#include "constants.h"
#include "porting.h"
#include "gettime.h"
-#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "keycode.h"
#include "profiler.h"
#include "log.h"
#include "mods.h"
-#if USE_FREETYPE
-#include "xCGUITTFont.h"
-#endif
#include "util/string.h"
#include "subgame.h"
#include "quicktune.h"
#include "serverlist.h"
+#include "httpfetch.h"
#include "guiEngine.h"
+#include "mapsector.h"
+#include "player.h"
+#include "fontengine.h"
+
+#include "database-sqlite3.h"
+#ifdef USE_LEVELDB
+#include "database-leveldb.h"
+#endif
+
+#if USE_REDIS
+#include "database-redis.h"
+#endif
+
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
/*
Settings.
These are loaded from the config file.
*/
-Settings main_settings;
+static Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;
std::ostream *dout_client_ptr = &infostream;
std::ostream *derr_client_ptr = &errorstream;
+#define DEBUGFILE "debug.txt"
+#define DEFAULT_SERVER_PORT 30000
+
+typedef std::map<std::string, ValueSpec> OptionList;
+
+struct GameParams {
+ u16 socket_port;
+ std::string world_path;
+ SubgameSpec game_spec;
+ bool is_dedicated_server;
+ int log_level;
+};
+
+/**********************************************************************
+ * Private functions
+ **********************************************************************/
+
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
+static void set_allowed_options(OptionList *allowed_options);
+
+static void print_help(const OptionList &allowed_options);
+static void print_allowed_options(const OptionList &allowed_options);
+static void print_version();
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os);
+static void print_modified_quicktune_values();
+
+static void list_game_ids();
+static void list_worlds();
+static void setup_log_params(const Settings &cmd_args);
+static bool create_userdata_path();
+static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[]);
+static void startup_message();
+static bool read_config_file(const Settings &cmd_args);
+static void init_debug_streams(int *log_level, const Settings &cmd_args);
+
+static bool game_configure(GameParams *game_params, const Settings &cmd_args);
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
+
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
+static bool auto_select_world(GameParams *game_params);
+static std::string get_clean_world_path(const std::string &path);
+
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
+static bool determine_subgame(GameParams *game_params);
+
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
+ Server *server);
+
+#ifndef SERVER
+static bool print_video_modes();
+static void speed_tests();
+#endif
+
+/**********************************************************************/
+
#ifndef SERVER
/*
Random stuff
u32 getTime(TimePrecision prec)
{
if (prec == PRECISION_MILLI) {
- if(m_device == NULL)
+ if (m_device == NULL)
return 0;
return m_device->getTimer()->getRealTime();
} else {
u32 getTimeMs()
{
- if(g_timegetter == NULL)
+ if (g_timegetter == NULL)
return 0;
return g_timegetter->getTime(PRECISION_MILLI);
}
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
- std::cerr<<line<<std::endl;
+ std::cerr << line << std::endl;
}
} main_stderr_log_out;
/* line: Full line with timestamp, level and thread */
void printLog(const std::string &line)
{
- dstream_no_stderr<<line<<std::endl;
+ dstream_no_stderr << line << std::endl;
}
} main_dstream_no_stderr_log_out;
/*
React to nothing here if a menu is active
*/
- if(noMenuActive() == false)
- {
+ if (noMenuActive() == false) {
+#ifdef HAVE_TOUCHSCREENGUI
+ if (m_touchscreengui != 0) {
+ m_touchscreengui->Toggle(false);
+ }
+#endif
return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
- if(event.EventType == irr::EET_KEY_INPUT_EVENT)
- {
- if(event.KeyInput.PressedDown) {
+ if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
+ if (event.KeyInput.PressedDown) {
keyIsDown.set(event.KeyInput);
keyWasDown.set(event.KeyInput);
} else {
}
}
- if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
- {
- if(noMenuActive() == false)
- {
+#ifdef HAVE_TOUCHSCREENGUI
+ // case of touchscreengui we have to handle different events
+ if ((m_touchscreengui != 0) &&
+ (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) {
+ m_touchscreengui->translateEvent(event);
+ return true;
+ }
+#endif
+ // handle mouse events
+ if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+ if (noMenuActive() == false) {
left_active = false;
middle_active = false;
right_active = false;
- }
- else
- {
+ } else {
left_active = event.MouseInput.isLeftPressed();
middle_active = event.MouseInput.isMiddlePressed();
right_active = event.MouseInput.isRightPressed();
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- {
+ if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
leftclicked = true;
}
- if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- {
+ if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
rightclicked = true;
}
- if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- {
+ if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
leftreleased = true;
}
- if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- {
+ if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
rightreleased = true;
}
- if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
- {
+ if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
mouse_wheel += event.MouseInput.Wheel;
}
}
}
-
+ if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
+ dstream << std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)
+ << std::endl;
+ return true;
+ }
+ /* always return false in order to continue processing events */
return false;
}
{
return keyIsDown[keyCode];
}
-
+
// Checks whether a key was down and resets the state
bool WasKeyDown(const KeyPress &keyCode)
{
MyEventReceiver()
{
clearInput();
+#ifdef HAVE_TOUCHSCREENGUI
+ m_touchscreengui = NULL;
+#endif
}
bool leftclicked;
s32 mouse_wheel;
+#ifdef HAVE_TOUCHSCREENGUI
+ TouchScreenGUI* m_touchscreengui;
+#endif
+
private:
- IrrlichtDevice *m_device;
-
// The current state of keys
KeyList keyIsDown;
// Whether a key has been pressed or not
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
m_device(device),
- m_receiver(receiver)
+ m_receiver(receiver),
+ m_mousepos(0,0)
{
}
virtual bool isKeyDown(const KeyPress &keyCode)
}
virtual v2s32 getMousePos()
{
- return m_device->getCursorControl()->getPosition();
+ if (m_device->getCursorControl()) {
+ return m_device->getCursorControl()->getPosition();
+ }
+ else {
+ return m_mousepos;
+ }
}
virtual void setMousePos(s32 x, s32 y)
{
- m_device->getCursorControl()->setPosition(x, y);
+ if (m_device->getCursorControl()) {
+ m_device->getCursorControl()->setPosition(x, y);
+ }
+ else {
+ m_mousepos = v2s32(x,y);
+ }
}
virtual bool getLeftState()
{
return m_receiver->right_active;
}
-
+
virtual bool getLeftClicked()
{
return m_receiver->leftclicked;
m_receiver->clearInput();
}
private:
- IrrlichtDevice *m_device;
+ IrrlichtDevice *m_device;
MyEventReceiver *m_receiver;
+ v2s32 m_mousepos;
};
class RandomInputHandler : public InputHandler
}
virtual void setMousePos(s32 x, s32 y)
{
- mousepos = v2s32(x,y);
+ mousepos = v2s32(x, y);
}
virtual bool getLeftState()
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 40);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 20);
- mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 30);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
- if(leftdown)
+ if (leftdown)
leftclicked = true;
- if(!leftdown)
+ if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
- if(counter1 < 0.0)
- {
- counter1 = 0.1*Rand(1, 15);
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
- if(rightdown)
+ if (rightdown)
rightclicked = true;
- if(!rightdown)
+ if (!rightdown)
rightreleased = true;
}
}
bool rightreleased;
};
+
+class ClientLauncher
+{
+public:
+ ClientLauncher() :
+ list_video_modes(false),
+ skip_main_menu(false),
+ use_freetype(false),
+ random_input(false),
+ address(""),
+ playername(""),
+ password(""),
+ device(NULL),
+ input(NULL),
+ receiver(NULL),
+ skin(NULL),
+ font(NULL),
+ simple_singleplayer_mode(false),
+ current_playername("inv£lid"),
+ current_password(""),
+ current_address("does-not-exist"),
+ current_port(0)
+ {}
+
+ ~ClientLauncher();
+
+ bool run(GameParams &game_params, const Settings &cmd_args);
+
+protected:
+ void init_args(GameParams &game_params, const Settings &cmd_args);
+ bool init_engine(int log_level);
+
+ bool launch_game(std::wstring *error_message, GameParams &game_params,
+ const Settings &cmd_args);
+
+ void main_menu(MainMenuData *menudata);
+ bool create_engine_device(int log_level);
+
+ bool list_video_modes;
+ bool skip_main_menu;
+ bool use_freetype;
+ bool random_input;
+ std::string address;
+ std::string playername;
+ std::string password;
+ IrrlichtDevice *device;
+ InputHandler *input;
+ MyEventReceiver *receiver;
+ gui::IGUISkin *skin;
+ gui::IGUIFont *font;
+ scene::ISceneManager *smgr;
+ SubgameSpec gamespec;
+ WorldSpec worldspec;
+ bool simple_singleplayer_mode;
+
+ // These are set up based on the menu and other things
+ // TODO: Are these required since there's already playername, password, etc
+ std::string current_playername;
+ std::string current_password;
+ std::string current_address;
+ int current_port;
+};
+
#endif // !SERVER
-// These are defined global so that they're not optimized too much.
