new auto masterserver
[oweals/minetest.git] / src / main.cpp
index 3e4686134e58c0757eee130db49dd986d64e8570..fd3643e60be967637eb0c0e82bc4576c5af4fc6d 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -47,7 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <iostream>
 #include <fstream>
 #include <locale.h>
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "test.h"
 #include "server.h"
@@ -68,9 +68,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "mods.h"
-#include "utility_string.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
+#include "util/string.h"
 #include "subgame.h"
 #include "quicktune.h"
+#include "serverlist.h"
 
 /*
        Settings.
@@ -90,8 +94,6 @@ Profiler *g_profiler = &main_profiler;
 // Connection
 std::ostream *dout_con_ptr = &dummyout;
 std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
 
 // Server
 std::ostream *dout_server_ptr = &infostream;
@@ -741,6 +743,20 @@ void SpeedTests()
        }
 }
 
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+               std::ostream &os)
+{
+       for(u32 i=0; i<worldspecs.size(); i++){
+               std::string name = worldspecs[i].name;
+               std::string path = worldspecs[i].path;
+               if(name.find(" ") != std::string::npos)
+                       name = std::string("'") + name + "'";
+               path = std::string("'") + path + "'";
+               name = padStringRight(name, 14);
+               os<<"  "<<name<<" "<<path<<std::endl;
+       }
+}
+
 int main(int argc, char *argv[])
 {
        int retval = 0;
@@ -754,11 +770,19 @@ int main(int argc, char *argv[])
 
        log_register_thread("main");
 
-       // Set locale. This is for forcing '.' as the decimal point.
-       std::locale::global(std::locale("C"));
-       // This enables printing all characters in bitmap font
-       setlocale(LC_CTYPE, "en_US");
+       // This enables internatonal characters input
+       if( setlocale(LC_ALL, "") == NULL )
+       {
+               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+       }
 
+       // Set locale. This is for forcing '.' as the decimal point.
+       try {
+               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+               setlocale(LC_NUMERIC, "C");
+       } catch (const std::exception& ex) {
+               errorstream<<"Could not set numeric locale to C"<<std::endl;
+       }
        /*
                Parse command line
        */
@@ -766,40 +790,46 @@ int main(int argc, char *argv[])
        // List all allowed options
        core::map<std::string, ValueSpec> allowed_options;
        allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
-                       "Show allowed options"));
+                       _("Show allowed options")));
        allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
-                       "Load configuration from specified file"));
+                       _("Load configuration from specified file")));
        allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
-                       "Set network port (UDP)"));
+                       _("Set network port (UDP)")));
        allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Disable unit tests"));
+                       _("Disable unit tests")));
        allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       "Enable unit tests"));
+                       _("Enable unit tests")));
        allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
-                       "Same as --world (deprecated)"));
+                       _("Same as --world (deprecated)")));
        allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
-                       "Set world path (implies local game)"));
+                       _("Set world path (implies local game) ('list' lists all)")));
+       allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
+                       _("Set world by name (implies local game)")));
+       allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
+                       _("Print more information to console")));
        allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
-                       "Print more information to console"));
+                       _("Print even more information to console")));
+       allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
+                       _("Print enormous amounts of information to log and console")));
        allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
-                       "Set logfile path ('' = no logging)"));
+                       _("Set logfile path ('' = no logging)")));
        allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
-                       "Set gameid (\"--gameid list\" prints available ones)"));
+                       _("Set gameid (\"--gameid list\" prints available ones)")));
 #ifndef SERVER
        allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
-                       "Run speed tests"));
+                       _("Run speed tests")));
        allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
-                       "Address to connect to. ('' = local game)"));
+                       _("Address to connect to. ('' = local game)")));
        allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
-                       "Enable random user input, for testing"));
+                       _("Enable random user input, for testing")));
        allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
-                       "Run dedicated server"));
+                       _("Run dedicated server")));
        allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
-                       "Set player name"));
+                       _("Set player name")));
        allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
-                       "Set password"));
+                       _("Set password")));
        allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
-                       "Disable main menu"));
+                       _("Disable main menu")));
 #endif
 
        Settings cmd_args;
@@ -808,7 +838,7 @@ int main(int argc, char *argv[])
 
