Re-add jungles, apple trees
[oweals/minetest.git] / src / main.cpp
index dcc47cd6b8cae56a75f5148bd9ed1be0040e8e4e..73be969adff29aafdbd408b9a521a7003a0b56eb 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irrlichttypes_extrabloated.h"
 #include "debug.h"
 #include "test.h"
+#include "clouds.h"
 #include "server.h"
 #include "constants.h"
 #include "porting.h"
@@ -68,9 +69,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "profiler.h"
 #include "log.h"
 #include "mods.h"
+#if USE_FREETYPE
+#include "xCGUITTFont.h"
+#endif
 #include "util/string.h"
 #include "subgame.h"
 #include "quicktune.h"
+#include "serverlist.h"
 
 /*
        Settings.
@@ -592,50 +597,120 @@ private:
        bool rightreleased;
 };
 
-void drawMenuBackground(video::IVideoDriver* driver)
-{
+//Draw the tiled menu background
+void drawMenuBackground(video::IVideoDriver* driver) {
        core::dimension2d<u32> screensize = driver->getScreenSize();
+
+       std::string path = getTexturePath("menubg.png");
+       if (path[0]) {
+               video::ITexture *bgtexture =
+                       driver->getTexture(path.c_str());
+
+               if (bgtexture) {
+                       s32 scaledsize = 128;
                
-       video::ITexture *bgtexture =
-                       driver->getTexture(getTexturePath("menubg.png").c_str());
-       if(bgtexture)
-       {
-               s32 scaledsize = 128;
-               
-               // The important difference between destsize and screensize is
-               // that destsize is rounded to whole scaled pixels.
-               // These formulas use component-wise multiplication and division of v2u32.
-               v2u32 texturesize = bgtexture->getSize();
-               v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
-               v2u32 destsize = scaledsize * sourcesize / texturesize;
+                       // The important difference between destsize and screensize is
+                       // that destsize is rounded to whole scaled pixels.
+                       // These formulas use component-wise multiplication and division of v2u32.
+                       v2u32 texturesize = bgtexture->getSize();
+                       v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
+                       v2u32 destsize = scaledsize * sourcesize / texturesize;
                
-               // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
-               driver->draw2DImage(bgtexture,
-                       core::rect<s32>(0, 0, destsize.X, destsize.Y),
-                       core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
-                       NULL, NULL, true);
+                       // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
+                       driver->draw2DImage(bgtexture,
+                               core::rect<s32>(0, 0, destsize.X, destsize.Y),
+                               core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+                               NULL, NULL, true);
+               }
        }
-       
-       video::ITexture *logotexture =
-                       driver->getTexture(getTexturePath("menulogo.png").c_str());
-       if(logotexture)
-       {
-               v2s32 logosize(logotexture->getOriginalSize().Width,
-                               logotexture->getOriginalSize().Height);
-               logosize *= 4;
-
-               video::SColor bgcolor(255,50,50,50);
-               core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
-                               screensize.Width, screensize.Height);
-               driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
-               core::rect<s32> rect(0,0,logosize.X,logosize.Y);
-               rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
-               rect -= v2s32(logosize.X/2, 0);
-               driver->draw2DImage(logotexture, rect,
-                       core::rect<s32>(core::position2d<s32>(0,0),
-                       core::dimension2di(logotexture->getSize())),
-                       NULL, NULL, true);
+}
+
+//Draw the footer at the bottom of the window
+void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
+       core::dimension2d<u32> screensize = driver->getScreenSize();
+       std::string path = getTexturePath(clouds ?
+                                               "menufooter_clouds.png" : "menufooter.png");
+       if (path[0]) {
+               video::ITexture *footertexture =
+                       driver->getTexture(path.c_str());
+
+               if (footertexture) {
+                       f32 mult = (((f32)screensize.Width)) /
+                               ((f32)footertexture->getOriginalSize().Width);
+
+                       v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
+                                       ((f32)footertexture->getOriginalSize().Height) * mult);
+
+                       // Don't draw the footer if there isn't enough room
+                       s32 free_space = (((s32)screensize.Height)-320)/2;
+                       if (free_space > footersize.Y) {
+                               core::rect<s32> rect(0,0,footersize.X,footersize.Y);
+                               rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
+                               rect -= v2s32(footersize.X/2, 0);
+
+                               driver->draw2DImage(footertexture, rect,
+                                       core::rect<s32>(core::position2d<s32>(0,0),
+                                       core::dimension2di(footertexture->getSize())),
+                                       NULL, NULL, true);
+                       }
+               }
+       }
+}
+
+// Draw the Header over the main menu
+void drawMenuHeader(video::IVideoDriver* driver) {
+       core::dimension2d<u32> screensize = driver->getScreenSize();
+
+       std::string path = getTexturePath("menuheader.png");
+       if (path[0]) {
+               video::ITexture *splashtexture =
+               driver->getTexture(path.c_str());
+
+               if(splashtexture) {
+                       //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
+                       //      splashtexture->getOriginalSize().Height, 80);
+
+                       f32 mult = (((f32)screensize.Width / 2)) /
+                               ((f32)splashtexture->getOriginalSize().Width);
+
+                       v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
+                                       ((f32)splashtexture->getOriginalSize().Height) * mult);
+
+                       // Don't draw the header is there isn't enough room
+                       s32 free_space = (((s32)screensize.Height)-320)/2;
+                       if (free_space > splashsize.Y) {
+                               core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
+                               splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
+                                       ((free_space/2)-splashsize.Y/2)+10);
+
+                               video::SColor bgcolor(255,50,50,50);
+
+                               driver->draw2DImage(splashtexture, splashrect,
+                                       core::rect<s32>(core::position2d<s32>(0,0),
+                                       core::dimension2di(splashtexture->getSize())),
+                                       NULL, NULL, true);
+                       }
+               }
+       }
+}
+
+// Draw the Splash over the clouds and under the main menu
+void drawMenuSplash(video::IVideoDriver* driver) {
+       core::dimension2d<u32> screensize = driver->getScreenSize();
+       if (getTexturePath("menusplash.png") != "") {
+               video::ITexture *splashtexture =
+                       driver->getTexture(getTexturePath("menusplash.png").c_str());
+
+               if(splashtexture) {
+                       core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
+
+                       video::SColor bgcolor(255,50,50,50);
+
+                       driver->draw2DImage(splashtexture, splashrect,
+                               core::rect<s32>(core::position2d<s32>(0,0),
+                               core::dimension2di(splashtexture->getSize())),
+                               NULL, NULL, true);
+               }
        }
 }
 
