new auto masterserver
[oweals/minetest.git] / src / main.cpp
index 8ec4c26321023e9dede1bb4178e5a5f0b30061ab..fd3643e60be967637eb0c0e82bc4576c5af4fc6d 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -47,7 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <fstream>
 #include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "test.h"
 #include "server.h"
@@ -68,9 +68,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "mods.h"
-#include "utility_string.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
+#include "util/string.h"
 #include "subgame.h"
 #include "quicktune.h"
+#include "serverlist.h"
 
 /*
        Settings.
@@ -766,11 +770,19 @@ int main(int argc, char *argv[])
 
        log_register_thread("main");
 
-       // Set locale. This is for forcing '.' as the decimal point.
-       std::locale::global(std::locale("C"));
-       // This enables printing all characters in bitmap font
-       setlocale(LC_CTYPE, "en_US");
+       // This enables internatonal characters input
+       if( setlocale(LC_ALL, "") == NULL )
+       {
+               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+       }
 
+       // Set locale. This is for forcing '.' as the decimal point.
+       try {
+               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+               setlocale(LC_NUMERIC, "C");
+       } catch (const std::exception& ex) {
+               errorstream<<"Could not set numeric locale to C"<<std::endl;
+       }
        /*
                Parse command line
        */
@@ -778,46 +790,46 @@ int main(int argc, char *argv[])
        // List all allowed options
        core::map<std::string, ValueSpec> allowed_options;
        allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
-                       "Show allowed options"));
+                       _("Show allowed options")));
        allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
-                       "Load configuration from specified file"));
+                       _("Load configuration from specified file")));
        allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
-                       "Set network port (UDP)"));
+                       _("Set network port (UDP)")));
        allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Disable unit tests"));
+                       _("Disable unit tests")));
        allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Enable unit tests"));
+                       _("Enable unit tests")));
        allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
-                       "Same as --world (deprecated)"));
+                       _("Same as --world (deprecated)")));
        allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
-                       "Set world path (implies local game)"));
+                       _("Set world path (implies local game) ('list' lists all)")));
        allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
-                       "Set world by name (implies local game)"));
+                       _("Set world by name (implies local game)")));
        allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
-                       "Print more information to console"));
+                       _("Print more information to console")));
        allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
-                       "Print even more information to console"));
+                       _("Print even more information to console")));
        allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
-                       "Print enormous amounts of information to log and console"));
+                       _("Print enormous amounts of information to log and console")));
        allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
-                       "Set logfile path ('' = no logging)"));
+                       _("Set logfile path ('' = no logging)")));
        allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
-                       "Set gameid (\"--gameid list\" prints available ones)"));
+                       _("Set gameid (\"--gameid list\" prints available ones)")));
 #ifndef SERVER
        allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
-                       "Run speed tests"));
+                       _("Run speed tests")));
        allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
-                       "Address to connect to. ('' = local game)"));
+                       _("Address to connect to. ('' = local game)")));
        allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
-                       "Enable random user input, for testing"));
+                       _("Enable random user input, for testing")));
        allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
-                       "Run dedicated server"));
+                       _("Run dedicated server")));
        allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
-                       "Set player name"));
+                       _("Set player name")));
        allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
-                       "Set password"));
+                       _("Set password")));
        allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
-                       "Disable main menu"));
+                       _("Disable main menu")));
 #endif
 
        Settings cmd_args;
@@ -826,7 +838,7 @@ int main(int argc, char *argv[])
 
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
-               dstream<<"Allowed options:"<<std::endl;
+               dstream<<_("Allowed options:")<<std::endl;
                for(core::map<std::string, ValueSpec>::Iterator
                                i = allowed_options.getIterator();
                                i.atEnd() == false; i++)
@@ -836,7 +848,7 @@ int main(int argc, char *argv[])
                        if(i.getNode()->getValue().type == VALUETYPE_FLAG)
                                {}
                        else
-                               os1<<" <value>";
+                               os1<<_(" <value>");
                        dstream<<padStringRight(os1.str(), 24);
 
                        if(i.getNode()->getValue().help != NULL)
@@ -853,9 +865,10 @@ int main(int argc, char *argv[])
        
