Fix a memleak pointed by @Zeno- in MeshUpdateQueue
[oweals/minetest.git] / src / mainmenumanager.h
index 17133b1642253a8a022c4e095f9e72a45be09bb9..fb715ca9b65e169237b7c0db585b04414f4a70e3 100644 (file)
@@ -83,7 +83,7 @@ public:
                /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
                assert(*i == menu);
                m_stack.erase(i);*/
-               
+
                if(!m_stack.empty())
                        m_stack.back()->setVisible(true);
        }
@@ -119,7 +119,7 @@ public:
 
 extern MainMenuManager g_menumgr;
 
-extern bool noMenuActive();
+extern bool isMenuActive();
 
 class MainGameCallback : public IGameCallback
 {
@@ -168,7 +168,7 @@ public:
                keyconfig_changed = true;
        }
 
-       
+
        bool disconnect_requested;
        bool changepassword_requested;
        bool changevolume_requested;