/*
-Minetest-c55
-Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#define LOCALPLAYER_HEADER
#include "player.h"
+#include <list>
-struct PlayerControl
-{
- PlayerControl()
- {
- up = false;
- down = false;
- left = false;
- right = false;
- jump = false;
- aux1 = false;
- sneak = false;
- pitch = 0;
- yaw = 0;
- }
- PlayerControl(
- bool a_up,
- bool a_down,
- bool a_left,
- bool a_right,
- bool a_jump,
- bool a_aux1,
- bool a_sneak,
- float a_pitch,
- float a_yaw
- )
- {
- up = a_up;
- down = a_down;
- left = a_left;
- right = a_right;
- jump = a_jump;
- aux1 = a_aux1;
- sneak = a_sneak;
- pitch = a_pitch;
- yaw = a_yaw;
- }
- bool up;
- bool down;
- bool left;
- bool right;
- bool jump;
- bool aux1;
- bool sneak;
- float pitch;
- float yaw;
-};
+class Environment;
+class GenericCAO;
+class ClientActiveObject;
+
+enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both
class LocalPlayer : public Player
{
public:
- LocalPlayer(IGameDef *gamedef);
+ LocalPlayer(IGameDef *gamedef, const char *name);
virtual ~LocalPlayer();
bool isLocal() const
{
return true;
}
+
+ ClientActiveObject *parent;
+
+ bool isAttached;
+
+ v3f overridePosition;
- void move(f32 dtime, Map &map, f32 pos_max_d,
- core::list<CollisionInfo> *collision_info);
- void move(f32 dtime, Map &map, f32 pos_max_d);
+ void move(f32 dtime, Environment *env, f32 pos_max_d);
+ void move(f32 dtime, Environment *env, f32 pos_max_d,
+ std::list<CollisionInfo> *collision_info);
void applyControl(float dtime);
v3s16 getStandingNodePos();
-
- PlayerControl control;
+
+ // Used to check if anything changed and prevent sending packets if not
+ v3f last_position;
+ v3f last_speed;
+ float last_pitch;
+ float last_yaw;
+ unsigned int last_keyPressed;
+
+ float camera_impact;
+ v3f eye_offset_first;
+ v3f eye_offset_third;
+
+ int last_animation;
+ float last_animation_speed;
+
+ std::string hotbar_image;
+ std::string hotbar_selected_image;
+
+ video::SColor light_color;
+
+ GenericCAO* getCAO() const {
+ return m_cao;
+ }
+
+ void setCAO(GenericCAO* toset) {
+ assert( m_cao == NULL );
+ m_cao = toset;
+ }
private:
// This is used for determining the sneaking range
std::string m_old_node_below_type;
// Whether recalculation of the sneak node is needed
bool m_need_to_get_new_sneak_node;
+ bool m_can_jump;
+
+ GenericCAO* m_cao;
};
#endif