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
-               dstream<<"Allowed options:"<<std::endl;
+               dstream<<_("Allowed options:")<<std::endl;
                for(core::map<std::string, ValueSpec>::Iterator
                                i = allowed_options.getIterator();
                                i.atEnd() == false; i++)
@@ -818,7 +848,7 @@ int main(int argc, char *argv[])
                        if(i.getNode()->getValue().type == VALUETYPE_FLAG)
                                {}
                        else
-                               os1<<" <value>";
+                               os1<<_(" <value>");
                        dstream<<padStringRight(os1.str(), 24);
 
                        if(i.getNode()->getValue().help != NULL)
@@ -833,9 +863,20 @@ int main(int argc, char *argv[])
                Low-level initialization
        */
        
+       // If trace is enabled, enable logging of certain things
+       if(cmd_args.getFlag("trace")){
+               dstream<<_("Enabling trace level debug output")<<std::endl;
+               log_trace_level_enabled = true;
+               dout_con_ptr = &verbosestream; // this is somewhat old crap
+               socket_enable_debug_output = true; // socket doesn't use log.h
+       }
        // In certain cases, output info level on stderr
-       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
+       if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+                       cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
                log_add_output(&main_stderr_log_out, LMT_INFO);
+       // In certain cases, output verbose level on stderr
+       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+               log_add_output(&main_stderr_log_out, LMT_VERBOSE);
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
@@ -845,10 +886,11 @@ int main(int argc, char *argv[])
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
        
        // Initialize debug streams
-#ifdef RUN_IN_PLACE
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
        std::string logfile = DEBUGFILE;
 #else
        std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
@@ -881,9 +923,17 @@ int main(int argc, char *argv[])
                return 0;
        }
        
+       // List worlds if requested
+       if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
+               dstream<<_("Available worlds:")<<std::endl;
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               print_worldspecs(worldspecs, dstream);
+               return 0;
+       }
+       
        // Print startup message
-       actionstream<<PROJECT_NAME<<
-                       " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+       infostream<<PROJECT_NAME<<
+                       " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
                        <<", "<<BUILD_INFO
                        <<std::endl;
        
@@ -924,7 +974,7 @@ int main(int argc, char *argv[])
                // Legacy configuration file location
                filenames.push_back(porting::path_user +
                                DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
-#ifdef RUN_IN_PLACE
+#if RUN_IN_PLACE
                // Try also from a lower level (to aid having the same configuration
                // for many RUN_IN_PLACE installs)
                filenames.push_back(porting::path_user +
@@ -979,23 +1029,53 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("world");
        else if(cmd_args.exists("map-dir"))
                commanded_world = cmd_args.get("map-dir");
-       else if(cmd_args.exists("nonopt0"))
+       else if(cmd_args.exists("nonopt0")) // First nameless argument
                commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
        
+       // World name
+       std::string commanded_worldname = "";
+       if(cmd_args.exists("worldname"))
+               commanded_worldname = cmd_args.get("worldname");
+       
        // Strip world.mt from commanded_world
        {
                std::string worldmt = "world.mt";
                if(commanded_world.size() > worldmt.size() &&
                                commanded_world.substr(commanded_world.size()-worldmt.size())
                                == worldmt){
-                       dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+                       dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
                        commanded_world = commanded_world.substr(
                                        0, commanded_world.size()-worldmt.size());
                }
        }
        