-// Can't change them to volatile.
-s16 temp16;
-f32 tempf;
-v3f tempv3f1;
-v3f tempv3f2;
-std::string tempstring;
-std::string tempstring2;
+static OptionList allowed_options;
-void SpeedTests()
+int main(int argc, char *argv[])
{
- {
- infostream<<"The following test should take around 20ms."<<std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for(u32 j=0; j<jj; j++)
- {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for(u32 i=0; i<ii; i++){
- tempstring2 += "asd";
- }
- for(u32 i=0; i<ii+1; i++){
- tempstring += "asd";
- if(tempstring == tempstring2)
- break;
- }
- }
- }
-
- infostream<<"All of the following tests should take around 100ms each."
- <<std::endl;
+ int retval;
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for(u32 i=0; i<4000000; i++){
- temp16 += tempf;
- tempf += 0.001;
- }
+ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
+ log_add_output_all_levs(&main_dstream_no_stderr_log_out);
+
+ log_register_thread("main");
+
+ Settings cmd_args;
+ bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
+ if (!cmd_args_ok
+ || cmd_args.getFlag("help")
+ || cmd_args.exists("nonopt1")) {
+ print_help(allowed_options);
+ return cmd_args_ok ? 0 : 1;
}
-
- {
- TimeTaker timer("Testing floating-point vector speed");
- tempv3f1 = v3f(1,2,3);
- tempv3f2 = v3f(4,5,6);
- for(u32 i=0; i<10000000; i++){
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7,8,9);
- }
+ if (cmd_args.getFlag("version")) {
+ print_version();
+ return 0;
}
- {
- TimeTaker timer("Testing std::map speed");
-
- std::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii=300;
- for(s16 y=0; y<ii; y++){
- for(s16 x=0; x<ii; x++){
- map1[v2s16(x,y)] = tempf;
- tempf += 1;
- }
- }
- for(s16 y=ii-1; y>=0; y--){
- for(s16 x=0; x<ii; x++){
- tempf = map1[v2s16(x,y)];
- }
- }
+ setup_log_params(cmd_args);
+
+ porting::signal_handler_init();
+ porting::initializePaths();
+
+ if (!create_userdata_path()) {
+ errorstream << "Cannot create user data directory" << std::endl;
+ return 1;
}
- {
- infostream<<"Around 5000/ms should do well here."<<std::endl;
- TimeTaker timer("Testing mutex speed");
-
- JMutex m;
- m.Init();
- u32 n = 0;
- u32 i = 0;
- do{
- n += 10000;
- for(; i<n; i++){
- m.Lock();
- m.Unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTimerTime() < 10);
+ // Initialize debug stacks
+ debug_stacks_init();
+ DSTACK(__FUNCTION_NAME);
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream<<"Done. "<<dtime<<"ms, "
- <<per_ms<<"/ms"<<std::endl;
+ // Debug handler
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ // List gameids if requested
+ if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
+ list_game_ids();
+ return 0;
}
-}
-static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
- std::ostream &os)
-{
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- std::string path = worldspecs[i].path;
- if(name.find(" ") != std::string::npos)
- name = std::string("'") + name + "'";
- path = std::string("'") + path + "'";
- name = padStringRight(name, 14);
- os<<" "<<name<<" "<<path<<std::endl;
+ // List worlds if requested
+ if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
+ list_worlds();
+ return 0;
+ }
+
+ GameParams game_params;
+ if (!init_common(&game_params.log_level, cmd_args, argc, argv))
+ return 1;
+
+#ifndef __ANDROID__
+ // Run unit tests
+ if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
+ || cmd_args.getFlag("enable-unittests") == true) {
+ run_tests();
}
+#endif
+
+#ifdef SERVER
+ game_params.is_dedicated_server = true;
+#else
+ game_params.is_dedicated_server = cmd_args.getFlag("server");
+#endif
+
+ if (!game_configure(&game_params, cmd_args))
+ return 1;
+
+ assert(game_params.world_path != "");
+
+ infostream << "Using commanded world path ["
+ << game_params.world_path << "]" << std::endl;
+
+ //Run dedicated server if asked to or no other option
+ g_settings->set("server_dedicated",
+ game_params.is_dedicated_server ? "true" : "false");
+
+ if (game_params.is_dedicated_server)
+ return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
+
+#ifndef SERVER
+ ClientLauncher launcher;
+ retval = launcher.run(game_params, cmd_args) ? 0 : 1;
+#else
+ retval = 0;
+#endif
+
+ // Update configuration file
+ if (g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
+
+ print_modified_quicktune_values();
+
+ // Stop httpfetch thread (if started)
+ httpfetch_cleanup();
+
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
+
+ return retval;
}
-int main(int argc, char *argv[])
-{
- int retval = 0;
- /*
- Initialization
- */
+/*****************************************************************************
+ * Startup / Init
+ *****************************************************************************/
- log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
- log_add_output_all_levs(&main_dstream_no_stderr_log_out);
- log_register_thread("main");
+static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
+{
+ set_allowed_options(&allowed_options);
- // This enables internatonal characters input
- if( setlocale(LC_ALL, "") == NULL )
- {
- fprintf( stderr, "%s: warning: could not set default locale\n", argv[0] );
- }
+ return cmd_args->parseCommandLine(argc, argv, allowed_options);
+}
- // Set locale. This is for forcing '.' as the decimal point.
