Fix /shutdown or ^C no longer causing server exit
[oweals/minetest.git] / src / map.cpp
index f2a4b7ffec02157e5188e0b3346c57dd76ab85ef..689112c7d3102b40c6a228a16e6b935243d53316 100644 (file)
@@ -235,571 +235,6 @@ void Map::setNode(v3s16 p, MapNode & n)
        block->setNodeNoCheck(relpos, n);
 }
 
-/*
-       Goes recursively through the neighbours of the node.
-
-       Alters only transparent nodes.
-
-       If the lighting of the neighbour is lower than the lighting of
-       the node was (before changing it to 0 at the step before), the
-       lighting of the neighbour is set to 0 and then the same stuff
-       repeats for the neighbour.
-
-       The ending nodes of the routine are stored in light_sources.
-       This is useful when a light is removed. In such case, this
-       routine can be called for the light node and then again for
-       light_sources to re-light the area without the removed light.
-
-       values of from_nodes are lighting values.
-*/
-void Map::unspreadLight(enum LightBank bank,
-               std::map<v3s16, u8> & from_nodes,
-               std::set<v3s16> & light_sources,
-               std::map<v3s16, MapBlock*>  & modified_blocks)
-{
-       v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       if(from_nodes.empty())
-               return;
-
-       u32 blockchangecount = 0;
-
-       std::map<v3s16, u8> unlighted_nodes;
-
-       /*
-               Initialize block cache
-       */
-       v3s16 blockpos_last;
-       MapBlock *block = NULL;
-       // Cache this a bit, too
-       bool block_checked_in_modified = false;
-
-       for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
-               j != from_nodes.end(); ++j)
-       {
-               v3s16 pos = j->first;
-               v3s16 blockpos = getNodeBlockPos(pos);
-
-               // Only fetch a new block if the block position has changed
-               try{
-                       if(block == NULL || blockpos != blockpos_last){
-                               block = getBlockNoCreate(blockpos);
-                               blockpos_last = blockpos;
-
-                               block_checked_in_modified = false;
-                               blockchangecount++;
-                       }
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
-
-               if(block->isDummy())
-                       continue;
-
-               // Calculate relative position in block
-               //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
-               // Get node straight from the block
-               //MapNode n = block->getNode(relpos);
-
-               u8 oldlight = j->second;
-
-               // Loop through 6 neighbors
-               for(u16 i=0; i<6; i++)
-               {
-                       // Get the position of the neighbor node
-                       v3s16 n2pos = pos + dirs[i];
-
-                       // Get the block where the node is located
-                       v3s16 blockpos, relpos;
-                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
-                       // Only fetch a new block if the block position has changed
-                       try {
-                               if(block == NULL || blockpos != blockpos_last){
-                                       block = getBlockNoCreate(blockpos);
-                                       blockpos_last = blockpos;
-
-                                       block_checked_in_modified = false;
-                                       blockchangecount++;
-                               }
-                       }
-                       catch(InvalidPositionException &e) {
-                               continue;
-                       }
-
-                       // Get node straight from the block
-                       bool is_valid_position;
-                       MapNode n2 = block->getNode(relpos, &is_valid_position);
-                       if (!is_valid_position)
-                               continue;
-
-                       bool changed = false;
-
-                       //TODO: Optimize output by optimizing light_sources?
-
-                       /*
-                               If the neighbor is dimmer than what was specified
-                               as oldlight (the light of the previous node)
-                       */
-                       if(n2.getLight(bank, m_nodedef) < oldlight)
-                       {
-                               /*
-                                       And the neighbor is transparent and it has some light
-                               */
-                               if(m_nodedef->get(n2).light_propagates
-                                               && n2.getLight(bank, m_nodedef) != 0)
-                               {
-                                       /*
-                                               Set light to 0 and add to queue
-                                       */
-
-                                       u8 current_light = n2.getLight(bank, m_nodedef);
-                                       n2.setLight(bank, 0, m_nodedef);
-                                       block->setNode(relpos, n2);
-
-                                       unlighted_nodes[n2pos] = current_light;
-                                       changed = true;
-
-                                       /*
-                                               Remove from light_sources if it is there
-                                               NOTE: This doesn't happen nearly at all
-                                       */
