Commented out debug statements again
[oweals/minetest.git] / src / map.cpp
index 7de79c75d8f4a963fad21443c6e19f15e5ef5b24..b1908fe2ea4091b526e4dc98277413c8f1bce09d 100644 (file)
@@ -3604,7 +3604,8 @@ ClientMap::ClientMap(
        m_client(client),
        m_control(control),
        m_camera_position(0,0,0),
-       m_camera_direction(0,0,1)
+       m_camera_direction(0,0,1),
+       m_camera_fov(M_PI)
 {
        m_camera_mutex.Init();
        assert(m_camera_mutex.IsInitialized());
@@ -3713,6 +3714,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
        m_camera_mutex.Lock();
        v3f camera_position = m_camera_position;
        v3f camera_direction = m_camera_direction;
+       f32 camera_fov = m_camera_fov;
        m_camera_mutex.Unlock();
 
        /*
@@ -3805,7 +3807,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        
                        float d = 0.0;
                        if(isBlockInSight(block->getPos(), camera_position,
-                                       camera_direction, range, &d) == false)
+                                       camera_direction, camera_fov,
+                                       range, &d) == false)
                        {
                                continue;
                        }
@@ -3925,6 +3928,35 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
                        <<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
 }
 
+void ClientMap::renderPostFx()
+{
+       // Sadly ISceneManager has no "post effects" render pass, in that case we
+       // could just register for that and handle it in renderMap().
+
+       m_camera_mutex.Lock();
+       v3f camera_position = m_camera_position;
+       m_camera_mutex.Unlock();
+
+       MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
+
+       // - If the player is in a solid node, make everything black.
+       // - If the player is in liquid, draw a semi-transparent overlay.
+       ContentFeatures& features = content_features(n);
+       video::SColor post_effect_color = features.post_effect_color;
+       if(features.solidness == 2 && g_settings.getBool("free_move") == false)
+       {
+               post_effect_color = video::SColor(255, 0, 0, 0);
+       }
+       if (post_effect_color.getAlpha() != 0)
+       {
+               // Draw a full-screen rectangle
+               video::IVideoDriver* driver = SceneManager->getVideoDriver();
+               v2u32 ss = driver->getScreenSize();
+               core::rect<s32> rect(0,0, ss.X, ss.Y);
+               driver->draw2DRectangle(post_effect_color, rect);
+       }
+}
+
 bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
                core::map<v3s16, MapBlock*> *affected_blocks)
 {