Fix my name.
[oweals/minetest.git] / src / itemdef.cpp
index d660db77fd850de2f6bc4a78e14fa666d5606b2a..83a70f1d7c368fdc45cb0397732425a2687e1456 100644 (file)
@@ -76,6 +76,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        groups = def.groups;
        node_placement_prediction = def.node_placement_prediction;
        sound_place = def.sound_place;
+       range = def.range;
        return *this;
 }
 
@@ -109,6 +110,7 @@ void ItemDefinition::reset()
        }
        groups.clear();
        sound_place = SimpleSoundSpec();
+       range = -1;
 
        node_placement_prediction = "";
 }
@@ -117,8 +119,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
        if(protocol_version <= 17)
                writeU8(os, 1); // version
-       else
+       else if(protocol_version <= 20)
                writeU8(os, 2); // version
+       else
+               writeU8(os, 3); // version
        writeU8(os, type);
        os<<serializeString(name);
        os<<serializeString(description);
@@ -147,6 +151,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
                os<<serializeString(sound_place.name);
                writeF1000(os, sound_place.gain);
        }
+       if(protocol_version > 20){
+               writeF1000(os, range);
+       }
 }
 
 void ItemDefinition::deSerialize(std::istream &is)
@@ -156,7 +163,7 @@ void ItemDefinition::deSerialize(std::istream &is)
 
        // Deserialize
        int version = readU8(is);
-       if(version != 1 && version != 2)
+       if(version < 1 || version > 3)
                throw SerializationError("unsupported ItemDefinition version");
        type = (enum ItemType)readU8(is);
        name = deSerializeString(is);
@@ -189,16 +196,18 @@ void ItemDefinition::deSerialize(std::istream &is)
                // Set the old default sound
                sound_place.name = "default_place_node";
                sound_place.gain = 0.5;
-       } else if(version == 2) {
+       } else if(version >= 2) {
                node_placement_prediction = deSerializeString(is);
                //deserializeSimpleSoundSpec(sound_place, is);
                sound_place.name = deSerializeString(is);
                sound_place.gain = readF1000(is);
        }
+       if(version == 3) {
+               range = readF1000(is);
+       }
        // If you add anything here, insert it primarily inside the try-catch
        // block to not need to increase the version.
        try{
-               
        }catch(SerializationError &e) {};
 }
 
@@ -229,7 +238,6 @@ public:
 
 #ifndef SERVER
                m_main_thread = get_current_thread_id();
-               m_driver = NULL;
 #endif
                clear();
        }
@@ -246,13 +254,6 @@ public:
                        delete cc;
                }
 
-               if (m_driver != NULL) {
-                       for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
-                               m_driver->removeTexture(m_extruded_textures[i]);
-                       }
-                       m_extruded_textures.clear();
-               }
-               m_driver = NULL;
 #endif
                for (std::map<std::string, ItemDefinition*>::iterator iter =
                                m_item_definitions.begin(); iter != m_item_definitions.end();
@@ -307,9 +308,6 @@ public:
                return m_item_definitions.find(name) != m_item_definitions.end();
        }
 #ifndef SERVER
-private:
-       static video::IVideoDriver * m_driver;
-       static std::vector<video::ITexture*> m_extruded_textures;
 public:
        ClientCached* createClientCachedDirect(const std::string &name,
                        IGameDef *gamedef) const
@@ -341,7 +339,7 @@ public:
                cc->inventory_texture = NULL;
                if(def->inventory_image != "")
                {
-                       cc->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
+                       cc->inventory_texture = tsrc->getTexture(def->inventory_image);
                }
                else if(def->type == ITEM_NODE)
                {
@@ -365,7 +363,7 @@ public:
                                imagename = def->inventory_image;
 
