#include "log.h"
#include "mods.h"
#include "utility_string.h"
+#include "subgame.h"
+#include "quicktune.h"
/*
Settings.
// Connection
std::ostream *dout_con_ptr = &dummyout;
std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
// Server
std::ostream *dout_server_ptr = &infostream;
}
}
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os)
+{
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ std::string path = worldspecs[i].path;
+ if(name.find(" ") != std::string::npos)
+ name = std::string("'") + name + "'";
+ path = std::string("'") + path + "'";
+ name = padStringRight(name, 14);
+ os<<" "<<name<<" "<<path<<std::endl;
+ }
+}
+
int main(int argc, char *argv[])
{
int retval = 0;
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
"Same as --world (deprecated)"));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
- "Set world path"));
- allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+ "Set world path (implies local game)"));
+ allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
+ "Set world by name (implies local game)"));
+ allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
"Print more information to console"));
+ allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+ "Print even more information to console"));
+ allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
+ "Print enormous amounts of information to log and console"));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
- "Set logfile path (debug.txt)"));
+ "Set logfile path ('' = no logging)"));
+ allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
+ "Set gameid (\"--gameid list\" prints available ones)"));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
"Run speed tests"));
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
- if(ret == false || cmd_args.getFlag("help"))
+ if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
dstream<<"Allowed options:"<<std::endl;
for(core::map<std::string, ValueSpec>::Iterator
Low-level initialization
*/
+ // If trace is enabled, enable logging of certain things
+ if(cmd_args.getFlag("trace")){
+ dstream<<"Enabling trace level debug output"<<std::endl;
+ dout_con_ptr = &verbosestream;
+ socket_enable_debug_output = true;
+ }
// In certain cases, output info level on stderr
- if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
+ if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+ cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
+ // In certain cases, output verbose level on stderr
+ if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+ log_add_output(&main_stderr_log_out, LMT_VERBOSE);
porting::signal_handler_init();
bool &kill = *porting::signal_handler_killstatus();
#endif
if(cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
- bool disable_stderr = false;
- debugstreams_init(disable_stderr, logfile.c_str());
+ if(logfile != "")
+ debugstreams_init(false, logfile.c_str());
+ else
+ debugstreams_init(false, NULL);
+
+ infostream<<"logfile = "<<logfile<<std::endl;
+ infostream<<"path_share = "<<porting::path_share<<std::endl;
+ infostream<<"path_user = "<<porting::path_user<<std::endl;
+
// Initialize debug stacks
debug_stacks_init();
-
DSTACK(__FUNCTION_NAME);
- dstream<<"logfile = "<<logfile<<std::endl;
- dstream<<"path_share = "<<porting::path_share<<std::endl;
- dstream<<"path_user = "<<porting::path_user<<std::endl;
-
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
+ // List gameids if requested
+ if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
+ {
+ std::set<std::string> gameids = getAvailableGameIds();
+ for(std::set<std::string>::const_iterator i = gameids.begin();
+ i != gameids.end(); i++)
+ dstream<<(*i)<<std::endl;
+ return 0;
+ }
+
// Print startup message
- actionstream<<PROJECT_NAME<<
+ infostream<<PROJECT_NAME<<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
if(port == 0)
port = 30000;
- // Map directory
- std::string map_dir = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
- if(cmd_args.exists("map-dir"))
- map_dir = cmd_args.get("map-dir");
+ // World directory
+ std::string commanded_world = "";
+ if(cmd_args.exists("world"))
+ commanded_world = cmd_args.get("world");
+ else if(cmd_args.exists("map-dir"))
+ commanded_world = cmd_args.get("map-dir");
+ else if(cmd_args.exists("nonopt0")) // First nameless argument
+ commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
- map_dir = g_settings->get("map-dir");
- else{
- // No map-dir option was specified.
