class MainGameCallback : public IGameCallback
{
public:
- MainGameCallback(IrrlichtDevice *a_device):
- device(a_device)
- {
- }
+ MainGameCallback() {}
+ virtual ~MainGameCallback() {}
virtual void exitToOS()
{
shutdown_requested = true;
-#ifndef __ANDROID__
- device->closeDevice();
-#endif
}
virtual void disconnect()
bool shutdown_requested = false;
bool keyconfig_changed = false;
-
- IrrlichtDevice *device;
};
extern MainGameCallback *g_gamecallback;