-                                       /*if(light_sources.find(n2pos))
-                                       {
-                                               infostream<<"Removed from light_sources"<<std::endl;
-                                               light_sources.remove(n2pos);
-                                       }*/
-                               }
-
-                               /*// DEBUG
-                               if(light_sources.find(n2pos) != NULL)
-                                       light_sources.remove(n2pos);*/
-                       }
-                       else{
-                               light_sources.insert(n2pos);
-                       }
-
-                       // Add to modified_blocks
-                       if(changed == true && block_checked_in_modified == false)
-                       {
-                               // If the block is not found in modified_blocks, add.
-                               if(modified_blocks.find(blockpos) == modified_blocks.end())
-                               {
-                                       modified_blocks[blockpos] = block;
-                               }
-                               block_checked_in_modified = true;
-                       }
-               }
-       }
-
-       /*infostream<<"unspreadLight(): Changed block "
-       <<blockchangecount<<" times"
-       <<" for "<<from_nodes.size()<<" nodes"
-       <<std::endl;*/
-
-       if(!unlighted_nodes.empty())
-               unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
-}
-
-/*
-       Lights neighbors of from_nodes, collects all them and then
-       goes on recursively.
-*/
-void Map::spreadLight(enum LightBank bank,
-               std::set<v3s16> & from_nodes,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       const v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       if(from_nodes.empty())
-               return;
-
-       u32 blockchangecount = 0;
-
-       std::set<v3s16> lighted_nodes;
-
-       /*
-               Initialize block cache
-       */
-       v3s16 blockpos_last;
-       MapBlock *block = NULL;
-               // Cache this a bit, too
-       bool block_checked_in_modified = false;
-
-       for(std::set<v3s16>::iterator j = from_nodes.begin();
-               j != from_nodes.end(); ++j)
-       {
-               v3s16 pos = *j;
-               v3s16 blockpos, relpos;
-
-               getNodeBlockPosWithOffset(pos, blockpos, relpos);
-
-               // Only fetch a new block if the block position has changed
-               try {
-                       if(block == NULL || blockpos != blockpos_last){
-                               block = getBlockNoCreate(blockpos);
-                               blockpos_last = blockpos;
-
-                               block_checked_in_modified = false;
-                               blockchangecount++;
-                       }
-               }
-               catch(InvalidPositionException &e) {
-                       continue;
-               }
-
-               if(block->isDummy())
-                       continue;
-
-               // Get node straight from the block
-               bool is_valid_position;
-               MapNode n = block->getNode(relpos, &is_valid_position);
-
-               u8 oldlight = is_valid_position ? n.getLight(bank, m_nodedef) : 0;
-               u8 newlight = diminish_light(oldlight);
-
-               // Loop through 6 neighbors
-               for(u16 i=0; i<6; i++){
-                       // Get the position of the neighbor node
-                       v3s16 n2pos = pos + dirs[i];
-
-                       // Get the block where the node is located
-                       v3s16 blockpos, relpos;
-                       getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
-
-                       // Only fetch a new block if the block position has changed
-                       try {
-                               if(block == NULL || blockpos != blockpos_last){
-                                       block = getBlockNoCreate(blockpos);
-                                       blockpos_last = blockpos;
-
-                                       block_checked_in_modified = false;
-                                       blockchangecount++;
-                               }
-                       }
-                       catch(InvalidPositionException &e) {
-                               continue;
-                       }
-
-                       // Get node straight from the block
-                       MapNode n2 = block->getNode(relpos, &is_valid_position);
-                       if (!is_valid_position)
-                               continue;
-
-                       bool changed = false;
-                       /*
-                               If the neighbor is brighter than the current node,
-                               add to list (it will light up this node on its turn)
-                       */
-                       if(n2.getLight(bank, m_nodedef) > undiminish_light(oldlight))
-                       {
-                               lighted_nodes.insert(n2pos);
-                               changed = true;
-                       }
-                       /*
-                               If the neighbor is dimmer than how much light this node
-                               would spread on it, add to list
-                       */
-                       if(n2.getLight(bank, m_nodedef) < newlight)
-                       {
-                               if(m_nodedef->get(n2).light_propagates)
-                               {
