LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git] / src / main.cpp
index ed9800f00b5b381babb8f2487bd36b8339b4d611..0c5f73b23ae3ef7bec7c14d90759f5d4ad54e4be 100644 (file)
@@ -1582,6 +1582,7 @@ ClientLauncher::~ClientLauncher()
                device->drop();
 }
 
+
 bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 {
        init_args(game_params, cmd_args);
@@ -1602,11 +1603,14 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                return true;
        }
 
-       if (device->getVideoDriver() == NULL) {
+       video::IVideoDriver *video_driver = device->getVideoDriver();
+       if (video_driver == NULL) {
                errorstream << "Could not initialize video driver." << std::endl;
                return false;
        }
 
+       porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
+
        /*
                This changes the minimum allowed number of vertices in a VBO.
                Default is 500.