struct LuaEntityProperties
{
// Values are BS=1
+ s16 hp_max;
bool physical;
float weight;
core::aabbox3d<f32> collisionbox;
void deSerialize(std::istream &is);
};
+#define LUAENTITY_CMD_UPDATE_POSITION 0
+#define LUAENTITY_CMD_SET_TEXTURE_MOD 1
+#define LUAENTITY_CMD_SET_SPRITE 2
+#define LUAENTITY_CMD_PUNCHED 3
+#define LUAENTITY_CMD_UPDATE_ARMOR_GROUPS 4
+
#endif