#include "environment.h"
#include "map.h"
#include "client.h"
+#include "content_cao.h"
/*
LocalPlayer
}
}
- // TODO: this shouldn't be hardcoded but transmitted from server
- float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
+ float player_stepheight = (m_cao == 0) ? 0.0 :
+ (touching_ground ?
+ (m_cao->getStepheight() * BS) :
+ (m_cao->getStepheight() -0.4 * BS));
#ifdef __ANDROID__
player_stepheight += (0.6 * BS);