void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
private:
- void accelerateHorizontal(const v3f &target_speed,
- const f32 max_increase, bool slippery);
+ void accelerateHorizontal(const v3f &target_speed, f32 max_increase, bool slippery);
void accelerateVertical(const v3f &target_speed, const f32 max_increase);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);