- try {
- std::locale::global(std::locale(std::locale(""), "C", std::locale::numeric));
- setlocale(LC_NUMERIC, "C");
- } catch (const std::exception& ex) {
- errorstream<<"Could not set numeric locale to C"<<std::endl;
- }
- /*
- Parse command line
- */
-
- // List all allowed options
- std::map<std::string, ValueSpec> allowed_options;
- allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
+static void set_allowed_options(OptionList *allowed_options)
+{
+ allowed_options->clear();
+
+ allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
- allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
+ _("Show version information"))));
+ allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
- allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
- allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests"))));
- allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests"))));
- allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
- allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
- allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
- allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
+ _("Print to console errors only"))));
+ allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
- allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
- allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
- allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
- allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
+ allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
+ _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
- allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
- allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
- allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
- allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
- allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
- allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
- allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
+ allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
- allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
+ allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
- Settings cmd_args;
-
- bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
+}
- if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
- {
- dstream<<_("Allowed options:")<<std::endl;
- for(std::map<std::string, ValueSpec>::iterator
- i = allowed_options.begin();
- i != allowed_options.end(); ++i)
- {
- std::ostringstream os1(std::ios::binary);
- os1<<" --"<<i->first;
- if(i->second.type == VALUETYPE_FLAG)
- {}
- else
- os1<<_(" <value>");
- dstream<<padStringRight(os1.str(), 24);
-
- if(i->second.help != NULL)
- dstream<<i->second.help;
- dstream<<std::endl;
+static void print_help(const OptionList &allowed_options)
+{
+ dstream << _("Allowed options:") << std::endl;
+ print_allowed_options(allowed_options);
+}
+
+static void print_allowed_options(const OptionList &allowed_options)
+{
+ for (OptionList::const_iterator i = allowed_options.begin();
+ i != allowed_options.end(); ++i) {
+ std::ostringstream os1(std::ios::binary);
+ os1 << " --" << i->first;
+ if (i->second.type != VALUETYPE_FLAG)
+ os1 << _(" <value>");
+
+ dstream << padStringRight(os1.str(), 24);
+
+ if (i->second.help != NULL)
+ dstream << i->second.help;
+
+ dstream << std::endl;
+ }
+}
+
+static void print_version()
+{
+#ifdef SERVER
+ dstream << "minetestserver " << minetest_version_hash << std::endl;
+#else
+ dstream << "Minetest " << minetest_version_hash << std::endl;
+ dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+#endif
+ dstream << "Build info: " << minetest_build_info << std::endl;
+}
+
+static void list_game_ids()
+{
+ std::set<std::string> gameids = getAvailableGameIds();
+ for (std::set<std::string>::const_iterator i = gameids.begin();
+ i != gameids.end(); i++)
+ dstream << (*i) <<std::endl;
+}
+
+static void list_worlds()
+{
+ dstream << _("Available worlds:") << std::endl;
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ print_worldspecs(worldspecs, dstream);
+}
+
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os)
+{
+ for (size_t i = 0; i < worldspecs.size(); i++) {
+ std::string name = worldspecs[i].name;
+ std::string path = worldspecs[i].path;
+ if (name.find(" ") != std::string::npos)
+ name = std::string("'") + name + "'";
+ path = std::string("'") + path + "'";
+ name = padStringRight(name, 14);
+ os << " " << name << " " << path << std::endl;
+ }
+}
+
+static void print_modified_quicktune_values()
+{
+ bool header_printed = false;
+ std::vector<std::string> names = getQuicktuneNames();
+
+ for (u32 i = 0; i < names.size(); i++) {
+ QuicktuneValue val = getQuicktuneValue(names[i]);
+ if (!val.modified)
+ continue;
+ if (!header_printed) {
+ dstream << "Modified quicktune values:" << std::endl;
+ header_printed = true;
}
+ dstream << names[i] << " = " << val.getString() << std::endl;
+ }
+}
- return cmd_args.getFlag("help") ? 0 : 1;
+static void setup_log_params(const Settings &cmd_args)
+{
+ // Quiet mode, print errors only
+ if (cmd_args.getFlag("quiet")) {
+ log_remove_output(&main_stderr_log_out);
+ log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR);
}
-
- /*
- Low-level initialization
- */
-
+
// If trace is enabled, enable logging of certain things
- if(cmd_args.getFlag("trace")){
- dstream<<_("Enabling trace level debug output")<<std::endl;
+ if (cmd_args.getFlag("trace")) {
+ dstream << _("Enabling trace level debug output") << std::endl;
log_trace_level_enabled = true;
dout_con_ptr = &verbosestream; // this is somewhat old crap
socket_enable_debug_output = true; // socket doesn't use log.h
}
+
// In certain cases, output info level on stderr
- if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
+ if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
log_add_output(&main_stderr_log_out, LMT_INFO);
+
// In certain cases, output verbose level on stderr
- if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
+ if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
+}
- porting::signal_handler_init();
- bool &kill = *porting::signal_handler_killstatus();
-
- porting::initializePaths();
-
- // Create user data directory
- fs::CreateDir(porting::path_user);
-
- init_gettext((porting::path_share + DIR_DELIM + "locale").c_str());
-
- infostream<<"path_share = "<<porting::path_share<<std::endl;
- infostream<<"path_user = "<<porting::path_user<<std::endl;
+static bool create_userdata_path()
+{
+ bool success;
- // Initialize debug stacks
- debug_stacks_init();
- DSTACK(__FUNCTION_NAME);
+#ifdef __ANDROID__
+ porting::initAndroid();
- // Debug handler
- BEGIN_DEBUG_EXCEPTION_HANDLER
-
- // List gameids if requested
- if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
- {
- std::set<std::string> gameids = getAvailableGameIds();
- for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
- dstream<<(*i)<<std::endl;
- return 0;
- }
-
- // List worlds if requested
- if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
- dstream<<_("Available worlds:")<<std::endl;
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, dstream);
- return 0;
+ porting::setExternalStorageDir(porting::jnienv);
+ if (!fs::PathExists(porting::path_user)) {
+ success = fs::CreateDir(porting::path_user);
+ } else {
+ success = true;
}
+ porting::copyAssets();
+#else
+ // Create user data directory
+ success = fs::CreateDir(porting::path_user);
+#endif
- // Print startup message
- infostream<<PROJECT_NAME<<
- " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ
- <<", "<<BUILD_INFO
- <<std::endl;
-
- /*
- Basic initialization
- */
+ infostream << "path_share = " << porting::path_share << std::endl;
+ infostream << "path_user = " << porting::path_user << std::endl;
- // Initialize default settings
+ return success;
+}
+
+static bool init_common(int *log_level, const Settings &cmd_args, int argc, char *argv[])
+{
+ startup_message();
set_default_settings(g_settings);
-
+
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
-
- /*
- Read config file
- */
-
+
+ if (!read_config_file(cmd_args))
+ return false;
+
+ init_debug_streams(log_level, cmd_args);
+
+ // Initialize random seed
+ srand(time(0));
+ mysrand(time(0));
+
+ // Initialize HTTP fetcher
+ httpfetch_init(g_settings->getS32("curl_parallel_limit"));
+
+#ifdef _MSC_VER
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+ g_settings->get("language"), argc, argv);
+#else
+ init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),
+ g_settings->get("language"));
+#endif
+
+ return true;
+}
+
+static void startup_message()
+{
+ infostream << PROJECT_NAME << " " << _("with")
+ << " SER_FMT_VER_HIGHEST_READ="
+ << (int)SER_FMT_VER_HIGHEST_READ << ", "
+ << minetest_build_info << std::endl;
+}
+
+static bool read_config_file(const Settings &cmd_args)
+{
// Path of configuration file in use
- g_settings_path = "";
-
- if(cmd_args.exists("config"))
- {
+ assert(g_settings_path == ""); // Sanity check
+
+ if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
- if(r == false)
- {
- errorstream<<"Could not read configuration from \""
- <<cmd_args.get("config")<<"\""<<std::endl;
- return 1;
+ if (!r) {
+ errorstream << "Could not read configuration from \""
+ << cmd_args.get("config") << "\"" << std::endl;
+ return false;
}
g_settings_path = cmd_args.get("config");
- }
- else
- {
+ } else {
std::vector<std::string> filenames;
- filenames.push_back(porting::path_user +
- DIR_DELIM + "minetest.conf");
+ filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
+
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
- for(u32 i=0; i<filenames.size(); i++)
- {
+ for (size_t i = 0; i < filenames.size(); i++) {
bool r = g_settings->readConfigFile(filenames[i].c_str());
- if(r)
- {
+ if (r) {
g_settings_path = filenames[i];
break;
}
}
-
+
// If no path found, use the first one (menu creates the file)
- if(g_settings_path == "")
+ if (g_settings_path == "")
g_settings_path = filenames[0];
}
-
- // Initialize debug streams
-#define DEBUGFILE "debug.txt"
+
+ return true;
+}
+
+static void init_debug_streams(int *log_level, const Settings &cmd_args)
+{
#if RUN_IN_PLACE
std::string logfile = DEBUGFILE;
#else
- std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
+ std::string logfile = porting::path_user + DIR_DELIM + DEBUGFILE;
#endif
- if(cmd_args.exists("logfile"))
+ if (cmd_args.exists("logfile"))
logfile = cmd_args.get("logfile");
-
+
log_remove_output(&main_dstream_no_stderr_log_out);
- int loglevel = g_settings->getS32("debug_log_level");
+ *log_level = g_settings->getS32("debug_log_level");
- if (loglevel == 0) //no logging
+ if (*log_level == 0) //no logging
logfile = "";