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- std::string legacy_map_dir = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
- if(!fs::PathExists(map_dir) && fs::PathExists(legacy_map_dir)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_map_dir<<"\""<<std::endl;
- map_dir = legacy_map_dir;
+ commanded_world = g_settings->get("map-dir");
+
+ // World name
+ std::string commanded_worldname = "";
+ if(cmd_args.exists("worldname"))
+ commanded_worldname = cmd_args.get("worldname");
+
+ // Strip world.mt from commanded_world
+ {
+ std::string worldmt = "world.mt";
+ if(commanded_world.size() > worldmt.size() &&
+ commanded_world.substr(commanded_world.size()-worldmt.size())
+ == worldmt){
+ dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+ commanded_world = commanded_world.substr(
+ 0, commanded_world.size()-worldmt.size());
+ }
+ }
+
+ // Gamespec
+ SubgameSpec commanded_gamespec;
+ if(cmd_args.exists("gameid")){
+ std::string gameid = cmd_args.get("gameid");
+ commanded_gamespec = findSubgame(gameid);
+ if(!commanded_gamespec.isValid()){
+ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
+ return 1;
}
}
- // Run dedicated server if asked to or no other option
+ /*
+ Run dedicated server if asked to or no other option
+ */
#ifdef SERVER
bool run_dedicated_server = true;
#else
if(run_dedicated_server)
{
DSTACK("Dedicated server branch");
-
// Create time getter if built with Irrlicht
#ifndef SERVER
g_timegetter = new SimpleTimeGetter();
#endif
-
+
+ // World directory
+ std::string world_path;
+ verbosestream<<"Determining world path"<<std::endl;
+ bool is_legacy_world = false;
+ // If a world was commanded, use it
+ if(commanded_world != ""){
+ world_path = commanded_world;
+ infostream<<"Using commanded world path ["<<world_path<<"]"
+ <<std::endl;
+ }
+ // If a world name was specified, select it
+ else if(commanded_worldname != ""){
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ world_path = "";
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ if(name == commanded_worldname){
+ world_path = worldspecs[i].path;
+ break;
+ }
+ }
+ if(world_path == ""){
+ dstream<<"World '"<<commanded_worldname<<"' not "
+ <<"available. Available worlds:"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ }
+ }
+ // No world was specified; try to select it automatically
+ else
+ {
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ // If a world name was specified, select it
+ if(commanded_worldname != ""){
+ world_path = "";
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ if(name == commanded_worldname){
+ world_path = worldspecs[i].path;
+ break;
+ }
+ }
+ if(world_path == ""){
+ dstream<<"World '"<<commanded_worldname<<"' not "
+ <<"available. Available worlds:"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ }
+ }
+ // If there is only a single world, use it
+ if(worldspecs.size() == 1){
+ world_path = worldspecs[0].path;
+ dstream<<"Automatically selecting world at ["
+ <<world_path<<"]"<<std::endl;
+ // If there are multiple worlds, list them
+ } else if(worldspecs.size() > 1){
+ dstream<<"Multiple worlds are available."<<std::endl;
+ dstream<<"Please select one using --worldname <name>"
+ <<" or --world <path>"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ // If there are no worlds, automatically create a new one
+ } else {
+ // This is the ultimate default world path
+ world_path = porting::path_user + DIR_DELIM + "worlds" +
+ DIR_DELIM + "world";
+ infostream<<"Creating default world at ["
+ <<world_path<<"]"<<std::endl;
+ }
+ }
+
+ if(world_path == ""){
+ errorstream<<"No world path specified or found."<<std::endl;
+ return 1;
+ }
+ verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
+
+ // We need a gameid.
+ std::string gameid;
+ verbosestream<<"Determining gameid"<<std::endl;
+ // If world doesn't exist
+ if(!getWorldExists(world_path))
+ {
+ // Try to take gamespec from command line
+ if(commanded_gamespec.isValid()){
+ gameid = commanded_gamespec.id;
+ infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+ }
+ // Otherwise we will be using "minetest"
+ else{
+ gameid = g_settings->get("default_game");
+ infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+ }
+ }
+ // If world exists
+ else
+ {
+ // Otherwise read from the world
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ gameid = world_gameid;
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ gameid = commanded_gamespec.id;
+ errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
+ <<" instead of world gameid ["<<world_gameid
+ <<"]"<<std::endl;
+ } else{
+ infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+ }
+ }
+ verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
+ SubgameSpec gamespec = findSubgame(gameid);
+ if(!gamespec.isValid()){
+ errorstream<<"Subgame ["<<gameid<<"] could not be found."