        // If trace is enabled, enable logging of certain things
        if(cmd_args.getFlag("trace")){
-               dstream<<"Enabling trace level debug output"<<std::endl;
-               dout_con_ptr = &verbosestream;
-               socket_enable_debug_output = true;
+               dstream<<_("Enabling trace level debug output")<<std::endl;
+               log_trace_level_enabled = true;
+               dout_con_ptr = &verbosestream; // this is somewhat old crap
+               socket_enable_debug_output = true; // socket doesn't use log.h
        }
        // In certain cases, output info level on stderr
        if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
@@ -873,10 +886,11 @@ int main(int argc, char *argv[])
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
        
        // Initialize debug streams
-#ifdef RUN_IN_PLACE
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
        std::string logfile = DEBUGFILE;
 #else
        std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
@@ -909,9 +923,17 @@ int main(int argc, char *argv[])
                return 0;
        }
        
+       // List worlds if requested
+       if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
+               dstream<<_("Available worlds:")<<std::endl;
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               print_worldspecs(worldspecs, dstream);
+               return 0;
+       }
+       
        // Print startup message
        infostream<<PROJECT_NAME<<
-                       " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
                        <<", "<<BUILD_INFO
                        <<std::endl;
        
@@ -952,7 +974,7 @@ int main(int argc, char *argv[])
                // Legacy configuration file location
                filenames.push_back(porting::path_user +
                                DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
                // Try also from a lower level (to aid having the same configuration
                // for many RUN_IN_PLACE installs)
                filenames.push_back(porting::path_user +
@@ -1023,12 +1045,37 @@ int main(int argc, char *argv[])
                if(commanded_world.size() > worldmt.size() &&
                                commanded_world.substr(commanded_world.size()-worldmt.size())
                                == worldmt){
-                       dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+                       dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
                        commanded_world = commanded_world.substr(
                                        0, commanded_world.size()-worldmt.size());
                }
        }
        
+       // If a world name was specified, convert it to a path
+       if(commanded_worldname != ""){
+               // Get information about available worlds
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               bool found = false;
+               for(u32 i=0; i<worldspecs.size(); i++){
+                       std::string name = worldspecs[i].name;
+                       if(name == commanded_worldname){
+                               if(commanded_world != ""){
+                                       dstream<<_("--worldname takes precedence over previously "
+                                                       "selected world.")<<std::endl;
+                               }
+                               commanded_world = worldspecs[i].path;
+                               found = true;
+                               break;
+                       }
+               }
+               if(!found){
+                       dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
+                                       "available. Available worlds:")<<std::endl;
+                       print_worldspecs(worldspecs, dstream);
+                       return 1;
+               }
+       }
+
        // Gamespec
        SubgameSpec commanded_gamespec;
        if(cmd_args.exists("gameid")){
@@ -1048,6 +1095,7 @@ int main(int argc, char *argv[])
 #else
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
+       g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
@@ -1058,7 +1106,7 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
-               verbosestream<<"Determining world path"<<std::endl;
+               verbosestream<<_("Determining world path")<<std::endl;
                bool is_legacy_world = false;
                // If a world was commanded, use it
                if(commanded_world != ""){
@@ -1066,25 +1114,6 @@ int main(int argc, char *argv[])
                        infostream<<"Using commanded world path ["<<world_path<<"]"
                                        <<std::endl;
                }
-               // If a world name was specified, select it
-               else if(commanded_worldname != ""){
-                       // Get information about available worlds
-                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-                       world_path = "";
-                       for(u32 i=0; i<worldspecs.size(); i++){
-                               std::string name = worldspecs[i].name;
-                               if(name == commanded_worldname){
-                                       world_path = worldspecs[i].path;
-                                       break;
-                               }
-                       }
-                       if(world_path == ""){
-                               dstream<<"World '"<<commanded_worldname<<"' not "
-                                               <<"available. Available worlds:"<<std::endl;
-                               print_worldspecs(worldspecs, dstream);
-                               return 1;
-                       }
-               }
                // No world was specified; try to select it automatically
                else
                {
@@ -1101,8 +1130,8 @@ int main(int argc, char *argv[])
                                        }
                                }
                                if(world_path == ""){
-                                       dstream<<"World '"<<commanded_worldname<<"' not "
-                                                       <<"available. Available worlds:"<<std::endl;
+                                       dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
+                                                       "available. Available worlds:")<<std::endl;
                                        print_worldspecs(worldspecs, dstream);
                                        return 1;
                                }
@@ -1110,13 +1139,13 @@ int main(int argc, char *argv[])
                        // If there is only a single world, use it
                        if(worldspecs.size() == 1){
                                world_path = worldspecs[0].path;
-                               dstream<<"Automatically selecting world at ["
+                               dstream<<_("Automatically selecting world at")<<" ["
                                                <<world_path<<"]"<<std::endl;
                        // If there are multiple worlds, list them
                        } else if(worldspecs.size() > 1){
-                               dstream<<"Multiple worlds are available."<<std::endl;
-                               dstream<<"Please select one using --worldname <name>"
-                                               <<" or --world <path>"<<std::endl;
+                               dstream<<_("Multiple worlds are available.")<<std::endl;
+                               dstream<<_("Please select one using --worldname <name>"
+                                               " or --world <path>")<<std::endl;
                                print_worldspecs(worldspecs, dstream);
                                return 1;
                        // If there are no worlds, automatically create a new one
@@ -1133,49 +1162,50 @@ int main(int argc, char *argv[])
                        errorstream<<"No world path specified or found."<<std::endl;
                        return 1;
                }
-               verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
+               verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
 
