*/
#include "debug.h" // assert
#include "modalMenu.h"
-#include "guiPauseMenu.h" //For IGameCallback
+#include <list>
-extern gui::IGUIEnvironment* guienv;
+class IGameCallback
+{
+public:
+ virtual void exitToOS() = 0;
+ virtual void keyConfig() = 0;
+ virtual void disconnect() = 0;
+ virtual void changePassword() = 0;
+ virtual void changeVolume() = 0;
+
+ virtual void signalKeyConfigChange() = 0;
+};
+
+extern gui::IGUIEnvironment *guienv;
extern gui::IGUIStaticText *guiroot;
// Handler for the modal menus
class MainMenuManager : public IMenuManager
{
public:
- virtual void createdMenu(GUIModalMenu *menu)
+ virtual void createdMenu(gui::IGUIElement *menu)
{
- for(core::list<GUIModalMenu*>::Iterator
+ for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
- i != m_stack.end(); i++)
+ i != m_stack.end(); ++i)
{
assert(*i != menu);
}
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(false);
+ if(!m_stack.empty())
+ m_stack.back()->setVisible(false);
m_stack.push_back(menu);
}
- virtual void deletingMenu(GUIModalMenu *menu)
+ virtual void deletingMenu(gui::IGUIElement *menu)
{
// Remove all entries if there are duplicates
bool removed_entry;
do{
removed_entry = false;
- for(core::list<GUIModalMenu*>::Iterator
+ for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
- i != m_stack.end(); i++)
+ i != m_stack.end(); ++i)
{
if(*i == menu)
{
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
assert(*i == menu);
m_stack.erase(i);*/
-
- if(m_stack.size() != 0)
- (*m_stack.getLast())->setVisible(true);
+
+ if(!m_stack.empty())
+ m_stack.back()->setVisible(true);
+ }
+
+ // Returns true to prevent further processing
+ virtual bool preprocessEvent(const SEvent& event)
+ {
+ if (m_stack.empty())
+ return false;
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
+ return mm && mm->preprocessEvent(event);
}
u32 menuCount()
return m_stack.size();
}
- core::list<GUIModalMenu*> m_stack;
+ bool pausesGame()
+ {
+ for(std::list<gui::IGUIElement*>::iterator
+ i = m_stack.begin(); i != m_stack.end(); ++i)
+ {
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(*i);
+ if (mm && mm->pausesGame())
+ return true;
+ }
+ return false;
+ }
+
+ std::list<gui::IGUIElement*> m_stack;
};
extern MainMenuManager g_menumgr;
-extern bool noMenuActive();
+extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
disconnect_requested(false),
changepassword_requested(false),
changevolume_requested(false),
+ keyconfig_requested(false),
+ shutdown_requested(false),
+ keyconfig_changed(false),
device(a_device)
{
}
virtual void exitToOS()
{
+ shutdown_requested = true;
+#ifndef __ANDROID__
device->closeDevice();
+#endif
}
virtual void disconnect()
{
changevolume_requested = true;
}
-
+
+ virtual void keyConfig()
+ {
+ keyconfig_requested = true;
+ }
+
+ virtual void signalKeyConfigChange()
+ {
+ keyconfig_changed = true;
+ }
+
+
bool disconnect_requested;
bool changepassword_requested;
bool changevolume_requested;
+ bool keyconfig_requested;
+ bool shutdown_requested;
+
+ bool keyconfig_changed;
+
IrrlichtDevice *device;
};