}
}
- float player_stepheight = (m_cao == 0) ? 0.0f :
- ((touching_ground) ? m_cao->getStepheight() : (0.2f * BS));
+ // TODO: this shouldn't be hardcoded but transmitted from server
+ float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
#ifdef __ANDROID__
player_stepheight += (0.6f * BS);