int num_bottom_invalid = 0;
{
- TimeTaker t("first stuff");
+ //TimeTaker t("first stuff");
core::map<v3s16, MapBlock*>::Iterator i;
i = a_blocks.getIterator();
}
- infostream<<"num_bottom_invalid="<<num_bottom_invalid<<std::endl;
-
/*
Enable this to disable proper lighting for speeding up map
generation for testing or whatever
<<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
<<std::endl;
- s16 chunksize = 3;
- v3s16 chunk_offset(-1,-1,-1);
+ //s16 chunksize = 3;
+ //v3s16 chunk_offset(-1,-1,-1);
+ //s16 chunksize = 4;
+ //v3s16 chunk_offset(-1,-1,-1);
+ s16 chunksize = 5;
+ v3s16 chunk_offset(-2,-2,-2);
v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
v3s16 blockpos_min = blockpos_div * chunksize;
v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
blockpos_min += chunk_offset;
blockpos_max += chunk_offset;
-
+
+ //v3s16 extra_borders(1,1,1);
+ v3s16 extra_borders(1,1,1);
+
// Do nothing if not inside limits (+-1 because of neighbors)
- if(blockpos_over_limit(blockpos_min - v3s16(1,1,1)) ||
- blockpos_over_limit(blockpos_max + v3s16(1,1,1)))
+ if(blockpos_over_limit(blockpos_min - extra_borders) ||
+ blockpos_over_limit(blockpos_max + extra_borders))
{
data->no_op = true;
return;
{
//TimeTaker timer("initBlockMake() create area");
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
{
v2s16 sectorpos(x, z);
// Sector metadata is loaded from disk if not already loaded.
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x,y,z);
//MapBlock *block = createBlock(p);
*/
// The area that contains this block and it's neighbors
- v3s16 bigarea_blocks_min = blockpos_min - v3s16(1,1,1);
- v3s16 bigarea_blocks_max = blockpos_max + v3s16(1,1,1);
+ v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
+ v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
data->vmanip = new ManualMapVoxelManipulator(this);
//data->vmanip->setMap(this);
<<blockpos_requested.Y<<","
<<blockpos_requested.Z<<")"<<std::endl;*/
+ v3s16 extra_borders(1,1,1);
+
if(data->no_op)
{
//infostream<<"finishBlockMake(): no-op"<<std::endl;
data->vmanip.print(infostream);*/
// Make sure affected blocks are loaded
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
// Load from disk if not already in memory
core::map<v3s16, MapBlock*> lighting_update_blocks;
// Center blocks
- for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
- for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
- for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
MapBlock *block = getBlockNoCreateNoEx(p);
This is cheating, but it is not fast enough if all of them
would actually be updated.
*/
- for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
- for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
- for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)
+ for(s16 x=blockpos_min.X-extra_borders.X;
+ x<=blockpos_max.X+extra_borders.X; x++)
+ for(s16 z=blockpos_min.Z-extra_borders.Z;
+ z<=blockpos_max.Z+extra_borders.Z; z++)
+ for(s16 y=blockpos_min.Y-extra_borders.Y;
+ y<=blockpos_max.Y+extra_borders.Y; y++)
{
v3s16 p(x, y, z);
getBlockNoCreateNoEx(p)->setLightingExpired(false);
#endif
}
- // Center blocks
- for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
- for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
- for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
- {
- v3s16 p(x, y, z);
- MapBlock *block = getBlockNoCreateNoEx(p);
- assert(block);
-
- /*
- Add random objects to block
- */
- mapgen::add_random_objects(block);
- }
-
/*
Go through changed blocks
*/