+       // If a world name was specified, convert it to a path
+       if(commanded_worldname != ""){
+               // Get information about available worlds
+               std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+               bool found = false;
+               for(u32 i=0; i<worldspecs.size(); i++){
+                       std::string name = worldspecs[i].name;
+                       if(name == commanded_worldname){
+                               if(commanded_world != ""){
+                                       dstream<<_("--worldname takes precedence over previously "
+                                                       "selected world.")<<std::endl;
+                               }
+                               commanded_world = worldspecs[i].path;
+                               found = true;
+                               break;
+                       }
+               }
+               if(!found){
+                       dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
+                                       "available. Available worlds:")<<std::endl;
+                       print_worldspecs(worldspecs, dstream);
+                       return 1;
+               }
+       }
+
        // Gamespec
        SubgameSpec commanded_gamespec;
        if(cmd_args.exists("gameid")){
@@ -1015,6 +1095,7 @@ int main(int argc, char *argv[])
 #else
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
+       g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
@@ -1025,42 +1106,106 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
+               verbosestream<<_("Determining world path")<<std::endl;
                bool is_legacy_world = false;
+               // If a world was commanded, use it
                if(commanded_world != ""){
                        world_path = commanded_world;
+                       infostream<<"Using commanded world path ["<<world_path<<"]"
+                                       <<std::endl;
                }
-               else{
-                       // No specific world was commanded
-                       // Check if the world is found from the default directory, and if
-                       // not, see if the legacy world directory exists.
-                       world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
-                       std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
-                       if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
-                               errorstream<<"Warning: Using legacy world directory \""
-                                               <<legacy_world_path<<"\""<<std::endl;
-                               world_path = legacy_world_path;
-                               is_legacy_world = true;
+               // No world was specified; try to select it automatically
+               else
+               {
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       // If a world name was specified, select it
+                       if(commanded_worldname != ""){
+                               world_path = "";
+                               for(u32 i=0; i<worldspecs.size(); i++){
+                                       std::string name = worldspecs[i].name;
+                                       if(name == commanded_worldname){
+                                               world_path = worldspecs[i].path;
+                                               break;
+                                       }
+                               }
+                               if(world_path == ""){
+                                       dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
+                                                       "available. Available worlds:")<<std::endl;
+                                       print_worldspecs(worldspecs, dstream);
+                                       return 1;
+                               }
+                       }
+                       // If there is only a single world, use it
+                       if(worldspecs.size() == 1){
+                               world_path = worldspecs[0].path;
+                               dstream<<_("Automatically selecting world at")<<" ["
+                                               <<world_path<<"]"<<std::endl;
+                       // If there are multiple worlds, list them
+                       } else if(worldspecs.size() > 1){
+                               dstream<<_("Multiple worlds are available.")<<std::endl;
+                               dstream<<_("Please select one using --worldname <name>"
+                                               " or --world <path>")<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       // If there are no worlds, automatically create a new one
+                       } else {
+                               // This is the ultimate default world path
+                               world_path = porting::path_user + DIR_DELIM + "worlds" +
+                                               DIR_DELIM + "world";
+                               infostream<<"Creating default world at ["
+                                               <<world_path<<"]"<<std::endl;
                        }
                }
 
-               // Gamespec
-               std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-               SubgameSpec gamespec = findSubgame(world_gameid);
-               if(commanded_gamespec.isValid() &&
-                               commanded_gamespec.id != world_gameid){
-                       errorstream<<"WARNING: Overriding gameid from \""
-                                       <<world_gameid<<"\" to \""
-                                       <<commanded_gamespec.id<<"\""<<std::endl;
-                       gamespec = commanded_gamespec;
+               if(world_path == ""){
+                       errorstream<<"No world path specified or found."<<std::endl;
+                       return 1;
                }
+               verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
 
+               // We need a gamespec.
+               SubgameSpec gamespec;
+               verbosestream<<_("Determining gameid/gamespec")<<std::endl;
+               // If world doesn't exist
+               if(!getWorldExists(world_path))
+               {
+                       // Try to take gamespec from command line
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+                       // Otherwise we will be using "minetest"
+                       else{
+                               gamespec = findSubgame(g_settings->get("default_game"));
+                               infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+               }
+               // World exists
+               else
+               {
+                       std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+                       // If commanded to use a gameid, do so
+                       if(commanded_gamespec.isValid()){
+                               gamespec = commanded_gamespec;
+                               if(commanded_gamespec.id != world_gameid){
+                                       errorstream<<"WARNING: Using commanded gameid ["
+                                                       <<gamespec.id<<"]"<<" instead of world gameid ["
+                                                       <<world_gameid<<"]"<<std::endl;
+                               }
+                       } else{
+                               // If world contains an embedded game, use it;
+                               // Otherwise find world from local system.
+                               gamespec = findWorldSubgame(world_path);
+                               infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
+                       }
+               }
                if(!gamespec.isValid()){
-                       errorstream<<"Invalid gamespec. (world_gameid="
-                                       <<world_gameid<<")"<<std::endl;
+                       errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
+                                       <<std::endl;
                        return 1;
                }
-               
-               infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+               verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
                Server server(world_path, configpath, gamespec, false);
@@ -1083,8 +1228,6 @@ int main(int argc, char *argv[])
                address = "";
        else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
-       else if(cmd_args.exists("world"))
-               address = "";
        
        std::string playername = g_settings->get("name");
        if(cmd_args.exists("name"))
@@ -1098,10 +1241,16 @@ int main(int argc, char *argv[])
 
