#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "mapnode_contentfeatures.h" // For init_contentfeatures
+#include "nodedef.h" // For init_contentfeatures
#include "content_mapnode.h" // For content_mapnode_init
/*
These are needed for unit tests at least.
*/
- // Initialize content feature table without textures
- init_contentfeatures(NULL);
- // Initialize mapnode content without textures
- content_mapnode_init(NULL);
// Must be called before texturesource is created
// (for texture atlas making)
init_mineral();