                        cc->wield_mesh = createExtrudedMesh(
-                                       tsrc->getTextureRaw(imagename),
+                                       tsrc->getTexture(imagename),
                                        driver,
                                        def->wield_scale * v3f(40.0, 40.0, 4.0));
                        if(cc->wield_mesh == NULL)
@@ -400,7 +398,7 @@ public:
                        scene::IMesh *node_mesh = mapblock_mesh.getMesh();
                        assert(node_mesh);
                        video::SColor c(255, 255, 255, 255);
-                       if(g_settings->getS32("enable_shaders") != 0)
+                       if(g_settings->getBool("enable_shaders"))
                                c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
                        setMeshColor(node_mesh, c);
 
@@ -416,46 +414,33 @@ public:
                        */
                        if(cc->inventory_texture == NULL)
                        {
-                               core::dimension2d<u32> dim(64,64);
-                               std::string rtt_texture_name = "INVENTORY_"
+                               TextureFromMeshParams params;
+                               params.mesh = node_mesh;
+                               params.dim.set(64, 64);
+                               params.rtt_texture_name = "INVENTORY_"
                                        + def->name + "_RTT";
-                               v3f camera_position(0, 1.0, -1.5);
-                               camera_position.rotateXZBy(45);
-                               v3f camera_lookat(0, 0, 0);
-                               core::CMatrix4<f32> camera_projection_matrix;
+                               params.delete_texture_on_shutdown = true;
+                               params.camera_position.set(0, 1.0, -1.5);
+                               params.camera_position.rotateXZBy(45);
+                               params.camera_lookat.set(0, 0, 0);
                                // Set orthogonal projection
-                               camera_projection_matrix.buildProjectionMatrixOrthoLH(
+                               params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
                                                1.65, 1.65, 0, 100);
+                               params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
+                               params.light_position.set(10, 100, -50);
+                               params.light_color.set(1.0, 0.5, 0.5, 0.5);
+                               params.light_radius = 1000;
 
-                               video::SColorf ambient_light(0.2,0.2,0.2);
-                               v3f light_position(10, 100, -50);
-                               video::SColorf light_color(0.5,0.5,0.5);
-                               f32 light_radius = 1000;
-
-                               cc->inventory_texture = generateTextureFromMesh(
-                                       node_mesh, device, dim, rtt_texture_name,
-                                       camera_position,
-                                       camera_lookat,
-                                       camera_projection_matrix,
-                                       ambient_light,
-                                       light_position,
-                                       light_color,
-                                       light_radius);
+                               cc->inventory_texture =
+                                       tsrc->generateTextureFromMesh(params);
 
                                // render-to-target didn't work
                                if(cc->inventory_texture == NULL)
                                {
                                        cc->inventory_texture =
-                                               tsrc->getTextureRaw(f.tiledef[0].name);
+                                               tsrc->getTexture(f.tiledef[0].name);
                                }
                        }
-                       else
-                       {
-                               if (m_driver == 0)
-                                       m_driver = driver;
-
-                               m_extruded_textures.push_back(cc->inventory_texture);
-                       }
 
                        /*
                                Use the node mesh as the wield mesh
@@ -543,7 +528,8 @@ public:
 
                // Add the four builtin items:
                //   "" is the hand
-               //   "unknown" is returned whenever an undefined item is accessed
+               //   "unknown" is returned whenever an undefined item
+               //     is accessed (is also the unknown node)
                //   "air" is the air node
                //   "ignore" is the ignore node
 
@@ -554,6 +540,7 @@ public:
                m_item_definitions.insert(std::make_pair("", hand_def));
 
                ItemDefinition* unknown_def = new ItemDefinition;
+               unknown_def->type = ITEM_NODE;
                unknown_def->name = "unknown";
                m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 
@@ -681,9 +668,3 @@ IWritableItemDefManager* createItemDefManager()
 {
        return new CItemDefManager();
 }
-
-#ifndef SERVER
-//TODO very very very dirty hack!
-video::IVideoDriver * CItemDefManager::m_driver = 0;
-std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
-#endif