collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
visual("single_sprite")
{
- textures.push_back("unknown_block.png");
+ textures.push_back("unknown_object.png");
}
std::string LuaEntityProperties::dump()
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", textures=[";
- for(core::list<std::string>::Iterator i = textures.begin();
- i != textures.end(); i++){
- os<<"\""<<(*i)<<"\" ";
+ for(u32 i=0; i<textures.size(); i++){
+ os<<"\""<<textures[i]<<"\" ";
}
os<<"]";
return os.str();
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
writeU16(os, textures.size());
- for(core::list<std::string>::Iterator i = textures.begin();
- i != textures.end(); i++){
- os<<serializeString(*i);
+ for(u32 i=0; i<textures.size(); i++){
+ os<<serializeString(textures[i]);
}
}
collisionbox.MaxEdge = readV3F1000(is);
visual = deSerializeString(is);
textures.clear();
- int texture_count = readU16(is);
- for(int i=0; i<texture_count; i++){
+ u32 texture_count = readU16(is);
+ for(u32 i=0; i<texture_count; i++){
textures.push_back(deSerializeString(is));
}
}