!block)
+ continue;
/*
Update day/night difference cache of the MapBlocks
*/
{
v3s16 p(x, y, z);
MapBlock *block = getBlockNoCreateNoEx(p);
- assert(block);
+ if (!block)
+ continue;
block->setGenerated(true);
}
/*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
<<","<<blockpos_requested.Y<<","
<<blockpos_requested.Z<<")"<<std::endl;*/
-
-
+
+
#if 0
if(enable_mapgen_debug_info)
{
}
#endif
- MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
- assert(block);
-
- return block;
+ getBlockNoCreateNoEx(blockpos_requested);
}
ServerMapSector * ServerMap::createSector(v2s16 p2d)
}
void ServerMap::prepareBlock(MapBlock *block) {
- ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
}
s16 ServerMap::findGroundLevel(v2s16 p2d)
break;
params.parseConfigLine(line);
}
-
+
m_emerge->loadParamsFromSettings(¶ms);
verbosestream<<"ServerMap::loadMapMeta(): seed="
}
#endif
-void ServerMap::beginSave() {
+void ServerMap::beginSave()
+{
dbase->beginSave();
}
-void ServerMap::endSave() {
+void ServerMap::endSave()
+{
dbase->endSave();
}
-void ServerMap::saveBlock(MapBlock *block)
+bool ServerMap::saveBlock(MapBlock *block)
{
- dbase->saveBlock(block);
+ return saveBlock(block, dbase);
}
-void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
+bool ServerMap::saveBlock(MapBlock *block, Database *db)
+{
+ v3s16 p3d = block->getPos();
+
+ // Dummy blocks are not written
+ if (block->isDummy()) {
+ errorstream << "WARNING: saveBlock: Not writing dummy block "
+ << PP(p3d) << std::endl;
+ return true;
+ }
+
+ // Format used for writing
+ u8 version = SER_FMT_VER_HIGHEST_WRITE;
+
+ /*
+ [0] u8 serialization version
+ [1] data
+ */
+ std::ostringstream o(std::ios_base::binary);
+ o.write((char*) &version, 1);
+ block->serialize(o, version, true);
+
+ std::string data = o.str();
+ bool ret = db->saveBlock(p3d, data);
+ if(ret) {
+ // We just wrote it to the disk so clear modified flag
+ block->resetModified();
+ }
+ return ret;
+}
+
+void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
+ MapSector *sector, bool save_after_load)
{
DSTACK(__FUNCTION_NAME);
std::string fullpath = sectordir+DIR_DELIM+blockfile;
- try{
+ try {
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
if(is.good() == false)
v2s16 p2d(blockpos.X, blockpos.Z);
- MapBlock *ret;
+ std::string ret;
ret = dbase->loadBlock(blockpos);
- if (ret) return (ret);
+ if (ret != "") {
+ loadBlock(&ret, blockpos, createSector(p2d), false);
+ return getBlockNoCreateNoEx(blockpos);
+ }
// Not found in database, try the files
// The directory layout we're going to load from.