@@ -696,14 +771,14 @@ void SpeedTests()
        }
 
        {
-               TimeTaker timer("Testing core::map speed");
+               TimeTaker timer("Testing std::map speed");
                
-               core::map<v2s16, f32> map1;
+               std::map<v2s16, f32> map1;
                tempf = -324;
                const s16 ii=300;
                for(s16 y=0; y<ii; y++){
                        for(s16 x=0; x<ii; x++){
-                               map1.insert(v2s16(x,y), tempf);
+                               map1[v2s16(x,y)] =  tempf;
                                tempf += 1;
                        }
                }
@@ -766,58 +841,66 @@ int main(int argc, char *argv[])
 
        log_register_thread("main");
 
-       // Set locale. This is for forcing '.' as the decimal point.
-       std::locale::global(std::locale("C"));
-       // This enables printing all characters in bitmap font
-       setlocale(LC_CTYPE, "en_US");
+       // This enables internatonal characters input
+       if( setlocale(LC_ALL, "") == NULL )
+       {
+               fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
+       }
 
+       // Set locale. This is for forcing '.' as the decimal point.
+       try {
+               std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
+               setlocale(LC_NUMERIC, "C");
+       } catch (const std::exception& ex) {
+               errorstream<<"Could not set numeric locale to C"<<std::endl;
+       }
        /*
                Parse command line
        */
        
        // List all allowed options
-       core::map<std::string, ValueSpec> allowed_options;
-       allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
-                       _("Show allowed options")));
-       allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
-                       _("Load configuration from specified file")));
-       allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
-                       _("Set network port (UDP)")));
-       allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       _("Disable unit tests")));
-       allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
-                       _("Enable unit tests")));
-       allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
-                       _("Same as --world (deprecated)")));
-       allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
-                       _("Set world path (implies local game) ('list' lists all)")));
-       allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
-                       _("Set world by name (implies local game)")));
-       allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
-                       _("Print more information to console")));
-       allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
-                       _("Print even more information to console")));
-       allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
-                       _("Print enormous amounts of information to log and console")));
-       allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
-                       _("Set logfile path ('' = no logging)")));
-       allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
-                       _("Set gameid (\"--gameid list\" prints available ones)")));
+       std::map<std::string, ValueSpec> allowed_options;
+       allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+                       _("Show allowed options"))));
+       allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+                       _("Load configuration from specified file"))));
+       allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+                       _("Set network port (UDP)"))));
+       allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable unit tests"))));
+       allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable unit tests"))));
+       allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+                       _("Same as --world (deprecated)"))));
+       allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+                       _("Set world path (implies local game) ('list' lists all)"))));
+       allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+                       _("Set world by name (implies local game)"))));
+       allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+                       _("Print more information to console"))));
+       allowed_options.insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
+                       _("Print even more information to console"))));
+       allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+                       _("Print enormous amounts of information to log and console"))));
+       allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+                       _("Set logfile path ('' = no logging)"))));
+       allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+                       _("Set gameid (\"--gameid list\" prints available ones)"))));
 #ifndef SERVER
-       allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
-                       _("Run speed tests")));
-       allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
-                       _("Address to connect to. ('' = local game)")));
-       allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
-                       _("Enable random user input, for testing")));
-       allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
-                       _("Run dedicated server")));
-       allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
-                       _("Set player name")));
-       allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
-                       _("Set password")));
-       allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
-                       _("Disable main menu")));
+       allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+                       _("Run speed tests"))));
+       allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+                       _("Address to connect to. ('' = local game)"))));
+       allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+                       _("Enable random user input, for testing"))));
+       allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+                       _("Run dedicated server"))));
+       allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+                       _("Set player name"))));
+       allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+                       _("Set password"))));
+       allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+                       _("Disable main menu"))));
 #endif
 
