Tune caves
[oweals/minetest.git] / src / main.cpp
index 0d1961fff1de7fc5d3daf4b2de217558729d724b..8a650419470d9fcea57501f0a16454e25bf0606f 100644 (file)
@@ -70,6 +70,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mods.h"
 #include "utility_string.h"
 #include "subgame.h"
+#include "quicktune.h"
 
 /*
        Settings.
@@ -89,8 +90,6 @@ Profiler *g_profiler = &main_profiler;
 // Connection
 std::ostream *dout_con_ptr = &dummyout;
 std::ostream *derr_con_ptr = &verbosestream;
-//std::ostream *dout_con_ptr = &infostream;
-//std::ostream *derr_con_ptr = &errorstream;
 
 // Server
 std::ostream *dout_server_ptr = &infostream;
@@ -740,6 +739,20 @@ void SpeedTests()
        }
 }
 
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+               std::ostream &os)
+{
+       for(u32 i=0; i<worldspecs.size(); i++){
+               std::string name = worldspecs[i].name;
+               std::string path = worldspecs[i].path;
+               if(name.find(" ") != std::string::npos)
+                       name = std::string("'") + name + "'";
+               path = std::string("'") + path + "'";
+               name = padStringRight(name, 14);
+               os<<"  "<<name<<" "<<path<<std::endl;
+       }
+}
+
 int main(int argc, char *argv[])
 {
        int retval = 0;
@@ -778,8 +791,14 @@ int main(int argc, char *argv[])
                        "Same as --world (deprecated)"));
        allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
                        "Set world path (implies local game)"));
-       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+       allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
+                       "Set world by name (implies local game)"));
+       allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
                        "Print more information to console"));
+       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
+                       "Print even more information to console"));
+       allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
+                       "Print enormous amounts of information to log and console"));
        allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
                        "Set logfile path ('' = no logging)"));
        allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
@@ -805,7 +824,7 @@ int main(int argc, char *argv[])
        
        bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
 
-       if(ret == false || cmd_args.getFlag("help"))
+       if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
                dstream<<"Allowed options:"<<std::endl;
                for(core::map<std::string, ValueSpec>::Iterator
@@ -832,9 +851,19 @@ int main(int argc, char *argv[])
                Low-level initialization
        */
        
+       // If trace is enabled, enable logging of certain things
+       if(cmd_args.getFlag("trace")){
+               dstream<<"Enabling trace level debug output"<<std::endl;
+               dout_con_ptr = &verbosestream;
+               socket_enable_debug_output = true;
+       }
        // In certain cases, output info level on stderr
-       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests"))
+       if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+                       cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
                log_add_output(&main_stderr_log_out, LMT_INFO);
+       // In certain cases, output verbose level on stderr
+       if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+               log_add_output(&main_stderr_log_out, LMT_VERBOSE);
 
        porting::signal_handler_init();
        bool &kill = *porting::signal_handler_killstatus();
@@ -881,7 +910,7 @@ int main(int argc, char *argv[])
        }
        
        // Print startup message
-       actionstream<<PROJECT_NAME<<
+       infostream<<PROJECT_NAME<<
                        " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
                        <<", "<<BUILD_INFO
                        <<std::endl;
@@ -978,9 +1007,28 @@ int main(int argc, char *argv[])
                commanded_world = cmd_args.get("world");
        else if(cmd_args.exists("map-dir"))
                commanded_world = cmd_args.get("map-dir");
+       else if(cmd_args.exists("nonopt0")) // First nameless argument
+               commanded_world = cmd_args.get("nonopt0");
        else if(g_settings->exists("map-dir"))
                commanded_world = g_settings->get("map-dir");
        
+       // World name
+       std::string commanded_worldname = "";
+       if(cmd_args.exists("worldname"))
+               commanded_worldname = cmd_args.get("worldname");
+       
+       // Strip world.mt from commanded_world
+       {
+               std::string worldmt = "world.mt";
+               if(commanded_world.size() > worldmt.size() &&
+                               commanded_world.substr(commanded_world.size()-worldmt.size())
+                               == worldmt){
+                       dstream<<"Supplied world.mt file - stripping it off."<<std::endl;
+                       commanded_world = commanded_world.substr(
+                                       0, commanded_world.size()-worldmt.size());
+               }
+       }
+       
        // Gamespec
        SubgameSpec commanded_gamespec;
        if(cmd_args.exists("gameid")){
@@ -1010,45 +1058,127 @@ int main(int argc, char *argv[])
 
