Fix sound direction and add experimental:soundblock alias sb in minimal for testing
[oweals/minetest.git] / src / main.h
index fcf150f874fea51c81c64976aad7bc6486827fa1..0e353fce01e8edc60124b1755648949aea23a3fd 100644 (file)
@@ -21,12 +21,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define MAIN_HEADER
 
 // Settings
-#include "utility.h"
-extern Settings g_settings;
+class Settings;
+extern Settings *g_settings;
 
-// This makes and maps textures
-#include "tile.h"
-extern ITextureSource *g_texturesource;
+// Global profiler
+class Profiler;
+extern Profiler *g_profiler;
 
 // Debug streams
 
@@ -46,105 +46,5 @@ extern std::ostream *derr_server_ptr;
 #define dout_server (*dout_server_ptr)
 #define derr_server (*derr_server_ptr)
 
-/*
-       All kinds of stuff that needs to be exposed from main.cpp
-*/
-
-#include "modalMenu.h"
-#include "guiPauseMenu.h" //For IGameCallback
-
-extern gui::IGUIEnvironment* guienv;
-extern gui::IGUIStaticText *guiroot;
-
-// Handler for the modal menus
-
-class MainMenuManager : public IMenuManager
-{
-public:
-       virtual void createdMenu(GUIModalMenu *menu)
-       {
-               for(core::list<GUIModalMenu*>::Iterator
-                               i = m_stack.begin();
-                               i != m_stack.end(); i++)
-               {
-                       assert(*i != menu);
-               }
-
-               if(m_stack.size() != 0)
-                       (*m_stack.getLast())->setVisible(false);
-               m_stack.push_back(menu);
-       }
-
-       virtual void deletingMenu(GUIModalMenu *menu)
-       {
-               // Remove all entries if there are duplicates
-               bool removed_entry;
-               do{
-                       removed_entry = false;
-                       for(core::list<GUIModalMenu*>::Iterator
-                                       i = m_stack.begin();
-                                       i != m_stack.end(); i++)
-                       {
-                               if(*i == menu)
-                               {
-                                       m_stack.erase(i);
-                                       removed_entry = true;
-                                       break;
-                               }
-                       }
-               }while(removed_entry);
-
-               /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
-               assert(*i == menu);
-               m_stack.erase(i);*/
-               
-               if(m_stack.size() != 0)
-                       (*m_stack.getLast())->setVisible(true);
-       }
-
-       u32 menuCount()
-       {
-               return m_stack.size();
-       }
-
-       core::list<GUIModalMenu*> m_stack;
-};
-
-extern MainMenuManager g_menumgr;
-
-extern bool noMenuActive();
-
-class MainGameCallback : public IGameCallback
-{
-public:
-       MainGameCallback(IrrlichtDevice *a_device):
-               disconnect_requested(false),
-               changepassword_requested(false),
-               device(a_device)
-       {
-       }
-
-       virtual void exitToOS()
-       {
-               device->closeDevice();
-       }
-
-       virtual void disconnect()
-       {
-               disconnect_requested = true;
-       }
-
-       virtual void changePassword()
-       {
-               changepassword_requested = true;
-       }
-
-       bool disconnect_requested;
-       bool changepassword_requested;
-       IrrlichtDevice *device;
-};
-
-extern MainGameCallback *g_gamecallback;
-
 #endif