- else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES)
- log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1));
+ if (*log_level < 0) {
+ dstream << "WARNING: Supplied debug_log_level < 0; Using 0" << std::endl;
+ *log_level = 0;
+ } else if (*log_level > LMT_NUM_VALUES) {
+ dstream << "WARNING: Supplied debug_log_level > " << LMT_NUM_VALUES
+ << "; Using " << LMT_NUM_VALUES << std::endl;
+ *log_level = LMT_NUM_VALUES;
+ }
- if(logfile != "")
- debugstreams_init(false, logfile.c_str());
- else
- debugstreams_init(false, NULL);
-
- infostream<<"logfile = "<<logfile<<std::endl;
+ log_add_output_maxlev(&main_dstream_no_stderr_log_out,
+ (LogMessageLevel)(*log_level - 1));
- // Initialize random seed
- srand(time(0));
- mysrand(time(0));
+ debugstreams_init(false, logfile == "" ? NULL : logfile.c_str());
- /*
- Run unit tests
- */
+ infostream << "logfile = " << logfile << std::endl;
- if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
- || cmd_args.getFlag("enable-unittests") == true)
- {
- run_tests();
+ atexit(debugstreams_deinit);
+}
+
+static bool game_configure(GameParams *game_params, const Settings &cmd_args)
+{
+ game_configure_port(game_params, cmd_args);
+
+ if (!game_configure_world(game_params, cmd_args)) {
+ errorstream << "No world path specified or found." << std::endl;
+ return false;
}
-
- /*
- Game parameters
- */
- // Port
- u16 port = 30000;
- if(cmd_args.exists("port"))
- port = cmd_args.getU16("port");
- else if(g_settings->exists("port"))
- port = g_settings->getU16("port");
- if(port == 0)
- port = 30000;
-
- // World directory
+ game_configure_subgame(game_params, cmd_args);
+
+ return true;
+}
+
+static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
+{
+ if (cmd_args.exists("port"))
+ game_params->socket_port = cmd_args.getU16("port");
+ else
+ game_params->socket_port = g_settings->getU16("port");
+
+ if (game_params->socket_port == 0)
+ game_params->socket_port = DEFAULT_SERVER_PORT;
+}
+
+static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
+{
+ if (get_world_from_cmdline(game_params, cmd_args))
+ return true;
+ if (get_world_from_config(game_params, cmd_args))
+ return true;
+
+ return auto_select_world(game_params);
+}
+
+static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
std::string commanded_world = "";
- if(cmd_args.exists("world"))
- commanded_world = cmd_args.get("world");
- else if(cmd_args.exists("map-dir"))
- commanded_world = cmd_args.get("map-dir");
- else if(cmd_args.exists("nonopt0")) // First nameless argument
- commanded_world = cmd_args.get("nonopt0");
- else if(g_settings->exists("map-dir"))
- commanded_world = g_settings->get("map-dir");
-
+
// World name
std::string commanded_worldname = "";
- if(cmd_args.exists("worldname"))
+ if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
-
- // Strip world.mt from commanded_world
- {
- std::string worldmt = "world.mt";
- if(commanded_world.size() > worldmt.size() &&
- commanded_world.substr(commanded_world.size()-worldmt.size())
- == worldmt){
- dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
- commanded_world = commanded_world.substr(
- 0, commanded_world.size()-worldmt.size());
- }
- }
-
+
// If a world name was specified, convert it to a path
- if(commanded_worldname != ""){
+ if (commanded_worldname != "") {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
- for(u32 i=0; i<worldspecs.size(); i++){
+ for (u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
- if(name == commanded_worldname){
- if(commanded_world != ""){
- dstream<<_("--worldname takes precedence over previously "
- "selected world.")<<std::endl;
- }
+ if (name == commanded_worldname) {
+ dstream << _("Using world specified by --worldname on the "
+ "command line") << std::endl;
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
- if(!found){
- dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
- "available. Available worlds:")<<std::endl;
+ if (!found) {
+ dstream << _("World") << " '" << commanded_worldname
+ << _("' not available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
- return 1;
+ return false;
}
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return commanded_world != "";
}
- // Gamespec
+ if (cmd_args.exists("world"))
+ commanded_world = cmd_args.get("world");
+ else if (cmd_args.exists("map-dir"))
+ commanded_world = cmd_args.get("map-dir");
+ else if (cmd_args.exists("nonopt0")) // First nameless argument
+ commanded_world = cmd_args.get("nonopt0");
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+ return commanded_world != "";
+}
+
+static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
+{
+ // World directory
+ std::string commanded_world = "";
+
+ if (g_settings->exists("map-dir"))
+ commanded_world = g_settings->get("map-dir");
+
+ game_params->world_path = get_clean_world_path(commanded_world);
+
+ return commanded_world != "";
+}
+
+static bool auto_select_world(GameParams *game_params)
+{
+ // No world was specified; try to select it automatically
+ // Get information about available worlds
+
+ verbosestream << _("Determining world path") << std::endl;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ std::string world_path;
+
+ // If there is only a single world, use it
+ if (worldspecs.size() == 1) {
+ world_path = worldspecs[0].path;
+ dstream <<_("Automatically selecting world at") << " ["
+ << world_path << "]" << std::endl;
+ // If there are multiple worlds, list them
+ } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
+ dstream << _("Multiple worlds are available.") << std::endl;
+ dstream << _("Please select one using --worldname <name>"
+ " or --world <path>") << std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return false;
+ // If there are no worlds, automatically create a new one
+ } else {
+ // This is the ultimate default world path
+ world_path = porting::path_user + DIR_DELIM + "worlds" +
+ DIR_DELIM + "world";
+ infostream << "Creating default world at ["
+ << world_path << "]" << std::endl;
+ }
+
+ assert(world_path != "");
+ game_params->world_path = world_path;
+ return true;
+}
+
+static std::string get_clean_world_path(const std::string &path)
+{
+ const std::string worldmt = "world.mt";
+ std::string clean_path;
+
+ if (path.size() > worldmt.size()
+ && path.substr(path.size() - worldmt.size()) == worldmt) {
+ dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
+ clean_path = path.substr(0, path.size() - worldmt.size());
+ } else {
+ clean_path = path;
+ }
+ return path;
+}
+
+
+static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
+{
+ bool success;
+
+ success = get_game_from_cmdline(game_params, cmd_args);
+ if (!success)
+ success = determine_subgame(game_params);
+
+ return success;
+}
+
+static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
+{
SubgameSpec commanded_gamespec;
- if(cmd_args.exists("gameid")){
+
+ if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
- if(!commanded_gamespec.isValid()){
- errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
- return 1;
+ if (!commanded_gamespec.isValid()) {
+ errorstream << "Game \"" << gameid << "\" not found" << std::endl;
+ return false;
}
+ dstream << _("Using game specified by --gameid on the command line")
+ << std::endl;
+ game_params->game_spec = commanded_gamespec;
+ return true;
}
- /*
- Run dedicated server if asked to or no other option
- */
-#ifdef SERVER
- bool run_dedicated_server = true;
-#else
- bool run_dedicated_server = cmd_args.getFlag("server");
-#endif
- g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false");
- if(run_dedicated_server)
- {
- DSTACK("Dedicated server branch");
- // Create time getter if built with Irrlicht
-#ifndef SERVER
- g_timegetter = new SimpleTimeGetter();
-#endif
+ return false;
+}
- // World directory
- std::string world_path;
- verbosestream<<_("Determining world path")<<std::endl;
- bool is_legacy_world = false;
- // If a world was commanded, use it
- if(commanded_world != ""){
- world_path = commanded_world;
- infostream<<"Using commanded world path ["<<world_path<<"]"
- <<std::endl;
- }
- // No world was specified; try to select it automatically
- else
- {
- // Get information about available worlds
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- // If a world name was specified, select it
- if(commanded_worldname != ""){
- world_path = "";
- for(u32 i=0; i<worldspecs.size(); i++){
- std::string name = worldspecs[i].name;
- if(name == commanded_worldname){
- world_path = worldspecs[i].path;
- break;
- }
- }
- if(world_path == ""){
- dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
- "available. Available worlds:")<<std::endl;
- print_worldspecs(worldspecs, dstream);
- return 1;
- }
+static bool determine_subgame(GameParams *game_params)
+{
+ SubgameSpec gamespec;
+
+ assert(game_params->world_path != ""); // pre-condition
+
+ verbosestream << _("Determining gameid/gamespec") << std::endl;
+ // If world doesn't exist
+ if (game_params->world_path != ""
+ && !getWorldExists(game_params->world_path)) {
+ // Try to take gamespec from command line
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
+ } else { // Otherwise we will be using "minetest"
+ gamespec = findSubgame(g_settings->get("default_game"));
+ infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame specified in default_game ["
+ << g_settings->get("default_game")
+ << "] is invalid." << std::endl;
+ return false;
}
- // If there is only a single world, use it
- if(worldspecs.size() == 1){
- world_path = worldspecs[0].path;
- dstream<<_("Automatically selecting world at")<<" ["
- <<world_path<<"]"<<std::endl;
- // If there are multiple worlds, list them
- } else if(worldspecs.size() > 1){
- dstream<<_("Multiple worlds are available.")<<std::endl;
- dstream<<_("Please select one using --worldname <name>"
- " or --world <path>")<<std::endl;
- print_worldspecs(worldspecs, dstream);
- return 1;
- // If there are no worlds, automatically create a new one
- } else {
- // This is the ultimate default world path
- world_path = porting::path_user + DIR_DELIM + "worlds" +
- DIR_DELIM + "world";
- infostream<<"Creating default world at ["
- <<world_path<<"]"<<std::endl;
+ }
+ } else { // World exists
+ std::string world_gameid = getWorldGameId(game_params->world_path, false);
+ // If commanded to use a gameid, do so
+ if (game_params->game_spec.isValid()) {
+ gamespec = game_params->game_spec;
+ if (game_params->game_spec.id != world_gameid) {
+ errorstream << "WARNING: Using commanded gameid ["
+ << gamespec.id << "]" << " instead of world gameid ["
+ << world_gameid << "]" << std::endl;
}
+ } else {
+ // If world contains an embedded game, use it;
+ // Otherwise find world from local system.