                // World directory
                std::string world_path;
+               verbosestream<<"Determining world path"<<std::endl;
                bool is_legacy_world = false;
+               // If a world was commanded, use it
                if(commanded_world != ""){
                        world_path = commanded_world;
+                       infostream<<"Using commanded world path ["<<world_path<<"]"
+                                       <<std::endl;
+               }
+               // If a world name was specified, select it
+               else if(commanded_worldname != ""){
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       world_path = "";
+                       for(u32 i=0; i<worldspecs.size(); i++){
+                               std::string name = worldspecs[i].name;
+                               if(name == commanded_worldname){
+                                       world_path = worldspecs[i].path;
+                                       break;
+                               }
+                       }
+                       if(world_path == ""){
+                               dstream<<"World '"<<commanded_worldname<<"' not "
+                                               <<"available. Available worlds:"<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       }
                }
-               else{
-                       // No specific world was commanded
-                       // Check if the world is found from the default directory, and if
-                       // not, see if the legacy world directory exists.
-                       world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
-                       std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
-                       if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
-                               errorstream<<"Warning: Using legacy world directory \""
-                                               <<legacy_world_path<<"\""<<std::endl;
-                               world_path = legacy_world_path;
-                               is_legacy_world = true;
+               // No world was specified; try to select it automatically
+               else
+               {
+                       // Get information about available worlds
+                       std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+                       // If a world name was specified, select it
+                       if(commanded_worldname != ""){
+                               world_path = "";
+                               for(u32 i=0; i<worldspecs.size(); i++){
+                                       std::string name = worldspecs[i].name;
+                                       if(name == commanded_worldname){
+                                               world_path = worldspecs[i].path;
+                                               break;
+                                       }
+                               }
+                               if(world_path == ""){
+                                       dstream<<"World '"<<commanded_worldname<<"' not "
+                                                       <<"available. Available worlds:"<<std::endl;
+                                       print_worldspecs(worldspecs, dstream);
+                                       return 1;
+                               }
+                       }
+                       // If there is only a single world, use it
+                       if(worldspecs.size() == 1){
+                               world_path = worldspecs[0].path;
+                               dstream<<"Automatically selecting world at ["
+                                               <<world_path<<"]"<<std::endl;
+                       // If there are multiple worlds, list them
+                       } else if(worldspecs.size() > 1){
+                               dstream<<"Multiple worlds are available."<<std::endl;
+                               dstream<<"Please select one using --worldname <name>"
+                                               <<" or --world <path>"<<std::endl;
+                               print_worldspecs(worldspecs, dstream);
+                               return 1;
+                       // If there are no worlds, automatically create a new one
+                       } else {
+                               // This is the ultimate default world path
+                               world_path = porting::path_user + DIR_DELIM + "worlds" +
+                                               DIR_DELIM + "world";
+                               infostream<<"Creating default world at ["
+                                               <<world_path<<"]"<<std::endl;
                        }
                }
 
-               // Gamespec
-               std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
-               SubgameSpec gamespec = findSubgame(world_gameid);
-               if(commanded_gamespec.isValid() &&
-                               commanded_gamespec.id != world_gameid){
-                       errorstream<<"WARNING: Overriding gameid from \""
-                                       <<world_gameid<<"\" to \""
-                                       <<commanded_gamespec.id<<"\""<<std::endl;
-                       gamespec = commanded_gamespec;
+               if(world_path == ""){
+                       errorstream<<"No world path specified or found."<<std::endl;
+                       return 1;
                }
+               verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
 
+               // We need a gameid.
+               std::string gameid;
+               verbosestream<<"Determining gameid"<<std::endl;
+               // If world doesn't exist
+               if(!getWorldExists(world_path))
+               {
+                       // Try to take gamespec from command line
+                       if(commanded_gamespec.isValid()){
+                               gameid = commanded_gamespec.id;
+                               infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+                       }
+                       // Otherwise we will be using "minetest"
+                       else{
+                               gameid = g_settings->get("default_game");
+                               infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+                       }
+               }
+               // If world exists
+               else
+               {
+                       // Otherwise read from the world
+                       std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+                       gameid = world_gameid;
+                       if(commanded_gamespec.isValid() &&
+                                       commanded_gamespec.id != world_gameid){
+                               gameid = commanded_gamespec.id;
+                               errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
+                                               <<" instead of world gameid ["<<world_gameid
+                                               <<"]"<<std::endl;
+                       } else{
+                               infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+                       }
+               }
+               verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
+               SubgameSpec gamespec = findSubgame(gameid);
                if(!gamespec.isValid()){
-                       errorstream<<"Invalid gamespec. (world_gameid="
-                                       <<world_gameid<<")"<<std::endl;
+                       errorstream<<"Subgame ["<<gameid<<"] could not be found."
+                                       <<std::endl;
                        return 1;
                }
-               
-               infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+               verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
 
                // Create server
-               Server server(world_path, configpath, gamespec);
+               Server server(world_path, configpath, gamespec, false);
                server.start(port);
                