-               // We need a gameid.
-               std::string gameid;
-               verbosestream<<"Determining gameid"<<std::endl;
+               // We need a gamespec.
+               SubgameSpec gamespec;
+               verbosestream<<_("Determining gameid/gamespec")<<std::endl;
                // If world doesn't exist
                if(!getWorldExists(world_path))
                {
                        // Try to take gamespec from command line
                        if(commanded_gamespec.isValid()){
-                               gameid = commanded_gamespec.id;
-                               infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+                               gamespec = commanded_gamespec;
+                               infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                        // Otherwise we will be using "minetest"
                        else{
-                               gameid = g_settings->get("default_game");
-                               infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+                               gamespec = findSubgame(g_settings->get("default_game"));
+                               infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                }
-               // If world exists
+               // World exists
                else
                {
-                       // Otherwise read from the world
                        std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-                       gameid = world_gameid;
-                       if(commanded_gamespec.isValid() &&
-                                       commanded_gamespec.id != world_gameid){
-                               gameid = commanded_gamespec.id;
-                               errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
-                                               <<" instead of world gameid ["<<world_gameid
-                                               <<"]"<<std::endl;
+                       // If commanded to use a gameid, do so
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               if(commanded_gamespec.id != world_gameid){
+                                       errorstream<<"WARNING: Using commanded gameid ["
+                                                       <<gamespec.id<<"]"<<" instead of world gameid ["
+                                                       <<world_gameid<<"]"<<std::endl;
+                               }
                        } else{
-                               infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+                               // If world contains an embedded game, use it;
+                               // Otherwise find world from local system.
+                               gamespec = findWorldSubgame(world_path);
+                               infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
                        }
                }
-               verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
-               SubgameSpec gamespec = findSubgame(gameid);
                if(!gamespec.isValid()){
-                       errorstream<<"Subgame ["<<gameid<<"] could not be found."
+                       errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
                                        <<std::endl;
                        return 1;
                }
-               verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
+               verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
                Server server(world_path, configpath, gamespec, false);
@@ -1198,8 +1228,6 @@ int main(int argc, char *argv[])
                address = "";
        else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
-       else if(cmd_args.exists("world"))
-               address = "";
        
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
@@ -1277,9 +1305,6 @@ int main(int argc, char *argv[])
 
        video::IVideoDriver* driver = device->getVideoDriver();
 
-       // Disable mipmaps (because some of them look ugly)
-       driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
        /*
                This changes the minimum allowed number of vertices in a VBO.
                Default is 500.
@@ -1316,7 +1341,13 @@ int main(int argc, char *argv[])
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
+       #if USE_FREETYPE
+       std::string font_path = g_settings->get("font_path");
+       u16 font_size = g_settings->getU16("font_size");
+       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       #else
        gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       #endif
        if(font)
                skin->setFont(font);
        else
@@ -1337,7 +1368,13 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
        /*
                GUI stuff
        */
@@ -1362,7 +1399,7 @@ int main(int argc, char *argv[])
        while(device->run() && kill == false)
        {
                // Set the window caption
-               device->setWindowCaption(L"Minetest [Main Menu]");
+               device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
 