-                                       n2.setLight(bank, newlight, m_nodedef);
-                                       block->setNode(relpos, n2);
-                                       lighted_nodes.insert(n2pos);
-                                       changed = true;
-                               }
-                       }
-
-                       // Add to modified_blocks
-                       if(changed == true && block_checked_in_modified == false)
-                       {
-                               // If the block is not found in modified_blocks, add.
-                               if(modified_blocks.find(blockpos) == modified_blocks.end())
-                               {
-                                       modified_blocks[blockpos] = block;
-                               }
-                               block_checked_in_modified = true;
-                       }
-               }
-       }
-
-       /*infostream<<"spreadLight(): Changed block "
-                       <<blockchangecount<<" times"
-                       <<" for "<<from_nodes.size()<<" nodes"
-                       <<std::endl;*/
-
-       if(!lighted_nodes.empty())
-               spreadLight(bank, lighted_nodes, modified_blocks);
-}
-
-void Map::updateLighting(enum LightBank bank,
-               std::map<v3s16, MapBlock*> & a_blocks,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       /*m_dout<<"Map::updateLighting(): "
-                       <<a_blocks.size()<<" blocks."<<std::endl;*/
-
-       //TimeTaker timer("updateLighting");
-
-       // For debugging
-       //bool debug=true;
-       //u32 count_was = modified_blocks.size();
-
-       //std::map<v3s16, MapBlock*> blocks_to_update;
-
-       std::set<v3s16> light_sources;
-
-       std::map<v3s16, u8> unlight_from;
-
-       int num_bottom_invalid = 0;
-
-       {
-       //TimeTaker t("first stuff");
-
-       for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
-               i != a_blocks.end(); ++i)
-       {
-               MapBlock *block = i->second;
-
-               for(;;)
-               {
-                       // Don't bother with dummy blocks.
-                       if(block->isDummy())
-                               break;
-
-                       v3s16 pos = block->getPos();
-                       v3s16 posnodes = block->getPosRelative();
-                       modified_blocks[pos] = block;
-                       //blocks_to_update[pos] = block;
-
-                       /*
-                               Clear all light from block
-                       */
-                       for(s16 z=0; z<MAP_BLOCKSIZE; z++)
-                       for(s16 x=0; x<MAP_BLOCKSIZE; x++)
-                       for(s16 y=0; y<MAP_BLOCKSIZE; y++)
-                       {
-                               v3s16 p(x,y,z);
-                               bool is_valid_position;
-                               MapNode n = block->getNode(p, &is_valid_position);
-                               if (!is_valid_position) {
-                                       /* This would happen when dealing with a
-                                          dummy block.
-                                       */
-                                       infostream<<"updateLighting(): InvalidPositionException"
-                                                       <<std::endl;
-                                       continue;
-                               }
-                               u8 oldlight = n.getLight(bank, m_nodedef);
-                               n.setLight(bank, 0, m_nodedef);
-                               block->setNode(p, n);
-
-                               // If node sources light, add to list
-                               u8 source = m_nodedef->get(n).light_source;
-                               if(source != 0)
-                                       light_sources.insert(p + posnodes);
-
-                               // Collect borders for unlighting
-                               if((x==0 || x == MAP_BLOCKSIZE-1
-                                               || y==0 || y == MAP_BLOCKSIZE-1
-                                               || z==0 || z == MAP_BLOCKSIZE-1)
-                                               && oldlight != 0)
-                               {
-                                       v3s16 p_map = p + posnodes;
-                                       unlight_from[p_map] = oldlight;
-                               }
-
-
-                       }
-
-                       if(bank == LIGHTBANK_DAY)
-                       {
-                               bool bottom_valid = block->propagateSunlight(light_sources);
-
-                               if(!bottom_valid)
-                                       num_bottom_invalid++;
-
-                               // If bottom is valid, we're done.
-                               if(bottom_valid)
-                                       break;
-                       }
-                       else if(bank == LIGHTBANK_NIGHT)
-                       {
-                               // For night lighting, sunlight is not propagated
-                               break;
-                       }
-                       else
-                       {
-                               assert("Invalid lighting bank" == NULL);
-                       }
-
-                       /*infostream<<"Bottom for sunlight-propagated block ("
-                                       <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
-                                       <<std::endl;*/