        Settings cmd_args;
@@ -827,20 +910,20 @@ int main(int argc, char *argv[])
        if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
        {
                dstream<<_("Allowed options:")<<std::endl;
-               for(core::map<std::string, ValueSpec>::Iterator
-                               i = allowed_options.getIterator();
-                               i.atEnd() == false; i++)
+               for(std::map<std::string, ValueSpec>::iterator
+                               i = allowed_options.begin();
+                               i != allowed_options.end(); ++i)
                {
                        std::ostringstream os1(std::ios::binary);
-                       os1<<"  --"<<i.getNode()->getKey();
-                       if(i.getNode()->getValue().type == VALUETYPE_FLAG)
+                       os1<<"  --"<<i->first;
+                       if(i->second.type == VALUETYPE_FLAG)
                                {}
                        else
                                os1<<_(" <value>");
                        dstream<<padStringRight(os1.str(), 24);
 
-                       if(i.getNode()->getValue().help != NULL)
-                               dstream<<i.getNode()->getValue().help;
+                       if(i->second.help != NULL)
+                               dstream<<i->second.help;
                        dstream<<std::endl;
                }
 
@@ -874,23 +957,8 @@ int main(int argc, char *argv[])
        // Create user data directory
        fs::CreateDir(porting::path_user);
 
-       init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
-       
-       // Initialize debug streams
-#define DEBUGFILE "debug.txt"
-#if RUN_IN_PLACE
-       std::string logfile = DEBUGFILE;
-#else
-       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
-#endif
-       if(cmd_args.exists("logfile"))
-               logfile = cmd_args.get("logfile");
-       if(logfile != "")
-               debugstreams_init(false, logfile.c_str());
-       else
-               debugstreams_init(false, NULL);
+       init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
 
-       infostream<<"logfile    = "<<logfile<<std::endl;
        infostream<<"path_share = "<<porting::path_share<<std::endl;
        infostream<<"path_user  = "<<porting::path_user<<std::endl;
 
@@ -956,7 +1024,7 @@ int main(int argc, char *argv[])
        }
        else
        {
-               core::array<std::string> filenames;
+               std::vector<std::string> filenames;
                filenames.push_back(porting::path_user +
                                DIR_DELIM + "minetest.conf");
                // Legacy configuration file location
@@ -983,6 +1051,31 @@ int main(int argc, char *argv[])
                if(configpath == "")
                        configpath = filenames[0];
        }
+       
+       // Initialize debug streams
+#define DEBUGFILE "debug.txt"
+#if RUN_IN_PLACE
+       std::string logfile = DEBUGFILE;
+#else
+       std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+#endif
+       if(cmd_args.exists("logfile"))
+               logfile = cmd_args.get("logfile");
+       
+       log_remove_output(&main_dstream_no_stderr_log_out);
+       int loglevel = g_settings->getS32("debug_log_level");
+
+       if (loglevel == 0) //no logging
+               logfile = "";
+       else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
+               log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+
+       if(logfile != "")
+               debugstreams_init(false, logfile.c_str());
+       else
+               debugstreams_init(false, NULL);
+               
+       infostream<<"logfile    = "<<logfile<<std::endl;
 
