/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
assert(*i == menu);
m_stack.erase(i);*/
-
+
if(!m_stack.empty())
m_stack.back()->setVisible(true);
}
extern MainMenuManager g_menumgr;
-extern bool noMenuActive();
+extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
keyconfig_changed = true;
}
-
+
bool disconnect_requested;
bool changepassword_requested;
bool changevolume_requested;