-
-                       // Bottom sunlight is not valid; get the block and loop to it
-
-                       pos.Y--;
-                       try{
-                               block = getBlockNoCreate(pos);
-                       }
-                       catch(InvalidPositionException &e)
-                       {
-                               FATAL_ERROR("Invalid position");
-                       }
-
-               }
-       }
-
-       }
-
-       /*
-               Enable this to disable proper lighting for speeding up map
-               generation for testing or whatever
-       */
-#if 0
-       //if(g_settings->get(""))
-       {
-               core::map<v3s16, MapBlock*>::Iterator i;
-               i = blocks_to_update.getIterator();
-               for(; i.atEnd() == false; i++)
-               {
-                       MapBlock *block = i.getNode()->getValue();
-                       v3s16 p = block->getPos();
-                       block->setLightingExpired(false);
-               }
-               return;
-       }
-#endif
-
-#if 1
-       {
-               //TimeTaker timer("unspreadLight");
-               unspreadLight(bank, unlight_from, light_sources, modified_blocks);
-       }
-
-       /*if(debug)
-       {
-               u32 diff = modified_blocks.size() - count_was;
-               count_was = modified_blocks.size();
-               infostream<<"unspreadLight modified "<<diff<<std::endl;
-       }*/
-
-       {
-               //TimeTaker timer("spreadLight");
-               spreadLight(bank, light_sources, modified_blocks);
-       }
-
-       /*if(debug)
-       {
-               u32 diff = modified_blocks.size() - count_was;
-               count_was = modified_blocks.size();
-               infostream<<"spreadLight modified "<<diff<<std::endl;
-       }*/
-#endif
-
-#if 0
-       {
-               //MapVoxelManipulator vmanip(this);
-
-               // Make a manual voxel manipulator and load all the blocks
-               // that touch the requested blocks
-               ManualMapVoxelManipulator vmanip(this);
-
-               {
-               //TimeTaker timer("initialEmerge");
-
-               core::map<v3s16, MapBlock*>::Iterator i;
-               i = blocks_to_update.getIterator();
-               for(; i.atEnd() == false; i++)
-               {
-                       MapBlock *block = i.getNode()->getValue();
-                       v3s16 p = block->getPos();
-
-                       // Add all surrounding blocks
-                       vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
-
-                       /*
-                               Add all surrounding blocks that have up-to-date lighting
-                               NOTE: This doesn't quite do the job (not everything
-                                         appropriate is lighted)
-                       */
-                       /*for(s16 z=-1; z<=1; z++)
-                       for(s16 y=-1; y<=1; y++)
-                       for(s16 x=-1; x<=1; x++)
-                       {
-                               v3s16 p2 = p + v3s16(x,y,z);
-                               MapBlock *block = getBlockNoCreateNoEx(p2);
-                               if(block == NULL)
-                                       continue;
-                               if(block->isDummy())
-                                       continue;
-                               if(block->getLightingExpired())
-                                       continue;
-                               vmanip.initialEmerge(p2, p2);
-                       }*/
-
-                       // Lighting of block will be updated completely
-                       block->setLightingExpired(false);
-               }
-               }
-
-               {
-                       //TimeTaker timer("unSpreadLight");
-                       vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
-               }
-               {
-                       //TimeTaker timer("spreadLight");
-                       vmanip.spreadLight(bank, light_sources, nodemgr);
-               }
-               {
-                       //TimeTaker timer("blitBack");
-                       vmanip.blitBack(modified_blocks);
-               }
-               /*infostream<<"emerge_time="<<emerge_time<<std::endl;
-               emerge_time = 0;*/
-       }
-#endif
-
-       //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
-}
-
-void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
-               std::map<v3s16, MapBlock*> & modified_blocks)
-{
-       updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
-       updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
-
-       /*
-               Update information about whether day and night light differ
-       */
-       for(std::map<v3s16, MapBlock*>::iterator
-                       i = modified_blocks.begin();
-                       i != modified_blocks.end(); ++i)
-       {
-               MapBlock *block = i->second;
-               block->expireDayNightDiff();
-       }
-}
-
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                std::map<v3s16, MapBlock*> &modified_blocks,
                bool remove_metadata)
@@ -824,7 +259,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        // Update lighting
        std::vector<std::pair<v3s16, MapNode> > oldnodes;
        oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
-       voxalgo::update_lighting_nodes(this, m_nodedef, oldnodes, modified_blocks);
+       voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
 