        // Initialize random seed
        srand(time(0));
@@ -1083,6 +1176,7 @@ int main(int argc, char *argv[])
 #else
        bool run_dedicated_server = cmd_args.getFlag("server");
 #endif
+       g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
        if(run_dedicated_server)
        {
                DSTACK("Dedicated server branch");
@@ -1328,7 +1422,13 @@ int main(int argc, char *argv[])
 
        guienv = device->getGUIEnvironment();
        gui::IGUISkin* skin = guienv->getSkin();
+       #if USE_FREETYPE
+       std::string font_path = g_settings->get("font_path");
+       u16 font_size = g_settings->getU16("font_size");
+       gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
+       #else
        gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
+       #endif
        if(font)
                skin->setFont(font);
        else
@@ -1349,7 +1449,13 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
        /*
                GUI stuff
        */
@@ -1440,9 +1546,13 @@ int main(int argc, char *argv[])
                                menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
                                menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
                                menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
+                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+                               menudata.enable_particles = g_settings->getBool("enable_particles");
                                driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
+                               menudata.enable_public = g_settings->getBool("server_announce");
                                // Default to selecting nothing
                                menudata.selected_world = -1;
                                // Get world listing for the menu
@@ -1501,6 +1611,22 @@ int main(int argc, char *argv[])
                                                                &g_menumgr, &menudata, g_gamecallback);
                                        menu->allowFocusRemoval(true);
 
+                                       // Clouds for the main menu
+                                       bool cloud_menu_background = false;
+                                       Clouds *clouds = NULL;
+                                       if (g_settings->getBool("menu_clouds")) {
+                                               cloud_menu_background = true;
+                                               clouds = new Clouds(smgr->getRootSceneNode(),
+                                                                                       smgr, -1, rand(), 100);
+                                               clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+
+                                               // A camera to see the clouds
+                                               scene::ICameraSceneNode* camera;
+                                               camera = smgr->addCameraSceneNode(0,
+                                                                       v3f(0,0,0), v3f(0, 60, 100));
+                                               camera->setFarValue(10000);
+                                       }
+
                                        if(error_message != L"")
                                        {
                                                verbosestream<<"error_message = "
@@ -1513,6 +1639,9 @@ int main(int argc, char *argv[])
                                                error_message = L"";
                                        }
 
+                                       // Time is in milliseconds, for clouds
+                                       u32 lasttime = device->getTimer()->getTime();
+
                                        infostream<<"Created main menu"<<std::endl;
 
                                        while(device->run() && kill == false)
@@ -1520,23 +1649,50 @@ int main(int argc, char *argv[])
                                                if(menu->getStatus() == true)
                                                        break;
 
-                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
-                                               driver->beginScene(true, true, video::SColor(255,128,128,128));
+                                               // Time calc for the clouds
+                                               f32 dtime; // in seconds
+                                               if (cloud_menu_background) {
+                                                       u32 time = device->getTimer()->getTime();
+                                                       if(time > lasttime)
+                                                               dtime = (time - lasttime) / 1000.0;
+                                                       else
+                                                               dtime = 0;
+                                                       lasttime = time;
+                                               }
 
-                                               drawMenuBackground(driver);
+                                               //driver->beginScene(true, true, video::SColor(255,0,0,0));
+                                               driver->beginScene(true, true, video::SColor(255,140,186,250));
+
+                                               if (cloud_menu_background) {
+                                                       // *3 otherwise the clouds would move very slowly
+                                                       clouds->step(dtime*3); 
+                                                       clouds->render();
+                                                       smgr->drawAll();
+                                                       drawMenuSplash(driver);
+                                                       drawMenuFooter(driver, true);
+                                                       drawMenuHeader(driver);
+                                               } else {
+                                                       drawMenuBackground(driver);
+                                                       drawMenuFooter(driver, false);
+                                               }
 
                                                guienv->drawAll();
-                                               
+
                                                driver->endScene();
                                                
                                                // On some computers framerate doesn't seem to be
                                                // automatically limited
-                                               sleep_ms(25);
+                                               if (!cloud_menu_background)
+                                                       sleep_ms(25);
                                        }
                                        
                                        infostream<<"Dropping main menu"<<std::endl;
 
                                        menu->drop();
+                                       if (cloud_menu_background) {
+                                               clouds->drop();
+                                               smgr->clear();
+                                       }
                                }
 
                                playername = wide_to_narrow(menudata.name);
@@ -1560,15 +1716,20 @@ int main(int argc, char *argv[])
                                g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
                                g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
 
+                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
+                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+                               g_settings->set("enable_particles", itos(menudata.enable_particles));
+
                                g_settings->set("creative_mode", itos(menudata.creative_mode));
                                g_settings->set("enable_damage", itos(menudata.enable_damage));
+                               g_settings->set("server_announce", itos(menudata.enable_public));
                                g_settings->set("name", playername);
                                g_settings->set("address", address);
                                g_settings->set("port", itos(port));
                                if(menudata.selected_world != -1)
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
-                               
+
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
@@ -1585,6 +1746,15 @@ int main(int argc, char *argv[])
                                        current_address = "";
                                        current_port = 30011;
                                }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server["name"] = menudata.servername;
+                                       server["address"] = wide_to_narrow(menudata.address);
+                                       server["port"] = wide_to_narrow(menudata.port);
+                                       server["description"] = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
                                
                                // Set world path to selected one
                                if(menudata.selected_world != -1){