51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef _MSC_VER
-#ifndef SERVER // Dedicated server isn't linked with Irrlicht
- #pragma comment(lib, "Irrlicht.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
-#endif
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
-#endif
-
#include "irrlicht.h" // createDevice
#include "mainmenumanager.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "map.h"
+#include "player.h"
#include "mapsector.h"
#include "fontengine.h"
#include "gameparams.h"
#include "database.h"
+#include "config.h"
+#include "porting.h"
+#if USE_CURSES
+ #include "terminal_chat_console.h"
+#endif
#ifndef SERVER
#include "client/clientlauncher.h"
+
#endif
#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
+ #include "touchscreengui.h"
+#endif
+
+#if !defined(SERVER) && \
+ (IRRLICHT_VERSION_MAJOR == 1) && \
+ (IRRLICHT_VERSION_MINOR == 8) && \
+ (IRRLICHT_VERSION_REVISION == 2)
+ #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
#endif
#define DEBUGFILE "debug.txt"
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
-/*
- gettime.h implementation
-*/
-
-#ifdef SERVER
-
-u32 getTimeMs()
-{
- /* Use imprecise system calls directly (from porting.h) */
- return porting::getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec)
-{
- return porting::getTime(prec);
-}
-
-#endif
FileLogOutput file_log_output;
int main(int argc, char *argv[])
{
int retval;
-
debug_set_exception_handler();
g_logger.registerThread("Main");
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
+ porting::attachOrCreateConsole();
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
+ if (cmd_args.getFlag("console"))
+ porting::attachOrCreateConsole();
if (cmd_args.getFlag("version")) {
+ porting::attachOrCreateConsole();
print_version();
return 0;
}
setup_log_params(cmd_args);
porting::signal_handler_init();
+
+#ifdef __ANDROID__
+ porting::initAndroid();
+ porting::initializePathsAndroid();
+#else
porting::initializePaths();
+#endif
if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
if (!init_common(cmd_args, argc, argv))
return 1;
+ if (g_settings->getBool("enable_console"))
+ porting::attachOrCreateConsole();
+
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
GameParams game_params;
#ifdef SERVER
+ porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
#else
- game_params.is_dedicated_server = cmd_args.getFlag("server");
+ const bool isServer = cmd_args.getFlag("server");
+ if (isServer)
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = isServer;
#endif
if (!game_configure(&game_params, cmd_args))
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
- //Run dedicated server if asked to or no other option
- g_settings->set("server_dedicated",
- game_params.is_dedicated_server ? "true" : "false");
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
+ _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
_("Set password"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
+ allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+ _("Starts with the console (Windows only)"))));
#endif
}
static void print_help(const OptionList &allowed_options)
{
- dstream << _("Allowed options:") << std::endl;
+ std::cout << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
- dstream << padStringRight(os1.str(), 24);
+ std::cout << padStringRight(os1.str(), 30);
if (i->second.help != NULL)
- dstream << i->second.help;
+ std::cout << i->second.help;
- dstream << std::endl;
+ std::cout << std::endl;
}
}
static void print_version()
{
- dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
+ std::cout << PROJECT_NAME_C " " << g_version_hash
+ << " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
- dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+ std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
- dstream << "Build info: " << g_build_info << std::endl;
+ std::cout << "Build info: " << g_build_info << std::endl;
}
static void list_game_ids()
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); ++i)
- dstream << (*i) <<std::endl;
+ std::cout << (*i) <<std::endl;
}
static void list_worlds()
{
- dstream << _("Available worlds:") << std::endl;
+ std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, dstream);
+ print_worldspecs(worldspecs, std::cout);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
bool success;
#ifdef __ANDROID__
- porting::initAndroid();
-
- porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = fs::CreateDir(porting::path_user);
#endif
- infostream << "path_share = " << porting::path_share << std::endl;
- infostream << "path_user = " << porting::path_user << std::endl;
-
return success;
}
// Database migration
if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args);
+ return migrate_map_database(game_params, cmd_args);
+ else if (cmd_args.exists("migrate-players"))
+ return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
+
+ if (cmd_args.exists("terminal")) {
+#if USE_CURSES
+ bool name_ok = true;
+ std::string admin_nick = g_settings->get("name");
+
+ name_ok = name_ok && !admin_nick.empty();
+ name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
+
+ if (!name_ok) {
+ if (admin_nick.empty()) {
+ errorstream << "No name given for admin. "
+ << "Please check your minetest.conf that it "
+ << "contains a 'name = ' to your main admin account."
+ << std::endl;
+ } else {
+ errorstream << "Name for admin '"
+ << admin_nick << "' is not valid. "
+ << "Please check that it only contains allowed characters. "
+ << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
+ << std::endl;
+ }
+ return false;
+ }
+ ChatInterface iface;
+ bool &kill = *porting::signal_handler_killstatus();
- try {
- // Create server
- Server server(game_params.world_path, game_params.game_spec, false,
- bind_addr.isIPv6());
- server.start(bind_addr);
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec,
+ false, bind_addr.isIPv6(), true, &iface);
- // Run server
- bool &kill = *porting::signal_handler_killstatus();
- dedicated_server_loop(server, kill);
- } catch (const ModError &e) {
- errorstream << "ModError: " << e.what() << std::endl;
- return false;
- } catch (const ServerError &e) {
- errorstream << "ServerError: " << e.what() << std::endl;
- return false;
+ g_term_console.setup(&iface, &kill, admin_nick);
+
+ g_term_console.start();
+
+ server.start(bind_addr);
+ // Run server
+ dedicated_server_loop(server, kill);
+ } catch (const ModError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ g_term_console.stopAndWaitforThread();
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
+ }
+
+ // Tell the console to stop, and wait for it to finish,
+ // only then leave context and free iface
+ g_term_console.stop();
+ g_term_console.wait();
+
+ g_term_console.clearKillStatus();
+ } else {
+#else
+ errorstream << "Cmd arg --terminal passed, but "
+ << "compiled without ncurses. Ignoring." << std::endl;
+ } {
+#endif
+ try {
+ // Create server
+ Server server(game_params.world_path, game_params.game_spec, false,
+ bind_addr.isIPv6(), true);
+ server.start(bind_addr);
+
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
+
+ } catch (const ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ return false;
+ } catch (const ServerError &e) {
+ errorstream << "ServerError: " << e.what() << std::endl;
+ return false;
+ }
}
return true;
}
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
+
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
<< std::endl
- << " backend = {sqlite3|leveldb|redis|dummy}"
+ << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
<< std::endl;
return false;
}
+
std::string backend = world_mt.get("backend");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
<< " as the old one" << std::endl;
return false;
}
- Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+
+ MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
u32 count = 0;
for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
if (kill) return false;
- const std::string &data = old_db->loadBlock(*it);
+ std::string data;
+ old_db->loadBlock(*it, &data);
if (!data.empty()) {
new_db->saveBlock(*it, data);
} else {
return true;
}
-