        // Resolution selection
        
-       bool fullscreen = false;
+       bool fullscreen = g_settings->getBool("fullscreen");
        u16 screenW = g_settings->getU16("screenW");
        u16 screenH = g_settings->getU16("screenH");
 
+       // bpp, fsaa, vsync
+
+       bool vsync = g_settings->getBool("vsync");
+       u16 bits = g_settings->getU16("fullscreen_bpp");
+       u16 fsaa = g_settings->getU16("fsaa");
+
        // Determine driver
 
        video::E_DRIVER_TYPE driverType;
@@ -1134,9 +1283,18 @@ int main(int argc, char *argv[])
        MyEventReceiver receiver;
 
        IrrlichtDevice *device;
-       device = createDevice(driverType,
-                       core::dimension2d<u32>(screenW, screenH),
-                       16, fullscreen, false, false, &receiver);
+
+       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+       params.DriverType    = driverType;
+       params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
+       params.Bits          = bits;
+       params.AntiAlias     = fsaa;
+       params.Fullscreen    = fullscreen;
+       params.Stencilbuffer = false;
+       params.Vsync         = vsync;
+       params.EventReceiver = &receiver;
+
+       device = createDeviceEx(params);
 
        if (device == 0)
                return 1; // could not create selected driver.
@@ -1147,9 +1305,6 @@ int main(int argc, char *argv[])
 
        video::IVideoDriver* driver = device->getVideoDriver();
 
-       // Disable mipmaps (because some of them look ugly)
-       driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
        /*
                This changes the minimum allowed number of vertices in a VBO.
                Default is 500.
@@ -1186,7 +1341,13 @@ int main(int argc, char *argv[])
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
+       #if USE_FREETYPE
+       std::string font_path = g_settings->get("font_path");
+       u16 font_size = g_settings->getU16("font_size");
+       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       #else
        gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       #endif
        if(font)
                skin->setFont(font);
        else
@@ -1207,7 +1368,13 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
        /*
                GUI stuff
        */
@@ -1232,7 +1399,7 @@ int main(int argc, char *argv[])
        while(device->run() && kill == false)
        {
                // Set the window caption
-               device->setWindowCaption(L"Minetest [Main Menu]");
+               device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
 
                // This is used for catching disconnects
                try
@@ -1294,6 +1461,14 @@ int main(int argc, char *argv[])
                                menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
                                menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
                                menudata.opaque_water = g_settings->getBool("opaque_water");
+                               menudata.mip_map = g_settings->getBool("mip_map");
+                               menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
+                               menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
+                               menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
+                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+                               menudata.enable_particles = g_settings->getBool("enable_particles");
+                               driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
                                // Default to selecting nothing
@@ -1317,7 +1492,7 @@ int main(int argc, char *argv[])
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
                                        std::string gameid = getWorldGameId(commanded_world, true);
-                                       std::string name = "[--world parameter]";
+                                       std::string name = _("[--world parameter]");
                                        if(gameid == ""){
                                                gameid = g_settings->get("default_game");
                                                name += " [new]";
@@ -1331,6 +1506,24 @@ int main(int argc, char *argv[])
 
                                if(skip_main_menu == false)
                                {
+                                       video::IVideoDriver* driver = device->getVideoDriver();
+                                       
+                                       infostream<<"Waiting for other menus"<<std::endl;
+                                       while(device->run() && kill == false)
+                                       {
+                                               if(noMenuActive())
+                                                       break;
+                                               driver->beginScene(true, true,
+                                                               video::SColor(255,128,128,128));
+                                               drawMenuBackground(driver);
+                                               guienv->drawAll();
+                                               driver->endScene();
+                                               // On some computers framerate doesn't seem to be
+                                               // automatically limited
+                                               sleep_ms(25);
+                                       }
+                                       infostream<<"Waited for other menus"<<std::endl;
+
                                        GUIMainMenu *menu =
                                                        new GUIMainMenu(guienv, guiroot, -1, 
                                                                &g_menumgr, &menudata, g_gamecallback);
@@ -1348,8 +1541,6 @@ int main(int argc, char *argv[])
                                                error_message = L"";
                                        }
 
