}
}
- float player_stepheight = (m_cao == 0) ? 0.0 :
- (touching_ground ?
- (m_cao->getStepheight() * BS) :
- (m_cao->getStepheight() -0.4 * BS));
+ // TODO: this shouldn't be hardcoded but transmitted from server
+ float player_stepheight = (touching_ground) ? (BS * 0.6f) : (BS * 0.2f);
#ifdef __ANDROID__
- player_stepheight += (0.6 * BS);
+ player_stepheight += (0.6f * BS);
#endif
v3f accel_f = v3f(0,0,0);