+ gamespec = findWorldSubgame(game_params->world_path);
+ infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
+ }
- if(world_path == ""){
- errorstream<<"No world path specified or found."<<std::endl;
- return 1;
- }
- verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
+ if (!gamespec.isValid()) {
+ errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ << std::endl;
+ return false;
+ }
- // We need a gamespec.
- SubgameSpec gamespec;
- verbosestream<<_("Determining gameid/gamespec")<<std::endl;
- // If world doesn't exist
- if(!getWorldExists(world_path))
- {
- // Try to take gamespec from command line
- if(commanded_gamespec.isValid()){
- gamespec = commanded_gamespec;
- infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- // Otherwise we will be using "minetest"
- else{
- gamespec = findSubgame(g_settings->get("default_game"));
- infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- }
- // World exists
- else
- {
- std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
- // If commanded to use a gameid, do so
- if(commanded_gamespec.isValid()){
- gamespec = commanded_gamespec;
- if(commanded_gamespec.id != world_gameid){
- errorstream<<"WARNING: Using commanded gameid ["
- <<gamespec.id<<"]"<<" instead of world gameid ["
- <<world_gameid<<"]"<<std::endl;
- }
- } else{
- // If world contains an embedded game, use it;
- // Otherwise find world from local system.
- gamespec = findWorldSubgame(world_path);
- infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
- }
- }
- if(!gamespec.isValid()){
- errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
- <<std::endl;
- return 1;
- }
- verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
+ game_params->game_spec = gamespec;
+ return true;
+}
- // Create server
- Server server(world_path, gamespec, false);
- server.start(port);
-
- // Run server
- dedicated_server_loop(server, kill);
- return 0;
- }
+/*****************************************************************************
+ * Dedicated server
+ *****************************************************************************/
+static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
+{
+ DSTACK("Dedicated server branch");
-#ifndef SERVER // Exclude from dedicated server build
+ verbosestream << _("Using world path") << " ["
+ << game_params.world_path << "]" << std::endl;
+ verbosestream << _("Using gameid") << " ["
+ << game_params.game_spec.id << "]" << std::endl;
- /*
- More parameters
- */
-
- std::string address = g_settings->get("address");
- if(commanded_world != "")
- address = "";
- else if(cmd_args.exists("address"))
- address = cmd_args.get("address");
-
- std::string playername = g_settings->get("name");
- if(cmd_args.exists("name"))
- playername = cmd_args.get("name");
-
- bool skip_main_menu = cmd_args.getFlag("go");
+ // Bind address
+ std::string bind_str = g_settings->get("bind_address");
+ Address bind_addr(0, 0, 0, 0, game_params.socket_port);
- /*
- Device initialization
- */
+ if (g_settings->getBool("ipv6_server")) {
+ bind_addr.setAddress((IPv6AddressBytes*) NULL);
+ }
+ try {
+ bind_addr.Resolve(bind_str.c_str());
+ } catch (ResolveError &e) {
+ infostream << "Resolving bind address \"" << bind_str
+ << "\" failed: " << e.what()
+ << " -- Listening on all addresses." << std::endl;
+ }
+ if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+ errorstream << "Unable to listen on "
+ << bind_addr.serializeString()
+ << L" because IPv6 is disabled" << std::endl;
+ return false;
+ }
- // Resolution selection
-
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
+ // Create server
+ Server server(game_params.world_path,
+ game_params.game_spec, false, bind_addr.isIPv6());
- // bpp, fsaa, vsync
+ // Database migration
+ if (cmd_args.exists("migrate"))
+ return migrate_database(game_params, cmd_args, &server);
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
+ server.start(bind_addr);
- // Determine driver
+ // Run server
+ bool &kill = *porting::signal_handler_killstatus();
+ dedicated_server_loop(server, kill);
- video::E_DRIVER_TYPE driverType;
-
- std::string driverstring = g_settings->get("video_driver");
+ return true;
+}
- if(driverstring == "null")
- driverType = video::EDT_NULL;
- else if(driverstring == "software")
- driverType = video::EDT_SOFTWARE;
- else if(driverstring == "burningsvideo")
- driverType = video::EDT_BURNINGSVIDEO;
- else if(driverstring == "direct3d8")
- driverType = video::EDT_DIRECT3D8;
- else if(driverstring == "direct3d9")
- driverType = video::EDT_DIRECT3D9;
- else if(driverstring == "opengl")
- driverType = video::EDT_OPENGL;
-#ifdef _IRR_COMPILE_WITH_OGLES1_
- else if(driverstring == "ogles1")
- driverType = video::EDT_OGLES1;
-#endif
-#ifdef _IRR_COMPILE_WITH_OGLES2_
- else if(driverstring == "ogles2")
- driverType = video::EDT_OGLES2;
-#endif
- else
- {
- errorstream<<"WARNING: Invalid video_driver specified; defaulting "
- "to opengl"<<std::endl;
- driverType = video::EDT_OPENGL;
+static bool migrate_database(const GameParams &game_params, const Settings &cmd_args,
+ Server *server)
+{
+ Settings world_mt;
+ bool success = world_mt.readConfigFile((game_params.world_path
+ + DIR_DELIM + "world.mt").c_str());
+ if (!success) {
+ errorstream << "Cannot read world.mt" << std::endl;
+ return false;
}
- /*
- List video modes if requested
- */
+ if (!world_mt.exists("backend")) {
+ errorstream << "Please specify your current backend in world.mt file:"
+ << std::endl << " backend = {sqlite3|leveldb|redis|dummy}"
+ << std::endl;
+ return false;
+ }
- MyEventReceiver receiver;
+ std::string backend = world_mt.get("backend");
+ Database *new_db;
+ std::string migrate_to = cmd_args.get("migrate");
- if(cmd_args.getFlag("videomodes")){
- IrrlichtDevice *nulldevice;
+ if (backend == migrate_to) {
+ errorstream << "Cannot migrate: new backend is same as the old one"
+ << std::endl;
+ return false;
+ }
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = &receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ if (migrate_to == "sqlite3")
+ new_db = new Database_SQLite3(&(ServerMap&)server->getMap(),
+ game_params.world_path);
+#if USE_LEVELDB
+ else if (migrate_to == "leveldb")
+ new_db = new Database_LevelDB(&(ServerMap&)server->getMap(),
+ game_params.world_path);
+#endif
+#if USE_REDIS
+ else if (migrate_to == "redis")
+ new_db = new Database_Redis(&(ServerMap&)server->getMap(),
+ game_params.world_path);
+#endif
+ else {
+ errorstream << "Migration to " << migrate_to << " is not supported"
+ << std::endl;
+ return false;
+ }
- nulldevice = createDeviceEx(params);
+ std::list<v3s16> blocks;
+ ServerMap &old_map = ((ServerMap&)server->getMap());
+ old_map.listAllLoadableBlocks(blocks);
+ int count = 0;
+ new_db->beginSave();
+ for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); i++) {
+ MapBlock *block = old_map.loadBlock(*i);
+ if (!block) {
+ errorstream << "Failed to load block " << PP(*i) << ", skipping it.";
+ } else {
+ old_map.saveBlock(block, new_db);
+ MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
+ sector->deleteBlock(block);
+ }
+ ++count;
+ if (count % 500 == 0)
+ actionstream << "Migrated " << count << " blocks "
+ << (100.0 * count / blocks.size()) << "% completed" << std::endl;
+ }
+ new_db->endSave();
+ delete new_db;
+
+ actionstream << "Successfully migrated " << count << " blocks" << std::endl;
+ world_mt.set("backend", migrate_to);
+ if (!world_mt.updateConfigFile(
+ (game_params.world_path+ DIR_DELIM + "world.mt").c_str()))
+ errorstream << "Failed to update world.mt!" << std::endl;
+ else
+ actionstream << "world.mt updated" << std::endl;
- if(nulldevice == 0)
- return 1;
+ return true;
+}
- dstream<<_("Available video modes (WxHxD):")<<std::endl;
- video::IVideoModeList *videomode_list =
- nulldevice->getVideoModeList();
+/*****************************************************************************
+ * Client
+ *****************************************************************************/
+#ifndef SERVER
- if(videomode_list == 0){
- nulldevice->drop();
- return 1;
- }
+ClientLauncher::~ClientLauncher()
+{
+ if (receiver)
+ delete receiver;
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i){
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream<<videomode_res.Width<<"x"<<videomode_res.Height
- <<"x"<<videomode_depth<<std::endl;
- }
+ if (input)
+ delete input;
- dstream<<_("Active video mode (WxHxD):")<<std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- dstream<<videomode_res.Width<<"x"<<videomode_res.Height
- <<"x"<<videomode_depth<<std::endl;
+ if (g_fontengine)
+ delete g_fontengine;
- nulldevice->drop();
+ if (device)
+ device->drop();
+}
- return 0;
- }
- /*
- Create device and exit if creation failed
- */
+bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
+{
+ init_args(game_params, cmd_args);
- IrrlichtDevice *device;
+ // List video modes if requested
+ if (list_video_modes)
+ return print_video_modes();
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = &receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ if (!init_engine(game_params.log_level)) {
+ errorstream << "Could not initialize game engine." << std::endl;
+ return false;
+ }
- device = createDeviceEx(params);
+ // Speed tests (done after irrlicht is loaded to get timer)
+ if (cmd_args.getFlag("speedtests")) {
+ dstream << "Running speed tests" << std::endl;
+ speed_tests();
+ return true;
+ }
- if (device == 0)
- return 1; // could not create selected driver.
-
- /*
- Continue initialization
- */
+ video::IVideoDriver *video_driver = device->getVideoDriver();
+ if (video_driver == NULL) {
+ errorstream << "Could not initialize video driver." << std::endl;
+ return false;
+ }
- video::IVideoDriver* driver = device->getVideoDriver();
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
/*
This changes the minimum allowed number of vertices in a VBO.
// Create time getter
g_timegetter = new IrrlichtTimeGetter(device);
-
+
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
-
- /*
- Speed tests (done after irrlicht is loaded to get timer)
- */
- if(cmd_args.getFlag("speedtests"))
- {
- dstream<<"Running speed tests"<<std::endl;
- SpeedTests();
- device->drop();
- return 0;
- }
-
+
device->setResizable(true);
- bool random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
- InputHandler *input = NULL;
- if(random_input)
+ if (random_input)
input = new RandomInputHandler();
else
- input = new RealInputHandler(device, &receiver);
-
- scene::ISceneManager* smgr = device->getSceneManager();
+ input = new RealInputHandler(device, receiver);
+
+ smgr = device->getSceneManager();
guienv = device->getGUIEnvironment();
- gui::IGUISkin* skin = guienv->getSkin();
- std::string font_path = g_settings->get("font_path");
- gui::IGUIFont *font;
- bool use_freetype = g_settings->getBool("freetype");
- #if USE_FREETYPE
- if (use_freetype) {
- u16 font_size = g_settings->getU16("font_size");
- font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
- } else {
- font = guienv->getFont(font_path.c_str());
- }
- #else
- font = guienv->getFont(font_path.c_str());
- #endif
- if(font)
- skin->setFont(font);
- else
- errorstream<<"WARNING: Font file was not found."
- " Using default font."<<std::endl;
- // If font was not found, this will get us one
- font = skin->getFont();
- assert(font);
-
- u32 text_height = font->getDimension(L"Hello, world!").Height;
- infostream<<"text_height="<<text_height<<std::endl;
-
- //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
- //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
- //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
+ skin = guienv->getSkin();
+ skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
+ skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
+
+ g_fontengine = new FontEngine(g_settings, guienv);
+ assert(g_fontengine != NULL);
#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
// Irrlicht 1.8 input colours
- skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
- skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
+ skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
+ skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
#endif
-
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0,0,0), v3f(0, 60, 100));
+ v3f(0, 0, 0), v3f(0, 60, 100));
camera->setFarValue(10000);
/*
ChatBackend chat_backend;
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
+ // If an error occurs, this is set to something by menu().
+ // It is then displayed before the menu shows on the next call to menu()
std::wstring error_message = L"";
- // The password entered during the menu screen,
- std::string password;
-
bool first_loop = true;
/*
Menu-game loop
*/
- while(device->run() && kill == false)
+ bool retval = true;
+ bool *kill = porting::signal_handler_killstatus();
+
+ while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
{
// Set the window caption
- wchar_t* text = wgettext("Main Menu");
- device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+ wchar_t *text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
delete[] text;
- // This is used for catching disconnects
- try
- {
+ try { // This is used for catching disconnects
- /*
- Clear everything from the GUIEnvironment
- */
guienv->clear();
-
+
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode = false;
-
- // These are set up based on the menu and other things
- std::string current_playername = "inv£lid";
- std::string current_password = "";
- std::string current_address = "does-not-exist";
- int current_port = 0;
-
- /*
- Out-of-game menu loop.
-
- Loop quits when menu returns proper parameters.
- */
- while(kill == false)
- {
- // If skip_main_menu, only go through here once
- if(skip_main_menu && !first_loop){
- kill = true;
- break;
- }
- first_loop = false;
-
- // Cursor can be non-visible when coming from the game
- device->getCursorControl()->setVisible(true);
- // Some stuff are left to scene manager when coming from the game
- // (map at least?)
