51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifdef _MSC_VER
- #ifndef SERVER // Dedicated server isn't linked with Irrlicht
- #pragma comment(lib, "Irrlicht.lib")
- // This would get rid of the console window
- //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
- #endif
- #pragma comment(lib, "zlibwapi.lib")
- #pragma comment(lib, "Shell32.lib")
-#endif
-
#include "irrlicht.h" // createDevice
#include "mainmenumanager.h"
#include "gameparams.h"
#include "database.h"
#include "config.h"
+#include "porting.h"
#if USE_CURSES
#include "terminal_chat_console.h"
#endif
#ifndef SERVER
#include "client/clientlauncher.h"
+
#endif
#ifdef HAVE_TOUCHSCREENGUI
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
-/*
- gettime.h implementation
-*/
-
-#ifdef SERVER
-
-u32 getTimeMs()
-{
- /* Use imprecise system calls directly (from porting.h) */
- return porting::getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec)
-{
- return porting::getTime(prec);
-}
-
-#endif
FileLogOutput file_log_output;
int main(int argc, char *argv[])
{
int retval;
-
debug_set_exception_handler();
g_logger.registerThread("Main");
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
+ porting::attachOrCreateConsole();
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
+ if (cmd_args.getFlag("console"))
+ porting::attachOrCreateConsole();
if (cmd_args.getFlag("version")) {
+ porting::attachOrCreateConsole();
print_version();
return 0;
}
if (!init_common(cmd_args, argc, argv))
return 1;
+ if (g_settings->getBool("enable_console"))
+ porting::attachOrCreateConsole();
+
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
GameParams game_params;
#ifdef SERVER
+ porting::attachOrCreateConsole();
game_params.is_dedicated_server = true;
#else
- game_params.is_dedicated_server = cmd_args.getFlag("server");
+ const bool isServer = cmd_args.getFlag("server");
+ if (isServer)
+ porting::attachOrCreateConsole();
+ game_params.is_dedicated_server = isServer;
#endif
if (!game_configure(&game_params, cmd_args))
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
- //Run dedicated server if asked to or no other option
- g_settings->set("server_dedicated",
- game_params.is_dedicated_server ? "true" : "false");
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
+ allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
_("Set password"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
+ allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
+ _("Starts with the console (Windows only)"))));
#endif
}
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
- std::cout << padStringRight(os1.str(), 24);
+ std::cout << padStringRight(os1.str(), 30);
if (i->second.help != NULL)
std::cout << i->second.help;
// Database migration
if (cmd_args.exists("migrate"))
- return migrate_database(game_params, cmd_args);
+ return migrate_map_database(game_params, cmd_args);
+ else if (cmd_args.exists("migrate-players"))
+ return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
if (cmd_args.exists("terminal")) {
#if USE_CURSES
try {
// Create server
- Server server(game_params.world_path,
- game_params.game_spec, false, bind_addr.isIPv6(), &iface);
+ Server server(game_params.world_path, game_params.game_spec,
+ false, bind_addr.isIPv6(), true, &iface);
g_term_console.setup(&iface, &kill, admin_nick);
try {
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
- bind_addr.isIPv6());
+ bind_addr.isIPv6(), true);
server.start(bind_addr);
// Run server
return true;
}
-static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
+static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
+
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
<< std::endl
- << " backend = {sqlite3|leveldb|redis|dummy}"
+ << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
<< std::endl;
return false;
}
+
std::string backend = world_mt.get("backend");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
<< " as the old one" << std::endl;
return false;
}
- Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
+
+ MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
u32 count = 0;
for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
if (kill) return false;
- const std::string &data = old_db->loadBlock(*it);
+ std::string data;
+ old_db->loadBlock(*it, &data);
if (!data.empty()) {
new_db->saveBlock(*it, data);
} else {
return true;
}
-