                // Run server
@@ -1064,7 +1194,9 @@ int main(int argc, char *argv[])
        */
        
        std::string address = g_settings->get("address");
-       if(cmd_args.exists("address"))
+       if(commanded_world != "")
+               address = "";
+       else if(cmd_args.exists("address"))
                address = cmd_args.get("address");
        else if(cmd_args.exists("world"))
                address = "";
@@ -1236,6 +1368,13 @@ int main(int argc, char *argv[])
                        
                        SubgameSpec gamespec;
                        WorldSpec worldspec;
+                       bool simple_singleplayer_mode = false;
+
+                       // These are set up based on the menu and other things
+                       std::string current_playername = "invĀ£lid";
+                       std::string current_password = "";
+                       std::string current_address = "does-not-exist";
+                       int current_port = 0;
 
                        /*
                                Out-of-game menu loop.
@@ -1259,6 +1398,8 @@ int main(int argc, char *argv[])
                                
                                // Initialize menu data
                                MainMenuData menudata;
+                               if(g_settings->exists("selected_mainmenu_tab"))
+                                       menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
                                menudata.address = narrow_to_wide(address);
                                menudata.name = narrow_to_wide(playername);
                                menudata.port = narrow_to_wide(itos(port));
@@ -1270,31 +1411,59 @@ int main(int argc, char *argv[])
                                menudata.opaque_water = g_settings->getBool("opaque_water");
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
+                               // Default to selecting nothing
+                               menudata.selected_world = -1;
                                // Get world listing for the menu
                                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-                               for(std::vector<WorldSpec>::const_iterator i = worldspecs.begin();
-                                               i != worldspecs.end(); i++)
-                                       menudata.worlds.push_back(narrow_to_wide(
-                                                       i->name + " [" + i->gameid + "]"));
-                               // Select if there is only one
-                               if(worldspecs.size() == 1)
+                               // If there is only one world, select it
+                               if(worldspecs.size() == 1){
                                        menudata.selected_world = 0;
-                               else
-                                       menudata.selected_world = -1;
+                               }
+                               // Otherwise try to select according to selected_world_path
+                               else if(g_settings->exists("selected_world_path")){
+                                       std::string trypath = g_settings->get("selected_world_path");
+                                       for(u32 i=0; i<worldspecs.size(); i++){
+                                               if(worldspecs[i].path == trypath){
+                                                       menudata.selected_world = i;
+                                                       break;
+                                               }
+                                       }
+                               }
                                // If a world was commanded, append and select it
                                if(commanded_world != ""){
                                        std::string gameid = getWorldGameId(commanded_world, true);
-                                       if(gameid == "")
+                                       std::string name = "[--world parameter]";
+                                       if(gameid == ""){
                                                gameid = g_settings->get("default_game");
-                                       WorldSpec spec(commanded_world, "[commanded world]", gameid);
+                                               name += " [new]";
+                                       }
+                                       WorldSpec spec(commanded_world, name, gameid);
                                        worldspecs.push_back(spec);
-                                       menudata.worlds.push_back(narrow_to_wide(spec.name)
-                                                       +L" ["+narrow_to_wide(spec.gameid)+L"]");
-                                       menudata.selected_world = menudata.worlds.size()-1;
+                                       menudata.selected_world = worldspecs.size()-1;
                                }
+                               // Copy worldspecs to menu
+                               menudata.worlds = worldspecs;
 
                                if(skip_main_menu == false)
                                {
+                                       video::IVideoDriver* driver = device->getVideoDriver();
+                                       
+                                       infostream<<"Waiting for other menus"<<std::endl;
+                                       while(device->run() && kill == false)
+                                       {
+                                               if(noMenuActive())
+                                                       break;
+                                               driver->beginScene(true, true,
+                                                               video::SColor(255,128,128,128));
+                                               drawMenuBackground(driver);
+                                               guienv->drawAll();
+                                               driver->endScene();
+                                               // On some computers framerate doesn't seem to be
+                                               // automatically limited
+                                               sleep_ms(25);
+                                       }
+                                       infostream<<"Waited for other menus"<<std::endl;
+
                                        GUIMainMenu *menu =
                                                        new GUIMainMenu(guienv, guiroot, -1, 
                                                                &g_menumgr, &menudata, g_gamecallback);
@@ -1312,8 +1481,6 @@ int main(int argc, char *argv[])
                                                error_message = L"";
                                        }
 
-                                       video::IVideoDriver* driver = device->getVideoDriver();
-                                       
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1335,42 +1502,11 @@ int main(int argc, char *argv[])
                                                sleep_ms(25);
                                        }
                                        
-                                       // Break out of menu-game loop to shut down cleanly
-                                       if(device->run() == false || kill == true)
-                                               break;
-                                       
                                        infostream<<"Dropping main menu"<<std::endl;
 