+ <<std::endl;
+ return 1;
+ }
+ verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
+
// Create server
- Server server(map_dir, configpath, "mesetint");
+ Server server(world_path, configpath, gamespec, false);
server.start(port);
// Run server
*/
std::string address = g_settings->get("address");
- if(cmd_args.exists("address"))
+ if(commanded_world != "")
+ address = "";
+ else if(cmd_args.exists("address"))
address = cmd_args.get("address");
+ else if(cmd_args.exists("world"))
+ address = "";
std::string playername = g_settings->get("name");
if(cmd_args.exists("name"))
*/
//driver->setMinHardwareBufferVertexCount(50);
- // Set the window caption
- device->setWindowCaption(L"Minetest [Main Menu]");
-
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
/*
GUI stuff
// The password entered during the menu screen,
std::string password;
+ bool first_loop = true;
+
/*
Menu-game loop
*/
while(device->run() && kill == false)
{
+ // Set the window caption
+ device->setWindowCaption(L"Minetest [Main Menu]");
// This is used for catching disconnects
try
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+ bool simple_singleplayer_mode = false;
+
+ // These are set up based on the menu and other things
+ std::string current_playername = "inv£lid";
+ std::string current_password = "";
+ std::string current_address = "does-not-exist";
+ int current_port = 0;
+
/*
Out-of-game menu loop.
*/
while(kill == false)
{
+ // If skip_main_menu, only go through here once
+ if(skip_main_menu && !first_loop){
+ kill = true;
+ break;
+ }
+ first_loop = false;
+
// Cursor can be non-visible when coming from the game
device->getCursorControl()->setVisible(true);
// Some stuff are left to scene manager when coming from the game
// (map at least?)
smgr->clear();
- // Reset or hide the debug gui texts
- /*guitext->setText(L"Minetest-c55");
- guitext2->setVisible(false);
- guitext_info->setVisible(false);
- guitext_chat->setVisible(false);*/
// Initialize menu data
MainMenuData menudata;
+ if(g_settings->exists("selected_mainmenu_tab"))
+ menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
menudata.address = narrow_to_wide(address);
menudata.name = narrow_to_wide(playername);
menudata.port = narrow_to_wide(itos(port));
+ if(cmd_args.exists("password"))
+ menudata.password = narrow_to_wide(cmd_args.get("password"));
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
- if(cmd_args.exists("password"))
- menudata.password = narrow_to_wide(cmd_args.get("password"));
+ // Default to selecting nothing
+ menudata.selected_world = -1;
+ // Get world listing for the menu
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ // If there is only one world, select it
+ if(worldspecs.size() == 1){
+ menudata.selected_world = 0;
+ }
+ // Otherwise try to select according to selected_world_path
+ else if(g_settings->exists("selected_world_path")){
+ std::string trypath = g_settings->get("selected_world_path");
+ for(u32 i=0; i<worldspecs.size(); i++){
+ if(worldspecs[i].path == trypath){
+ menudata.selected_world = i;
+ break;
+ }
+ }
+ }
+ // If a world was commanded, append and select it
+ if(commanded_world != ""){
+ std::string gameid = getWorldGameId(commanded_world, true);
+ std::string name = "[--world parameter]";
+ if(gameid == ""){
+ gameid = g_settings->get("default_game");
+ name += " [new]";
+ }
+ WorldSpec spec(commanded_world, name, gameid);
+ worldspecs.push_back(spec);
+ menudata.selected_world = worldspecs.size()-1;
+ }
+ // Copy worldspecs to menu
+ menudata.worlds = worldspecs;
if(skip_main_menu == false)
{
+ video::IVideoDriver* driver = device->getVideoDriver();
+
+ infostream<<"Waiting for other menus"<<std::endl;
+ while(device->run() && kill == false)
+ {
+ if(noMenuActive())
+ break;
+ driver->beginScene(true, true,
+ video::SColor(255,128,128,128));
+ drawMenuBackground(driver);
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be
+ // automatically limited
+ sleep_ms(25);
+ }
+ infostream<<"Waited for other menus"<<std::endl;
+
GUIMainMenu *menu =
new GUIMainMenu(guienv, guiroot, -1,
&g_menumgr, &menudata, g_gamecallback);
error_message = L"";
}
- video::IVideoDriver* driver = device->getVideoDriver();
-
infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false)
