Make mapgen factory setup more elegant, add mapgen_v6.h
[oweals/minetest.git] / src / main.cpp
index dcc47cd6b8cae56a75f5148bd9ed1be0040e8e4e..6f4095148569525943577df13c89374603923b4e 100644 (file)
@@ -71,6 +71,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/string.h"
 #include "subgame.h"
 #include "quicktune.h"
+#include "serverlist.h"
 
 /*
        Settings.
@@ -1349,7 +1350,13 @@ int main(int argc, char *argv[])
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
-       
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+       // Irrlicht 1.8 input colours
+       skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
+       skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+#endif
+
        /*
                GUI stuff
        */
@@ -1440,6 +1447,9 @@ int main(int argc, char *argv[])
                                menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
                                menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
                                menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+                               menudata.enable_shaders = g_settings->getS32("enable_shaders");
+                               menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
+                               menudata.enable_particles = g_settings->getBool("enable_particles");
                                driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
                                menudata.creative_mode = g_settings->getBool("creative_mode");
                                menudata.enable_damage = g_settings->getBool("enable_damage");
@@ -1560,6 +1570,10 @@ int main(int argc, char *argv[])
                                g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
                                g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
 
+                               g_settings->setS32("enable_shaders", menudata.enable_shaders);
+                               g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+                               g_settings->set("enable_particles", itos(menudata.enable_particles));
+
                                g_settings->set("creative_mode", itos(menudata.creative_mode));
                                g_settings->set("enable_damage", itos(menudata.enable_damage));
                                g_settings->set("name", playername);
@@ -1568,7 +1582,7 @@ int main(int argc, char *argv[])
                                if(menudata.selected_world != -1)
                                        g_settings->set("selected_world_path",
                                                        worldspecs[menudata.selected_world].path);
-                               
+
                                // Break out of menu-game loop to shut down cleanly
                                if(device->run() == false || kill == true)
                                        break;
@@ -1585,6 +1599,15 @@ int main(int argc, char *argv[])
                                        current_address = "";
                                        current_port = 30011;
                                }
+                               else if (address != "")
+                               {
+                                       ServerListSpec server;
+                                       server.name = menudata.servername;
+                                       server.address = wide_to_narrow(menudata.address);
+                                       server.port = wide_to_narrow(menudata.port);
+                                       server.description = menudata.serverdescription;
+                                       ServerList::insert(server);
+                               }
                                
                                // Set world path to selected one
                                if(menudata.selected_world != -1){