scene::IMesh *node_mesh = NULL;
- bool reenable_shaders = false;
-
if (need_rtt_mesh || need_wield_mesh) {
u8 param1 = 0;
if (f.param_type == CPT_LIGHT)
/*
Make a mesh from the node
*/
- if (g_settings->getBool("enable_shaders")) {
- reenable_shaders = true;
- g_settings->setBool("enable_shaders", false);
- }
- MeshMakeData mesh_make_data(gamedef);
+ MeshMakeData mesh_make_data(gamedef, false);
u8 param2 = 0;
if (f.param_type_2 == CPT2_WALLMOUNTED)
param2 = 1;
if (node_mesh)
node_mesh->drop();
-
- if (reenable_shaders)
- g_settings->setBool("enable_shaders",true);
}
// Put in cache