- smgr->clear();
-
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(port);
- menudata.errormessage = wide_to_narrow(error_message);
- error_message = L"";
- if(cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
-
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
-
- menudata.enable_public = g_settings->getBool("server_announce");
-
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
-
- // If a world was commanded, append and select it
- if(commanded_world != ""){
-
- std::string gameid = getWorldGameId(commanded_world, true);
- std::string name = _("[--world parameter]");
- if(gameid == ""){
- gameid = g_settings->get("default_game");
- name += " [new]";
- }
- //TODO find within worldspecs and set config
- }
-
- if(skip_main_menu == false)
- {
- video::IVideoDriver* driver = device->getVideoDriver();
-
- infostream<<"Waiting for other menus"<<std::endl;
- while(device->run() && kill == false)
- {
- if(noMenuActive())
- break;
- driver->beginScene(true, true,
- video::SColor(255,128,128,128));
- guienv->drawAll();
- driver->endScene();
- // On some computers framerate doesn't seem to be
- // automatically limited
- sleep_ms(25);
- }
- infostream<<"Waited for other menus"<<std::endl;
-
- GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill);
-
- delete temp;
- //once finished you'll never end up here
- smgr->clear();
- }
-
- if(menudata.errormessage != ""){
- error_message = narrow_to_wide(menudata.errormessage);
- continue;
- }
+ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
- //update worldspecs (necessary as new world may have been created)
- worldspecs = getAvailableWorlds();
+ bool game_has_run = launch_game(&error_message, game_params, cmd_args);
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000,9999));
- else
- playername = menudata.name;
-
- password = translatePassword(playername, narrow_to_wide(menudata.password));
- //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
-
- address = menudata.address;
- int newport = stoi(menudata.port);
- if(newport != 0)
- port = newport;
-
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
-
- // Save settings
- g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
+ // If skip_main_menu, we only want to startup once
+ if (skip_main_menu && !first_loop)
+ break;
- if((menudata.selected_world >= 0) &&
- (menudata.selected_world < worldspecs.size()))
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
+ first_loop = false;
- // Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true)
+ if (!game_has_run) {
+ if (skip_main_menu)
break;
-
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = port;
-
- // If using simple singleplayer mode, override
- if(simple_singleplayer_mode){
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
- }
- else if (address != "")
- {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
- }
-
- // Set world path to selected one
- if ((menudata.selected_world >= 0) &&
- (menudata.selected_world < worldspecs.size())) {
- worldspec = worldspecs[menudata.selected_world];
- infostream<<"Selected world: "<<worldspec.name
- <<" ["<<worldspec.path<<"]"<<std::endl;
- }
-
- // If local game
- if(current_address == "")
- {
- if(menudata.selected_world == -1){
- error_message = wgettext("No world selected and no address "
- "provided. Nothing to do.");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- // Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if(!gamespec.isValid() && !commanded_gamespec.isValid()){
- error_message = wgettext("Could not find or load game \"")
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != worldspec.gameid){
- errorstream<<"WARNING: Overriding gamespec from \""
- <<worldspec.gameid<<"\" to \""
- <<commanded_gamespec.id<<"\""<<std::endl;
- gamespec = commanded_gamespec;
- }
-
- if(!gamespec.isValid()){
- error_message = wgettext("Invalid gamespec.");
- error_message += L" (world_gameid="
- +narrow_to_wide(worldspec.gameid)+L")";
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- continue;
- }
- }
-
- // Continue to game
- break;
+ else
+ continue;
}
// Break out of menu-game loop to shut down cleanly
- if(device->run() == false || kill == true) {
- if(g_settings_path != "") {
- g_settings->updateConfigFile(
- g_settings_path.c_str());
- }
+ if (!device->run() || *kill) {
+ if (g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
break;
}
- /*
- Run game
- */
+ if (current_playername.length() > PLAYERNAME_SIZE-1) {
+ error_message = wgettext("Player name too long.");
+ playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
+ g_settings->set("name", playername);
+ continue;
+ }
+
+ device->getVideoDriver()->setTextureCreationFlag(
+ video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
+#ifdef HAVE_TOUCHSCREENGUI
+ receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+ g_touchscreengui = receiver->m_touchscreengui;
+#endif
the_game(
kill,
random_input,
input,
device,
- font,
worldspec.path,
current_playername,
current_password,
);
smgr->clear();
+#ifdef HAVE_TOUCHSCREENGUI
+ delete g_touchscreengui;
+ g_touchscreengui = NULL;
+ receiver->m_touchscreengui = NULL;
+#endif
+
} //try
- catch(con::PeerNotFoundException &e)
- {
+ catch (con::PeerNotFoundException &e) {
error_message = wgettext("Connection error (timed out?)");
- errorstream<<wide_to_narrow(error_message)<<std::endl;
+ errorstream << wide_to_narrow(error_message) << std::endl;
}
+
#ifdef NDEBUG
- catch(std::exception &e)
- {
+ catch (std::exception &e) {
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
- errorstream<<narrow_message<<std::endl;
+ errorstream << narrow_message << std::endl;
error_message = narrow_to_wide(narrow_message);
}
#endif
// If no main menu, show error and exit
- if(skip_main_menu)
- {
- if(error_message != L""){
- verbosestream<<"error_message = "
- <<wide_to_narrow(error_message)<<std::endl;
- retval = 1;
+ if (skip_main_menu) {
+ if (error_message != L"") {
+ verbosestream << "error_message = "
+ << wide_to_narrow(error_message) << std::endl;
+ retval = false;
}
break;
}
} // Menu-game loop
-
g_menuclouds->drop();
g_menucloudsmgr->drop();
- delete input;
+ return retval;
+}
+
+void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
+{
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
+ skip_main_menu = cmd_args.getFlag("go");
+
+ // FIXME: This is confusing (but correct)
+
+ /* If world_path is set then override it unless skipping the main menu using
+ * the --go command line param. Else, give preference to the address
+ * supplied on the command line
+ */
+ address = g_settings->get("address");
+ if (game_params.world_path != "" && !skip_main_menu)
+ address = "";
+ else if (cmd_args.exists("address"))
+ address = cmd_args.get("address");
+
+ playername = g_settings->get("name");
+ if (cmd_args.exists("name"))
+ playername = cmd_args.get("name");
+
+ list_video_modes = cmd_args.getFlag("videomodes");
+
+ use_freetype = g_settings->getBool("freetype");
+
+ random_input = g_settings->getBool("random_input")
+ || cmd_args.getFlag("random-input");
+}
-#if USE_FREETYPE
- if (use_freetype)
- font->drop();
+bool ClientLauncher::init_engine(int log_level)
+{
+ receiver = new MyEventReceiver();
+ create_engine_device(log_level);
+ return device != NULL;
+}
+
+bool ClientLauncher::launch_game(std::wstring *error_message,
+ GameParams &game_params, const Settings &cmd_args)
+{
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(game_params.socket_port);
+ menudata.errormessage = wide_to_narrow(*error_message);
+
+ *error_message = L"";
+
+ if (cmd_args.exists("password"))
+ menudata.password = cmd_args.get("password");
+
+ menudata.enable_public = g_settings->getBool("server_announce");
+
+ // If a world was commanded, append and select it
+ if (game_params.world_path != "") {
+ worldspec.gameid = getWorldGameId(game_params.world_path, true);
+ worldspec.name = _("[--world parameter]");
+
+ if (worldspec.gameid == "") { // Create new
+ worldspec.gameid = g_settings->get("default_game");
+ worldspec.name += " [new]";
+ }
+ worldspec.path = game_params.world_path;
+ }
+
+ /* Show the GUI menu
+ */
+ if (!skip_main_menu) {
+ main_menu(&menudata);
+
+ address = menudata.address;
+ int newport = stoi(menudata.port);
+ if (newport != 0)
+ game_params.socket_port = newport;
+
+ simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ worldspecs = getAvailableWorlds();
+
+ if (menudata.selected_world >= 0
+ && menudata.selected_world < (int)worldspecs.size()) {
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
+ worldspec = worldspecs[menudata.selected_world];
+ }
+ }
+
+ if (menudata.errormessage != "") {
+ /* The calling function will pass this back into this function upon the