sleep_ms(25);
}
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
- break;
-
infostream<<"Dropping main menu"<<std::endl;
menu->drop();
-
- // Delete map if requested
- if(menudata.delete_map)
- {
- bool r = fs::RecursiveDeleteContent(map_dir);
- if(r == false)
- error_message = L"Delete failed";
- continue;
- }
}
playername = wide_to_narrow(menudata.name);
int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
+ simple_singleplayer_mode = menudata.simple_singleplayer_mode;
// Save settings
+ g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("name", playername);
g_settings->set("address", address);
g_settings->set("port", itos(port));
- // Update configuration file
- if(configpath != "")
- g_settings->updateConfigFile(configpath.c_str());
-
+ if(menudata.selected_world != -1)
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
+
+ // Break out of menu-game loop to shut down cleanly
+ if(device->run() == false || kill == true)
+ break;
+
+ current_playername = playername;
+ current_password = password;
+ current_address = address;
+ current_port = port;
+
+ // If using simple singleplayer mode, override
+ if(simple_singleplayer_mode){
+ current_playername = "singleplayer";
+ current_password = "";
+ current_address = "";
+ current_port = 30011;
+ }
+
+ // Set world path to selected one
+ if(menudata.selected_world != -1){
+ worldspec = worldspecs[menudata.selected_world];
+ infostream<<"Selected world: "<<worldspec.name
+ <<" ["<<worldspec.path<<"]"<<std::endl;
+ }
+
+ // Only refresh if so requested
+ if(menudata.only_refresh){
+ infostream<<"Refreshing menu"<<std::endl;
+ continue;
+ }
+
+ // Create new world if requested
+ if(menudata.create_world_name != L"")
+ {
+ std::string path = porting::path_user + DIR_DELIM
+ "worlds" + DIR_DELIM
+ + wide_to_narrow(menudata.create_world_name);
+ // Create world if it doesn't exist
+ if(!initializeWorld(path, menudata.create_world_gameid)){
+ error_message = L"Failed to initialize world";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ g_settings->set("selected_world_path", path);
+ continue;
+ }
+
+ // If local game
+ if(current_address == "")
+ {
+ if(menudata.selected_world == -1){
+ error_message = L"No world selected and no address "
+ L"provided. Nothing to do.";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ // Load gamespec for required game
+ gamespec = findSubgame(worldspec.gameid);
+ if(!gamespec.isValid() && !commanded_gamespec.isValid()){
+ error_message = L"Could not find or load game \""
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != worldspec.gameid){
+ errorstream<<"WARNING: Overriding gamespec from \""
+ <<worldspec.gameid<<"\" to \""
+ <<commanded_gamespec.id<<"\""<<std::endl;
+ gamespec = commanded_gamespec;
+ }
+
+ if(!gamespec.isValid()){
+ error_message = L"Invalid gamespec. (world_gameid="
+ +narrow_to_wide(worldspec.gameid)+L")";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ continue;
+ }
+ }
+
// Continue to game
break;
}
// Break out of menu-game loop to shut down cleanly
if(device->run() == false || kill == true)
break;
-
+
/*
Run game
*/
input,
device,
font,
- map_dir,
- playername,
- password,
- address,
- port,
+ worldspec.path,
+ current_playername,
+ current_password,
+ current_address,
+ current_port,
error_message,
configpath,
- chat_backend
+ chat_backend,
+ gamespec,
+ simple_singleplayer_mode
);
} //try
catch(con::PeerNotFoundException &e)
{
- errorstream<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(SocketException &e)
+ catch(ServerError &e)
{
- errorstream<<"Socket error (port already in use?)"<<std::endl;
- error_message = L"Socket error (port already in use?)";
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
catch(ModError &e)
{
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
+
+ // Print modified quicktune values
+ {
+ bool header_printed = false;
+ std::vector<std::string> names = getQuicktuneNames();
+ for(u32 i=0; i<names.size(); i++){
+ QuicktuneValue val = getQuicktuneValue(names[i]);
+ if(!val.modified)
+ continue;
+ if(!header_printed){
+ dstream<<"Modified quicktune values:"<<std::endl;
+ header_printed = true;
+ }
+ dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+ }
+ }
END_DEBUG_EXCEPTION_HANDLER(errorstream)