                                        menu->drop();
                                }
 
-                               // Set world path to selected one
-                               if(menudata.selected_world != -1){
-                                       worldspec = worldspecs[menudata.selected_world];
-                                       infostream<<"Selected world: "<<worldspec.name
-                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
-                               }
-                               
-                               // Delete map if requested
-                               if(menudata.delete_world)
-                               {
-                                       if(menudata.selected_world == -1){
-                                               error_message = L"Cannot delete world: "
-                                                               L"no world selected";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                               continue;
-                                       }
-                                       /*bool r = fs::RecursiveDeleteContent(worldspec.path);
-                                       if(r == false){
-                                               error_message = L"World delete failed";
-                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                       }*/
-                                       // TODO: Some kind of a yes/no dialog is needed.
-                                       error_message = L"This doesn't do anything currently.";
-                                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-                                       continue;
-                               }
-
                                playername = wide_to_narrow(menudata.name);
                                password = translatePassword(playername, menudata.password);
                                //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
@@ -1379,7 +1515,9 @@ int main(int argc, char *argv[])
                                int newport = stoi(wide_to_narrow(menudata.port));
                                if(newport != 0)
                                        port = newport;
+                               simple_singleplayer_mode = menudata.simple_singleplayer_mode;
                                // Save settings
+                               g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
                                g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
                                g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
                                g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
@@ -1389,12 +1527,58 @@ int main(int argc, char *argv[])
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
-                               // Update configuration file
-                               if(configpath != "")
-                                       g_settings->updateConfigFile(configpath.c_str());
+                               if(menudata.selected_world != -1)
+                                       g_settings->set("selected_world_path",
+                                                       worldspecs[menudata.selected_world].path);
+                               
+                               // Break out of menu-game loop to shut down cleanly
+                               if(device->run() == false || kill == true)
+                                       break;
+                               
+                               current_playername = playername;
+                               current_password = password;
+                               current_address = address;
+                               current_port = port;
+
+                               // If using simple singleplayer mode, override
+                               if(simple_singleplayer_mode){
+                                       current_playername = "singleplayer";
+                                       current_password = "";
+                                       current_address = "";
+                                       current_port = 30011;
+                               }
                                
+                               // Set world path to selected one
+                               if(menudata.selected_world != -1){
+                                       worldspec = worldspecs[menudata.selected_world];
+                                       infostream<<"Selected world: "<<worldspec.name
+                                                       <<" ["<<worldspec.path<<"]"<<std::endl;
+                               }
+
+                               // Only refresh if so requested
+                               if(menudata.only_refresh){
+                                       infostream<<"Refreshing menu"<<std::endl;
+                                       continue;
+                               }
+                               
+                               // Create new world if requested
+                               if(menudata.create_world_name != L"")
+                               {
+                                       std::string path = porting::path_user + DIR_DELIM
+                                                       "worlds" + DIR_DELIM
+                                                       + wide_to_narrow(menudata.create_world_name);
+                                       // Create world if it doesn't exist
+                                       if(!initializeWorld(path, menudata.create_world_gameid)){
+                                               error_message = L"Failed to initialize world";
+                                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                                               continue;
+                                       }
+                                       g_settings->set("selected_world_path", path);
+                                       continue;
+                               }
+
                                // If local game
-                               if(address == "")
+                               if(current_address == "")
                                {
                                        if(menudata.selected_world == -1){
                                                error_message = L"No world selected and no address "
@@ -1433,7 +1617,7 @@ int main(int argc, char *argv[])
                        // Break out of menu-game loop to shut down cleanly
                        if(device->run() == false || kill == true)
                                break;
-                       
+
                        /*
                                Run game
                        */
@@ -1444,14 +1628,15 @@ int main(int argc, char *argv[])
                                device,
                                font,
                                worldspec.path,
-                               playername,
-                               password,
-                               address,
-                               port,
+                               current_playername,
+                               current_password,
+                               current_address,
+                               current_port,
                                error_message,
                                configpath,
                                chat_backend,
-                               gamespec
+                               gamespec,
+                               simple_singleplayer_mode
                        );
 
                } //try
@@ -1505,6 +1690,22 @@ int main(int argc, char *argv[])
        // Update configuration file
        if(configpath != "")
                g_settings->updateConfigFile(configpath.c_str());
+       
+       // Print modified quicktune values
+       {
+               bool header_printed = false;
+               std::vector<std::string> names = getQuicktuneNames();
+               for(u32 i=0; i<names.size(); i++){
+                       QuicktuneValue val = getQuicktuneValue(names[i]);
+                       if(!val.modified)
+                               continue;
+                       if(!header_printed){
+                               dstream<<"Modified quicktune values:"<<std::endl;
+                               header_printed = true;
+                       }
+                       dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+               }
+       }
 
        END_DEBUG_EXCEPTION_HANDLER(errorstream)