+ * next iteration (if any) causing it to be displayed by the GUI
+ */
+ *error_message = narrow_to_wide(menudata.errormessage);
+ return false;
+ }
+
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
+ else
+ playername = menudata.name;
+
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
+
+ g_settings->set("name", playername);
+
+ current_playername = playername;
+ current_password = password;
+ current_address = address;
+ current_port = game_params.socket_port;
+
+ // If using simple singleplayer mode, override
+ if (simple_singleplayer_mode) {
+ assert(skip_main_menu == false);
+ current_playername = "singleplayer";
+ current_password = "";
+ current_address = "";
+ current_port = myrand_range(49152, 65535);
+ } else if (address != "") {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
+
+ infostream << "Selected world: " << worldspec.name
+ << " [" << worldspec.path << "]" << std::endl;
+
+ if (current_address == "") { // If local game
+ if (worldspec.path == "") {
+ *error_message = wgettext("No world selected and no address "
+ "provided. Nothing to do.");
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (!fs::PathExists(worldspec.path)) {
+ *error_message = wgettext("Provided world path doesn't exist: ")
+ + narrow_to_wide(worldspec.path);
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ // Load gamespec for required game
+ gamespec = findWorldSubgame(worldspec.path);
+ if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
+ *error_message = wgettext("Could not find or load game \"")
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (porting::signal_handler_killstatus())
+ return true;
+
+ if (game_params.game_spec.isValid() &&
+ game_params.game_spec.id != worldspec.gameid) {
+ errorstream << "WARNING: Overriding gamespec from \""
+ << worldspec.gameid << "\" to \""
+ << game_params.game_spec.id << "\"" << std::endl;
+ gamespec = game_params.game_spec;
+ }
+
+ if (!gamespec.isValid()) {
+ *error_message = wgettext("Invalid gamespec.");
+ *error_message += L" (world_gameid="
+ + narrow_to_wide(worldspec.gameid) + L")";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void ClientLauncher::main_menu(MainMenuData *menudata)
+{
+ bool *kill = porting::signal_handler_killstatus();
+ video::IVideoDriver *driver = device->getVideoDriver();
+
+ infostream << "Waiting for other menus" << std::endl;
+ while (device->run() && *kill == false) {
+ if (noMenuActive())
+ break;
+ driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be automatically limited
+ sleep_ms(25);
+ }
+ infostream << "Waited for other menus" << std::endl;
+
+ // Cursor can be non-visible when coming from the game
+#ifndef ANDROID
+ device->getCursorControl()->setVisible(true);
#endif
+ /* show main menu */
+ GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
+
+ smgr->clear(); /* leave scene manager in a clean state */
+}
+
+bool ClientLauncher::create_engine_device(int log_level)
+{
+ static const char *driverids[] = {
+ "null",
+ "software",
+ "burningsvideo",
+ "direct3d8",
+ "direct3d9",
+ "opengl"
+#ifdef _IRR_COMPILE_WITH_OGLES1_
+ ,"ogles1"
+#endif
+#ifdef _IRR_COMPILE_WITH_OGLES2_
+ ,"ogles2"
+#endif
+ ,"invalid"
+ };
+
+ static const irr::ELOG_LEVEL irr_log_level[5] = {
+ ELL_NONE,
+ ELL_ERROR,
+ ELL_WARNING,
+ ELL_INFORMATION,
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ ELL_INFORMATION
+#else
+ ELL_DEBUG
+#endif
+ };
+
+ // Resolution selection
+ bool fullscreen = g_settings->getBool("fullscreen");
+ u16 screenW = g_settings->getU16("screenW");
+ u16 screenH = g_settings->getU16("screenH");
+
+ // bpp, fsaa, vsync
+ bool vsync = g_settings->getBool("vsync");
+ u16 bits = g_settings->getU16("fullscreen_bpp");
+ u16 fsaa = g_settings->getU16("fsaa");
+
+ // Determine driver
+ video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
+
+ std::string driverstring = g_settings->get("video_driver");
+ for (size_t i = 0; i < sizeof driverids / sizeof driverids[0]; i++) {
+ if (strcasecmp(driverstring.c_str(), driverids[i]) == 0) {
+ driverType = (video::E_DRIVER_TYPE) i;
+ break;
+ }
+
+ if (strcasecmp("invalid", driverids[i]) == 0) {
+ errorstream << "WARNING: Invalid video_driver specified;"
+ << " defaulting to opengl" << std::endl;
+ break;
+ }
+ }
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = driverType;
+ params.WindowSize = core::dimension2d<u32>(screenW, screenH);
+ params.Bits = bits;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = fullscreen;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+#ifdef __ANDROID__
+ params.PrivateData = porting::app_global;
+ params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
+ "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
+#endif
+
+ device = createDeviceEx(params);
+
+ if (device) {
+ // Map our log level to irrlicht engine one.
+ ILogger* irr_logger = device->getLogger();
+ irr_logger->setLogLevel(irr_log_level[log_level]);
+
+ porting::initIrrlicht(device);
+ }
+
+ return device != NULL;
+}
+
+// Misc functions
+
+static bool print_video_modes()
+{
+ IrrlichtDevice *nulldevice;
+
+ bool vsync = g_settings->getBool("vsync");
+ u16 fsaa = g_settings->getU16("fsaa");
+ MyEventReceiver* receiver = new MyEventReceiver();
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+ nulldevice = createDeviceEx(params);
+
+ if (nulldevice == NULL) {
+ delete receiver;
+ return false;
+ }
+
+ dstream << _("Available video modes (WxHxD):") << std::endl;
+
+ video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
+
+ if (videomode_list != NULL) {
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i) {
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+ }
+
+ dstream << _("Active video mode (WxHxD):") << std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+
+ }
+
+ nulldevice->drop();
+ delete receiver;
+
+ return videomode_list != NULL;
+}
+
#endif // !SERVER
-
- // Update configuration file
- if(g_settings_path != "")
- g_settings->updateConfigFile(g_settings_path.c_str());
-
- // Print modified quicktune values
+
+/*****************************************************************************
+ * Performance tests
+ *****************************************************************************/
+#ifndef SERVER
+static void speed_tests()
+{
+ // volatile to avoid some potential compiler optimisations
+ volatile static s16 temp16;
+ volatile static f32 tempf;
+ static v3f tempv3f1;
+ static v3f tempv3f2;
+ static std::string tempstring;
+ static std::string tempstring2;
+
+ tempv3f1 = v3f();
+ tempv3f2 = v3f();
+ tempstring = std::string();
+ tempstring2 = std::string();
+
{
- bool header_printed = false;
- std::vector<std::string> names = getQuicktuneNames();
- for(u32 i=0; i<names.size(); i++){
- QuicktuneValue val = getQuicktuneValue(names[i]);
- if(!val.modified)
- continue;
- if(!header_printed){
- dstream<<"Modified quicktune values:"<<std::endl;
- header_printed = true;
+ infostream << "The following test should take around 20ms." << std::endl;
+ TimeTaker timer("Testing std::string speed");
+ const u32 jj = 10000;
+ for (u32 j = 0; j < jj; j++) {
+ tempstring = "";
+ tempstring2 = "";
+ const u32 ii = 10;
+ for (u32 i = 0; i < ii; i++) {
+ tempstring2 += "asd";
+ }
+ for (u32 i = 0; i < ii+1; i++) {
+ tempstring += "asd";
+ if (tempstring == tempstring2)
+ break;
}
- dstream<<names[i]<<" = "<<val.getString()<<std::endl;
}
}
- END_DEBUG_EXCEPTION_HANDLER(errorstream)
-
- debugstreams_deinit();
-
- return retval;
-}
+ infostream << "All of the following tests should take around 100ms each."
+ << std::endl;
+
+ {
+ TimeTaker timer("Testing floating-point conversion speed");
+ tempf = 0.001;
+ for (u32 i = 0; i < 4000000; i++) {
+ temp16 += tempf;
+ tempf += 0.001;
+ }
+ }
+
+ {
+ TimeTaker timer("Testing floating-point vector speed");
-//END
+ tempv3f1 = v3f(1, 2, 3);
+ tempv3f2 = v3f(4, 5, 6);
+ for (u32 i = 0; i < 10000000; i++) {
+ tempf += tempv3f1.dotProduct(tempv3f2);
+ tempv3f2 += v3f(7, 8, 9);
+ }
+ }
+ {
+ TimeTaker timer("Testing std::map speed");
+
+ std::map<v2s16, f32> map1;
+ tempf = -324;
+ const s16 ii = 300;
+ for (s16 y = 0; y < ii; y++) {
+ for (s16 x = 0; x < ii; x++) {
+ map1[v2s16(x, y)] = tempf;
+ tempf += 1;
+ }
+ }
+ for (s16 y = ii - 1; y >= 0; y--) {
+ for (s16 x = 0; x < ii; x++) {
+ tempf = map1[v2s16(x, y)];
+ }
+ }
+ }
+
+ {
+ infostream << "Around 5000/ms should do well here." << std::endl;
+ TimeTaker timer("Testing mutex speed");
+
+ JMutex m;
+ u32 n = 0;
+ u32 i = 0;
+ do {
+ n += 10000;
+ for (; i < n; i++) {
+ m.Lock();
+ m.Unlock();
+ }
+ }
+ // Do at least 10ms
+ while(timer.getTimerTime() < 10);
+
+ u32 dtime = timer.stop();
+ u32 per_ms = n / dtime;
+ infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
+ }
+}
+#endif