-                                       video::IVideoDriver* driver = device->getVideoDriver();
-                                       
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1391,15 +1582,26 @@ int main(int argc, char *argv[])
                                g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
                                g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
                                g_settings->set("opaque_water", itos(menudata.opaque_water));
+
+                               g_settings->set("mip_map", itos(menudata.mip_map));
+                               g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
+                               g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
+                               g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+
+                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
+                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+                               g_settings->set("enable_particles", itos(menudata.enable_particles));
+
                                g_settings->set("creative_mode", itos(menudata.creative_mode));
                                g_settings->set("enable_damage", itos(menudata.enable_damage));
+                               g_settings->set("server_announce", itos(menudata.enable_public));
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
                                if(menudata.selected_world != -1)
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
-                               
+
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
@@ -1416,6 +1618,15 @@ int main(int argc, char *argv[])
                                        current_address = "";
                                        current_port = 30011;
                                }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server["name"] = menudata.servername;
+                                       server["address"] = wide_to_narrow(menudata.address);
+                                       server["port"] = wide_to_narrow(menudata.port);
+                                       server["description"] = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
                                
                                // Set world path to selected one
                                if(menudata.selected_world != -1){
@@ -1423,28 +1634,22 @@ int main(int argc, char *argv[])
                                        infostream<<"Selected world: "<<worldspec.name
                                                        <<" ["<<worldspec.path<<"]"<<std::endl;
                                }
-                               
-                               // Delete world if requested
-                               if(menudata.delete_world_spec.isValid())
-                               {
-                                       bool r = fs::RecursiveDeleteContent(
-                                                       menudata.delete_world_spec.path);
-                                       if(r == false){
-                                               error_message = L"World delete failed";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                       }
+
+                               // Only refresh if so requested
+                               if(menudata.only_refresh){
+                                       infostream<<"Refreshing menu"<<std::endl;
                                        continue;
                                }
-
+                               
                                // Create new world if requested
                                if(menudata.create_world_name != L"")
                                {
                                        std::string path = porting::path_user + DIR_DELIM
-                                                       + "server" + DIR_DELIM + "worlds" + DIR_DELIM
+                                                       "worlds" + DIR_DELIM
                                                        + wide_to_narrow(menudata.create_world_name);
                                        // Create world if it doesn't exist
                                        if(!initializeWorld(path, menudata.create_world_gameid)){
-                                               error_message = L"Failed to initialize world";
+                                               error_message = wgettext("Failed to initialize world");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
@@ -1456,15 +1661,15 @@ int main(int argc, char *argv[])
                                if(current_address == "")
                                {
                                        if(menudata.selected_world == -1){
-                                               error_message = L"No world selected and no address "
-                                                               L"provided. Nothing to do.";
+                                               error_message = wgettext("No world selected and no address "
+                                                               "provided. Nothing to do.");
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
                                        }
                                        // Load gamespec for required game
-                                       gamespec = findSubgame(worldspec.gameid);
+                                       gamespec = findWorldSubgame(worldspec.path);
                                        if(!gamespec.isValid() && !commanded_gamespec.isValid()){
-                                               error_message = L"Could not find or load game \""
+                                               error_message = wgettext("Could not find or load game \"")
                                                                + narrow_to_wide(worldspec.gameid) + L"\"";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1478,7 +1683,8 @@ int main(int argc, char *argv[])
                                        }
 
                                        if(!gamespec.isValid()){
-                                               error_message = L"Invalid gamespec. (world_gameid="
+                                               error_message = wgettext("Invalid gamespec.");
+                                               error_message += L" (world_gameid="
                                                                +narrow_to_wide(worldspec.gameid)+L")";
                                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                                continue;
@@ -1517,7 +1723,7 @@ int main(int argc, char *argv[])
                } //try
                catch(con::PeerNotFoundException &e)
                {
-                       error_message = L"Connection error (timed out?)";
+                       error_message = wgettext("Connection error (timed out?)");
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                catch(ServerError &e)
@@ -1528,12 +1734,12 @@ int main(int argc, char *argv[])
                catch(ModError &e)
                {
                        errorstream<<e.what()<<std::endl;
-                       error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
+                       error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
                }
 #ifdef NDEBUG
                catch(std::exception &e)
                {
-                       std::string narrow_message = "Some exception, what()=\"";
+                       std::string narrow_message = "Some exception\"";
                        narrow_message += e.what();
                        narrow_message += "\"";
                        errorstream<<narrow_message<<std::endl;