Tune caves
[oweals/minetest.git] / src / main.cpp
index d08f88417e5bd4963639d2946066a465facc5663..8a650419470d9fcea57501f0a16454e25bf0606f 100644 (file)
@@ -90,8 +90,6 @@ Profiler *g_profiler = &main_profiler;
 // Connection
 std::ostream *dout_con_ptr = &dummyout;
 std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
 
 // Server
 std::ostream *dout_server_ptr = &infostream;
@@ -741,6 +739,20 @@ void SpeedTests()
        }
 }
 
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+               std::ostream &os)
+{
+       for(u32 i=0; i<worldspecs.size(); i++){
+               std::string name = worldspecs[i].name;
+               std::string path = worldspecs[i].path;
+               if(name.find(" ") != std::string::npos)
+                       name = std::string("'") + name + "'";
+               path = std::string("'") + path + "'";
+               name = padStringRight(name, 14);
+               os<<"  "<<name<<" "<<path<<std::endl;
+       }
+}
+
 int main(int argc, char *argv[])
 {
        int retval = 0;
@@ -779,8 +791,14 @@ int main(int argc, char *argv[])
                        "Same as --world (deprecated)"));
        allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
                        "Set world path (implies local game)"));
-       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+       allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
+                       "Set world by name (implies local game)"));
+       allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
                        "Print more information to console"));
+       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+                       "Print even more information to console"));
+       allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
+                       "Print enormous amounts of information to log and console"));
        allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
                        "Set logfile path ('' = no logging)"));
        allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
@@ -833,9 +851,19 @@ int main(int argc, char *argv[])
                Low-level initialization
        */
        
+       // If trace is enabled, enable logging of certain things
+       if(cmd_args.getFlag("trace")){
+               dstream<<"Enabling trace level debug output"<<std::endl;
+               dout_con_ptr = &verbosestream;
+               socket_enable_debug_output = true;
+       }
        // In certain cases, output info level on stderr
-       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
+       if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+                       cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
                log_add_output(&main_stderr_log_out, LMT_INFO);
+       // In certain cases, output verbose level on stderr
+       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+               log_add_output(&main_stderr_log_out, LMT_VERBOSE);
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
@@ -882,7 +910,7 @@ int main(int argc, char *argv[])
        }
        
        // Print startup message
-       actionstream<<PROJECT_NAME<<
+       infostream<<PROJECT_NAME<<
                        " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
                        <<", "<<BUILD_INFO
                        <<std::endl;
@@ -979,11 +1007,16 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("world");
        else if(cmd_args.exists("map-dir"))
                commanded_world = cmd_args.get("map-dir");
-       else if(cmd_args.exists("nonopt0"))
+       else if(cmd_args.exists("nonopt0")) // First nameless argument
                commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
        
+       // World name
+       std::string commanded_worldname = "";
+       if(cmd_args.exists("worldname"))
+               commanded_worldname = cmd_args.get("worldname");
+       
        // Strip world.mt from commanded_world
        {
                std::string worldmt = "world.mt";
@@ -1025,21 +1058,74 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
+               verbosestream<<"Determining world path"<<std::endl;
                bool is_legacy_world = false;
+               // If a world was commanded, use it
                if(commanded_world != ""){
                        world_path = commanded_world;
+                       infostream<<"Using commanded world path ["<<world_path<<"]"
+                                       <<std::endl;
                }
-               else{
-                       // No specific world was commanded
-                       // Check if the world is found from the default directory, and if
-                       // not, see if the legacy world directory exists.
-                       world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
-                       std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
-                       if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
-                               errorstream<<"Warning: Using legacy world directory \""
-                                               <<legacy_world_path<<"\""<<std::endl;
-                               world_path = legacy_world_path;
-                               is_legacy_world = true;
+               // If a world name was specified, select it
+               else if(commanded_worldname != ""){
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       world_path = "";
+                       for(u32 i=0; i<worldspecs.size(); i++){
+                               std::string name = worldspecs[i].name;
+                               if(name == commanded_worldname){
+                                       world_path = worldspecs[i].path;
+                                       break;
+                               }
+                       }
+                       if(world_path == ""){
+                               dstream<<"World '"<<commanded_worldname<<"' not "
+                                               <<"available. Available worlds:"<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       }
+               }
+               // No world was specified; try to select it automatically
+               else
+               {
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       // If a world name was specified, select it
+                       if(commanded_worldname != ""){
+                               world_path = "";
+                               for(u32 i=0; i<worldspecs.size(); i++){
+                                       std::string name = worldspecs[i].name;
+                                       if(name == commanded_worldname){
+                                               world_path = worldspecs[i].path;
+                                               break;
+                                       }
+                               }
+                               if(world_path == ""){
+                                       dstream<<"World '"<<commanded_worldname<<"' not "
+                                                       <<"available. Available worlds:"<<std::endl;
+                                       print_worldspecs(worldspecs, dstream);
+                                       return 1;
+                               }
+                       }
+                       // If there is only a single world, use it
+                       if(worldspecs.size() == 1){
+                               world_path = worldspecs[0].path;
+                               dstream<<"Automatically selecting world at ["
+                                               <<world_path<<"]"<<std::endl;
+                       // If there are multiple worlds, list them
+                       } else if(worldspecs.size() > 1){
+                               dstream<<"Multiple worlds are available."<<std::endl;
+                               dstream<<"Please select one using --worldname <name>"
+                                               <<" or --world <path>"<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       // If there are no worlds, automatically create a new one
+                       } else {
+                               // This is the ultimate default world path
+                               world_path = porting::path_user + DIR_DELIM + "worlds" +
+                                               DIR_DELIM + "world";
+                               infostream<<"Creating default world at ["
+                                               <<world_path<<"]"<<std::endl;
                        }
                }
 
