#include "server.h"
#include "filesys.h"
#include "version.h"
-#include "game.h"
+#include "client/game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
+ allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
+ _("Set password from contents of file"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
}
// Coloured log messages (see log.h)
+ std::string color_mode;
if (cmd_args.exists("color")) {
- std::string mode = cmd_args.get("color");
- if (mode == "auto")
+ color_mode = cmd_args.get("color");
+#if !defined(_WIN32)
+ } else {
+ char *color_mode_env = getenv("MT_LOGCOLOR");
+ if (color_mode_env)
+ color_mode = color_mode_env;
+#endif
+ }
+ if (color_mode != "") {
+ if (color_mode == "auto")
Logger::color_mode = LOG_COLOR_AUTO;
- else if (mode == "always")
+ else if (color_mode == "always")
Logger::color_mode = LOG_COLOR_ALWAYS;
- else
+ else if (color_mode == "never")
Logger::color_mode = LOG_COLOR_NEVER;
+ else
+ errorstream << "Invalid color mode: " << color_mode << std::endl;
}
// If trace is enabled, enable logging of certain things
static void init_log_streams(const Settings &cmd_args)
{
-#if RUN_IN_PLACE
- std::string log_filename = DEBUGFILE;
-#else
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
-#endif
+
if (cmd_args.exists("logfile"))
log_filename = cmd_args.get("logfile");
if (cmd_args.exists("migrate-players"))
return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
+ if (cmd_args.exists("migrate-auth"))
+ return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
+
if (cmd_args.exists("terminal")) {
#if USE_CURSES
bool name_ok = true;