Map:
----
-TODO: Mineral and ground material properties
- - This way mineral ground toughness can be calculated with just
- some formula, as well as tool strengths. Sounds too.
- - There are TODOs in appropriate files: material.h, content_mapnode.h
-
TODO: Flowing water to actually contain flow direction information
- There is a space for this - it just has to be implemented.
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "mapnode_contentfeatures.h" // For init_contentfeatures
-#include "content_mapnode.h" // For content_mapnode_init
/*
Settings.
These are needed for unit tests at least.
*/
- // Initialize content feature table without textures
- init_contentfeatures(NULL);
- // Initialize mapnode content without textures
- content_mapnode_init(NULL);
// Must be called before texturesource is created
// (for texture atlas making)
init_mineral();