Add LuaSecureRandom
[oweals/minetest.git] / src / localplayer.h
index f372c787d8eeefd6d58b800f8e38ec7caf29c699..40a7f089edf6ab1112a96ba9452d7e507b7b11ad 100644 (file)
@@ -21,11 +21,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define LOCALPLAYER_HEADER
 
 #include "player.h"
+#include <list>
+
+class Environment;
+class GenericCAO;
+class ClientActiveObject;
+
+enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM};  // no local animation, walking, digging, both
 
 class LocalPlayer : public Player
 {
 public:
-       LocalPlayer(IGameDef *gamedef);
+       LocalPlayer(IGameDef *gamedef, const char *name);
        virtual ~LocalPlayer();
 
        bool isLocal() const
@@ -33,13 +40,15 @@ public:
                return true;
        }
 
+       ClientActiveObject *parent;
+
        bool isAttached;
 
        v3f overridePosition;
        
-       void move(f32 dtime, Map &map, f32 pos_max_d,
-                       core::list<CollisionInfo> *collision_info);
-       void move(f32 dtime, Map &map, f32 pos_max_d);
+       void move(f32 dtime, Environment *env, f32 pos_max_d);
+       void move(f32 dtime, Environment *env, f32 pos_max_d,
+                       std::vector<CollisionInfo> *collision_info);
 
        void applyControl(float dtime);
 
@@ -52,18 +61,42 @@ public:
        float last_yaw;
        unsigned int last_keyPressed;
 
+       float camera_impact;
+
+       int last_animation;
+       float last_animation_speed;
+
+       std::string hotbar_image;
+       std::string hotbar_selected_image;
+
+       video::SColor light_color;
+
+       GenericCAO* getCAO() const {
+               return m_cao;
+       }
+
+       void setCAO(GenericCAO* toset) {
+               assert( m_cao == NULL ); // Pre-condition
+               m_cao = toset;
+       }
+
 private:
        // This is used for determining the sneaking range
        v3s16 m_sneak_node;
        // Whether the player is allowed to sneak
        bool m_sneak_node_exists;
+       // Whether recalculation of the sneak node is needed
+       bool m_need_to_get_new_sneak_node;
+       // Stores the max player uplift by m_sneak_node and is updated
+       // when m_need_to_get_new_sneak_node == true
+       f32 m_sneak_node_bb_ymax;
        // Node below player, used to determine whether it has been removed,
        // and its old type
        v3s16 m_old_node_below;
        std::string m_old_node_below_type;
-       // Whether recalculation of the sneak node is needed
-       bool m_need_to_get_new_sneak_node;
        bool m_can_jump;
+
+       GenericCAO* m_cao;
 };
 
 #endif