#include <map>
#include <set>
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+#endif
+
/*
ItemDefinition
*/
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
+#ifdef __ANDROID__
+ params.camera_position.set(0, -1.0, -1.5);
+ params.camera_position.rotateXZBy(45);
+ params.light_position.set(10, -100, -50);
+#endif
cc->inventory_texture =
tsrc->generateTextureFromMesh(params);