        for(std::map<v3s16, MapBlock*>::iterator
                        i = modified_blocks.begin();
@@ -1523,7 +958,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
        for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
                m_transforming_liquid.push_back(*iter);
 
-       voxalgo::update_lighting_nodes(this, m_nodedef, changed_nodes, modified_blocks);
+       voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
 
 
        /* ----------------------------------------------------------------------
@@ -1722,6 +1157,72 @@ void Map::removeNodeTimer(v3s16 p)
        block->m_node_timers.remove(p_rel);
 }
 
+bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
+               float start_off, float end_off, u32 needed_count)
+{
+       float d0 = (float)BS * p0.getDistanceFrom(p1);
+       v3s16 u0 = p1 - p0;
+       v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
+       uf.normalize();
+       v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
+       u32 count = 0;
+       for(float s=start_off; s<d0+end_off; s+=step){
+               v3f pf = p0f + uf * s;
+               v3s16 p = floatToInt(pf, BS);
+               MapNode n = getNodeNoEx(p);
+               const ContentFeatures &f = m_nodedef->get(n);
+               if(f.drawtype == NDT_NORMAL){
+                       // not transparent, see ContentFeature::updateTextures
+                       count++;
+                       if(count >= needed_count)
+                               return true;
+               }
+               step *= stepfac;
+       }
+       return false;
+}
+
+bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
+       v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
+       cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
+       float step = BS * 1;
+       float stepfac = 1.1;
+       float startoff = BS * 1;
+       // The occlusion search of 'isOccluded()' must stop short of the target
+       // point by distance 'endoff' (end offset) to not enter the target mapblock.
+       // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
+       // of a mapblock, because we must consider all view angles.
+       // sqrt(1^2 + 1^2 + 1^2) = 1.732
+       float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
+       v3s16 spn = cam_pos_nodes;
+       s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
+       // to reduce the likelihood of falsely occluded blocks
+       // require at least two solid blocks
+       // this is a HACK, we should think of a more precise algorithm
+       u32 needed_count = 2;
+
+       return (
+               // For the central point of the mapblock 'endoff' can be halved
+               isOccluded(spn, cpn,
+                       step, stepfac, startoff, endoff / 2.0f, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,-bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(bs2,-bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,-bs2,bs2),
+                       step, stepfac, startoff, endoff, needed_count) &&
+               isOccluded(spn, cpn + v3s16(-bs2,-bs2,-bs2),
+                       step, stepfac, startoff, endoff, needed_count));
+}
+
 /*
        ServerMap
 */
@@ -1955,27 +1456,10 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
        v3s16 bpmax = data->blockpos_max;
 
        v3s16 extra_borders(1, 1, 1);
-       v3s16 full_bpmin = bpmin - extra_borders;
-       v3s16 full_bpmax = bpmax + extra_borders;
 
        bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
        EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
 
-       /*
-               Set lighting to non-expired state in all of them.
-               This is cheating, but it is not fast enough if all of them
-               would actually be updated.
-       */
-       for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
-       for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
-       for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
-               MapBlock *block = emergeBlock(v3s16(x, y, z), false);
-               if (!block)
-                       continue;
-
-               block->setLightingExpired(false);
-       }
-
        /*
                Blit generated stuff to map
                NOTE: blitBackAll adds nearly everything to changed_blocks
@@ -2954,13 +2438,6 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
                        throw SerializationError("ServerMap::loadBlock(): Failed"
                                        " to read MapBlock version");
 
-               /*u32 block_size = MapBlock::serializedLength(version);
-               SharedBuffer<u8> data(block_size);
-               is.read((char*)*data, block_size);*/
-
-               // This will always return a sector because we're the server
-               //MapSector *sector = emergeSector(p2d);
-
                MapBlock *block = NULL;
                bool created_new = false;
                block = sector->getBlockNoCreateNoEx(p3d.Y);
@@ -2991,7 +2468,6 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
 
                // We just loaded it from, so it's up-to-date.
                block->resetModified();
-
        }
        catch(SerializationError &e)
        {
@@ -3015,71 +2491,80 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 {
        DSTACK(FUNCTION_NAME);
 
