#include "environment.h"
#include "map.h"
#include "client.h"
+#include "content_cao.h"
/*
LocalPlayer
}
// TODO: this shouldn't be hardcoded but transmitted from server
- float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
+ float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
#ifdef __ANDROID__
- player_stepheight += (0.6 * BS);
+ player_stepheight += (0.6f * BS);
#endif
v3f accel_f = v3f(0,0,0);