                // This is used for catching disconnects
                try
@@ -1424,6 +1461,14 @@ int main(int argc, char *argv[])
                                menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
                                menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
                                menudata.opaque_water = g_settings->getBool("opaque_water");
+                               menudata.mip_map = g_settings->getBool("mip_map");
+                               menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
+                               menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
+                               menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
+                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+                               menudata.enable_particles = g_settings->getBool("enable_particles");
+                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
                                // Default to selecting nothing
@@ -1447,7 +1492,7 @@ int main(int argc, char *argv[])
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
                                        std::string gameid = getWorldGameId(commanded_world, true);
-                                       std::string name = "[--world parameter]";
+                                       std::string name = _("[--world parameter]");
                                        if(gameid == ""){
                                                gameid = g_settings->get("default_game");
                                                name += " [new]";
@@ -1537,15 +1582,26 @@ int main(int argc, char *argv[])
                                g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
                                g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
                                g_settings->set("opaque_water", itos(menudata.opaque_water));
+
+                               g_settings->set("mip_map", itos(menudata.mip_map));
+                               g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
+                               g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
+                               g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+
+                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
+                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+                               g_settings->set("enable_particles", itos(menudata.enable_particles));
+
                                g_settings->set("creative_mode", itos(menudata.creative_mode));
                                g_settings->set("enable_damage", itos(menudata.enable_damage));
+                               g_settings->set("server_announce", itos(menudata.enable_public));
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
                                if(menudata.selected_world != -1)
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
-                               
+
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
@@ -1562,6 +1618,15 @@ int main(int argc, char *argv[])
                                        current_address = "";
                                        current_port = 30011;
                                }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server["name"] = menudata.servername;
+                                       server["address"] = wide_to_narrow(menudata.address);
+                                       server["port"] = wide_to_narrow(menudata.port);
+                                       server["description"] = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
                                
                                // Set world path to selected one
                                if(menudata.selected_world != -1){
@@ -1584,7 +1649,7 @@ int main(int argc, char *argv[])
                                                        + wide_to_narrow(menudata.create_world_name);
                                        // Create world if it doesn't exist
                                        if(!initializeWorld(path, menudata.create_world_gameid)){
-                                               error_message = L"Failed to initialize world";
+                                               error_message = wgettext("Failed to initialize world");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
@@ -1596,15 +1661,15 @@ int main(int argc, char *argv[])
                                if(current_address == "")
                                {
                                        if(menudata.selected_world == -1){
-                                               error_message = L"No world selected and no address "
-                                                               L"provided. Nothing to do.";
+                                               error_message = wgettext("No world selected and no address "
+                                                               "provided. Nothing to do.");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
                                        // Load gamespec for required game
-                                       gamespec = findSubgame(worldspec.gameid);
+                                       gamespec = findWorldSubgame(worldspec.path);
                                        if(!gamespec.isValid() && !commanded_gamespec.isValid()){
-                                               error_message = L"Could not find or load game \""
+                                               error_message = wgettext("Could not find or load game \"")
                                                                + narrow_to_wide(worldspec.gameid) + L"\"";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1618,7 +1683,8 @@ int main(int argc, char *argv[])
                                        }
 
                                        if(!gamespec.isValid()){
-                                               error_message = L"Invalid gamespec. (world_gameid="
+                                               error_message = wgettext("Invalid gamespec.");
+                                               error_message += L" (world_gameid="
                                                                +narrow_to_wide(worldspec.gameid)+L")";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1657,7 +1723,7 @@ int main(int argc, char *argv[])
                } //try
                catch(con::PeerNotFoundException &e)
                {
-                       error_message = L"Connection error (timed out?)";
+                       error_message = wgettext("Connection error (timed out?)");
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                catch(ServerError &e)
@@ -1668,12 +1734,12 @@ int main(int argc, char *argv[])
                catch(ModError &e)
                {
                        errorstream<<e.what()<<std::endl;
-                       error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
+                       error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
                }
 #ifdef NDEBUG
                catch(std::exception &e)
                {
-                       std::string narrow_message = "Some exception, what()=\"";
+                       std::string narrow_message = "Some exception\"";
                        narrow_message += e.what();
                        narrow_message += "\"";
                        errorstream<<narrow_message<<std::endl;