+       bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
+
        v2s16 p2d(blockpos.X, blockpos.Z);
 
        std::string ret;
        dbase->loadBlock(blockpos, &ret);
        if (ret != "") {
                loadBlock(&ret, blockpos, createSector(p2d), false);
-               return getBlockNoCreateNoEx(blockpos);
-       }
-       // Not found in database, try the files
-
-       // The directory layout we're going to load from.
-       //  1 - original sectors/xxxxzzzz/
-       //  2 - new sectors2/xxx/zzz/
-       //  If we load from anything but the latest structure, we will
-       //  immediately save to the new one, and remove the old.
-       int loadlayout = 1;
-       std::string sectordir1 = getSectorDir(p2d, 1);
-       std::string sectordir;
-       if(fs::PathExists(sectordir1))
-       {
-               sectordir = sectordir1;
-       }
-       else
-       {
-               loadlayout = 2;
-               sectordir = getSectorDir(p2d, 2);
-       }
+       } else {
+               // Not found in database, try the files
+
+               // The directory layout we're going to load from.
+               //  1 - original sectors/xxxxzzzz/
+               //  2 - new sectors2/xxx/zzz/
+               //  If we load from anything but the latest structure, we will
+               //  immediately save to the new one, and remove the old.
+               int loadlayout = 1;
+               std::string sectordir1 = getSectorDir(p2d, 1);
+               std::string sectordir;
+               if (fs::PathExists(sectordir1)) {
+                       sectordir = sectordir1;
+               } else {
+                       loadlayout = 2;
+                       sectordir = getSectorDir(p2d, 2);
+               }
 
-       /*
+               /*
                Make sure sector is loaded
-       */
+                */
 
-       MapSector *sector = getSectorNoGenerateNoEx(p2d);
-       if(sector == NULL)
-       {
-               try{
-                       sector = loadSectorMeta(sectordir, loadlayout != 2);
-               }
-               catch(InvalidFilenameException &e)
-               {
-                       return NULL;
-               }
-               catch(FileNotGoodException &e)
-               {
-                       return NULL;
-               }
-               catch(std::exception &e)
-               {
-                       return NULL;
+               MapSector *sector = getSectorNoGenerateNoEx(p2d);
+               if (sector == NULL) {
+                       try {
+                               sector = loadSectorMeta(sectordir, loadlayout != 2);
+                       } catch(InvalidFilenameException &e) {
+                               return NULL;
+                       } catch(FileNotGoodException &e) {
+                               return NULL;
+                       } catch(std::exception &e) {
+                               return NULL;
+                       }
                }
-       }
 
-       /*
+
+               /*
                Make sure file exists
-       */
+                */
 
-       std::string blockfilename = getBlockFilename(blockpos);
-       if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
-               return NULL;
+               std::string blockfilename = getBlockFilename(blockpos);
+               if (fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
+                       return NULL;
 
-       /*
+               /*
                Load block and save it to the database
-       */
-       loadBlock(sectordir, blockfilename, sector, true);
-       return getBlockNoCreateNoEx(blockpos);
+                */
+               loadBlock(sectordir, blockfilename, sector, true);
+       }
+       MapBlock *block = getBlockNoCreateNoEx(blockpos);
+       if (created_new && (block != NULL)) {
+               std::map<v3s16, MapBlock*> modified_blocks;
+               // Fix lighting if necessary
+               voxalgo::update_block_border_lighting(this, block, modified_blocks);
+               if (!modified_blocks.empty()) {
+                       //Modified lighting, send event
+                       MapEditEvent event;
+                       event.type = MEET_OTHER;
+                       std::map<v3s16, MapBlock *>::iterator it;
+                       for (it = modified_blocks.begin();
+                                       it != modified_blocks.end(); ++it)
+                               event.modified_blocks.insert(it->first);
+                       dispatchEvent(&event);
+               }
+       }
+       return block;
 }
 
 bool ServerMap::deleteBlock(v3s16 blockpos)
@@ -3170,7 +2655,7 @@ void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
                if(block_data_inexistent)
                {
 
-                       if (load_if_inexistent) {
+                       if (load_if_inexistent && !blockpos_over_limit(p)) {
                                ServerMap *svrmap = (ServerMap *)m_map;
                                block = svrmap->emergeBlock(p, false);
                                if (block == NULL)