@@ -1047,25 +1133,49 @@ int main(int argc, char *argv[])
                        errorstream<<"No world path specified or found."<<std::endl;
                        return 1;
                }
+               verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
 
-               // Gamespec
-               std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-               SubgameSpec gamespec = findSubgame(world_gameid);
-               if(commanded_gamespec.isValid() &&
-                               commanded_gamespec.id != world_gameid){
-                       errorstream<<"WARNING: Overriding gameid from \""
-                                       <<world_gameid<<"\" to \""
-                                       <<commanded_gamespec.id<<"\""<<std::endl;
-                       gamespec = commanded_gamespec;
+               // We need a gameid.
+               std::string gameid;
+               verbosestream<<"Determining gameid"<<std::endl;
+               // If world doesn't exist
+               if(!getWorldExists(world_path))
+               {
+                       // Try to take gamespec from command line
+                       if(commanded_gamespec.isValid()){
+                               gameid = commanded_gamespec.id;
+                               infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+                       }
+                       // Otherwise we will be using "minetest"
+                       else{
+                               gameid = g_settings->get("default_game");
+                               infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+                       }
                }
-
+               // If world exists
+               else
+               {
+                       // Otherwise read from the world
+                       std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+                       gameid = world_gameid;
+                       if(commanded_gamespec.isValid() &&
+                                       commanded_gamespec.id != world_gameid){
+                               gameid = commanded_gamespec.id;
+                               errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
+                                               <<" instead of world gameid ["<<world_gameid
+                                               <<"]"<<std::endl;
+                       } else{
+                               infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+                       }
+               }
+               verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
+               SubgameSpec gamespec = findSubgame(gameid);
                if(!gamespec.isValid()){
-                       errorstream<<"Invalid gamespec. (world_gameid="
-                                       <<world_gameid<<")"<<std::endl;
+                       errorstream<<"Subgame ["<<gameid<<"] could not be found."
+                                       <<std::endl;
                        return 1;
                }
-               
-               infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+               verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
                Server server(world_path, configpath, gamespec, false);
@@ -1336,6 +1446,24 @@ int main(int argc, char *argv[])
 
                                if(skip_main_menu == false)
                                {
+                                       video::IVideoDriver* driver = device->getVideoDriver();
+                                       
+                                       infostream<<"Waiting for other menus"<<std::endl;
+                                       while(device->run() && kill == false)
+                                       {
+                                               if(noMenuActive())
+                                                       break;
+                                               driver->beginScene(true, true,
+                                                               video::SColor(255,128,128,128));
+                                               drawMenuBackground(driver);
+                                               guienv->drawAll();
+                                               driver->endScene();
+                                               // On some computers framerate doesn't seem to be
+                                               // automatically limited
+                                               sleep_ms(25);
+                                       }
+                                       infostream<<"Waited for other menus"<<std::endl;
+
                                        GUIMainMenu *menu =
                                                        new GUIMainMenu(guienv, guiroot, -1, 
                                                                &g_menumgr, &menudata, g_gamecallback);
@@ -1353,8 +1481,6 @@ int main(int argc, char *argv[])
                                                error_message = L"";
                                        }
 
-                                       video::IVideoDriver* driver = device->getVideoDriver();
-                                       
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1428,24 +1554,18 @@ int main(int argc, char *argv[])
                                        infostream<<"Selected world: "<<worldspec.name
                                                        <<" ["<<worldspec.path<<"]"<<std::endl;
                                }
-                               
-                               // Delete world if requested
-                               if(menudata.delete_world_spec.isValid())
-                               {
-                                       bool r = fs::RecursiveDeleteContent(
-                                                       menudata.delete_world_spec.path);
-                                       if(r == false){
-                                               error_message = L"World delete failed";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                       }
+
+                               // Only refresh if so requested
+                               if(menudata.only_refresh){
+                                       infostream<<"Refreshing menu"<<std::endl;
                                        continue;
                                }
-
+                               
                                // Create new world if requested
                                if(menudata.create_world_name != L"")
                                {
                                        std::string path = porting::path_user + DIR_DELIM
-                                                       + "server" + DIR_DELIM + "worlds" + DIR_DELIM
+                                                       "worlds" + DIR_DELIM
                                                        + wide_to_narrow(menudata.create_world_name);
                                        // Create world if it doesn't exist
                                        if(!initializeWorld(path, menudata.create_world_gameid)){