out<<"ServerMap: ";
}
-/*
- MapVoxelManipulator
-*/
-
-MapVoxelManipulator::MapVoxelManipulator(Map *map)
-{
- m_map = map;
-}
-
-MapVoxelManipulator::~MapVoxelManipulator()
-{
- /*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
- <<std::endl;*/
-}
-
-void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
-{
- TimeTaker timer1("emerge", &emerge_time);
-
- // Units of these are MapBlocks
- v3s16 p_min = getNodeBlockPos(a.MinEdge);
- v3s16 p_max = getNodeBlockPos(a.MaxEdge);
-
- VoxelArea block_area_nodes
- (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-
- addArea(block_area_nodes);
-
- for(s32 z=p_min.Z; z<=p_max.Z; z++)
- for(s32 y=p_min.Y; y<=p_max.Y; y++)
- for(s32 x=p_min.X; x<=p_max.X; x++)
- {
- u8 flags = 0;
- MapBlock *block;
- v3s16 p(x,y,z);
- std::map<v3s16, u8>::iterator n;
- n = m_loaded_blocks.find(p);
- if(n != m_loaded_blocks.end())
- continue;
-
- bool block_data_inexistent = false;
- try
- {
- TimeTaker timer1("emerge load", &emerge_load_time);
-
- /*infostream<<"Loading block (caller_id="<<caller_id<<")"
- <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<" wanted area: ";
- a.print(infostream);
- infostream<<std::endl;*/
-
- block = m_map->getBlockNoCreate(p);
- if(block->isDummy())
- block_data_inexistent = true;
- else
- block->copyTo(*this);
- }
- catch(InvalidPositionException &e)
- {
- block_data_inexistent = true;
- }
-
- if(block_data_inexistent)
- {
- flags |= VMANIP_BLOCK_DATA_INEXIST;
-
- VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
- // Fill with VOXELFLAG_INEXISTENT
- for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
- for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
- {
- s32 i = m_area.index(a.MinEdge.X,y,z);
- memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
- }
- }
- /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
- {
- // Mark that block was loaded as blank
- flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
- }*/
-
- m_loaded_blocks[p] = flags;
- }
-
- //infostream<<"emerge done"<<std::endl;
-}
-
-/*
- SUGG: Add an option to only update eg. water and air nodes.
- This will make it interfere less with important stuff if
- run on background.
-*/
-void MapVoxelManipulator::blitBack
- (std::map<v3s16, MapBlock*> & modified_blocks)
-{
- if(m_area.getExtent() == v3s16(0,0,0))
- return;
-
- //TimeTaker timer1("blitBack");
-
- /*infostream<<"blitBack(): m_loaded_blocks.size()="
- <<m_loaded_blocks.size()<<std::endl;*/
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- bool block_checked_in_modified = false;
-
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
- {
- v3s16 p(x,y,z);
-
- u8 f = m_flags[m_area.index(p)];
- if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
- continue;
-
- MapNode &n = m_data[m_area.index(p)];
-
- v3s16 blockpos = getNodeBlockPos(p);
-
- try
- {
- // Get block
- if(block == NULL || blockpos != blockpos_last){
- block = m_map->getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
- block_checked_in_modified = false;
- }
-
- // Calculate relative position in block
- v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
-
- // Don't continue if nothing has changed here
- if(block->getNode(relpos) == n)
- continue;
-
- //m_map->setNode(m_area.MinEdge + p, n);
- block->setNode(relpos, n);
-
- /*
- Make sure block is in modified_blocks
- */
- if(block_checked_in_modified == false)
- {
- modified_blocks[blockpos] = block;
- block_checked_in_modified = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-}
-
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
- MapVoxelManipulator(map),
- m_create_area(false)
+ VoxelManipulator(),
+ m_create_area(false),
+ m_map(map)
{
}
{
}
-void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
-{
- // Just create the area so that it can be pointed to
- VoxelManipulator::emerge(a, caller_id);
-}
-
void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
v3s16 blockpos_max, bool load_if_inexistent)
{
if(block_data_inexistent)
{
-
+
if (load_if_inexistent) {
ServerMap *svrmap = (ServerMap *)m_map;
block = svrmap->emergeBlock(p, false);
block->copyTo(*this);
} else {
flags |= VMANIP_BLOCK_DATA_INEXIST;
-
+
/*
Mark area inexistent
*/
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
- // Fill with VOXELFLAG_INEXISTENT
+ // Fill with VOXELFLAG_NO_DATA
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
{
s32 i = m_area.index(a.MinEdge.X,y,z);
- memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
+ memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
}
}
}
}
void ManualMapVoxelManipulator::blitBackAll(
- std::map<v3s16, MapBlock*> * modified_blocks)
+ std::map<v3s16, MapBlock*> *modified_blocks,
+ bool overwrite_generated)
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
v3s16 p = i->first;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
- if(existed == false)
- {
+ if ((existed == false) || (block == NULL) ||
+ (overwrite_generated == false && block->isGenerated() == true))
continue;
- }
block->copyFrom(*this);