Support for scalable font and gui elements
[oweals/minetest.git] / src / itemdef.cpp
index a4f3895e018ac04c4a17899292d6988a764fc07a..0187c73877cdf02398140e87cd709e020250b127 100644 (file)
@@ -1,7 +1,7 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2011 Kahrl <kahrl@gmx.net>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 Kahrl <kahrl@gmx.net>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -75,6 +75,8 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
        }
        groups = def.groups;
        node_placement_prediction = def.node_placement_prediction;
+       sound_place = def.sound_place;
+       range = def.range;
        return *this;
 }
 
@@ -100,7 +102,6 @@ void ItemDefinition::reset()
        wield_scale = v3f(1.0, 1.0, 1.0);
        stack_max = 99;
        usable = false;
-       rightclickable = false;
        liquids_pointable = false;
        if(tool_capabilities)
        {
@@ -108,13 +109,20 @@ void ItemDefinition::reset()
                tool_capabilities = NULL;
        }
        groups.clear();
+       sound_place = SimpleSoundSpec();
+       range = -1;
 
        node_placement_prediction = "";
 }
 
-void ItemDefinition::serialize(std::ostream &os) const
+void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
 {
-       writeU8(os, 1); // version
+       if(protocol_version <= 17)
+               writeU8(os, 1); // version
+       else if(protocol_version <= 20)
+               writeU8(os, 2); // version
+       else
+               writeU8(os, 3); // version
        writeU8(os, type);
        os<<serializeString(name);
        os<<serializeString(description);
@@ -127,7 +135,7 @@ void ItemDefinition::serialize(std::ostream &os) const
        std::string tool_capabilities_s = "";
        if(tool_capabilities){
                std::ostringstream tmp_os(std::ios::binary);
-               tool_capabilities->serialize(tmp_os);
+               tool_capabilities->serialize(tmp_os, protocol_version);
                tool_capabilities_s = tmp_os.str();
        }
        os<<serializeString(tool_capabilities_s);
@@ -138,6 +146,14 @@ void ItemDefinition::serialize(std::ostream &os) const
                writeS16(os, i->second);
        }
        os<<serializeString(node_placement_prediction);
+       if(protocol_version > 17){
+               //serializeSimpleSoundSpec(sound_place, os);
+               os<<serializeString(sound_place.name);
+               writeF1000(os, sound_place.gain);
+       }
+       if(protocol_version > 20){
+               writeF1000(os, range);
+       }
 }
 
 void ItemDefinition::deSerialize(std::istream &is)
@@ -147,7 +163,7 @@ void ItemDefinition::deSerialize(std::istream &is)
 
        // Deserialize
        int version = readU8(is);
-       if(version != 1)
+       if(version < 1 || version > 3)
                throw SerializationError("unsupported ItemDefinition version");
        type = (enum ItemType)readU8(is);
        name = deSerializeString(is);
@@ -172,10 +188,26 @@ void ItemDefinition::deSerialize(std::istream &is)
                int value = readS16(is);
                groups[name] = value;
        }
+       if(version == 1){
+               // We cant be sure that node_placement_prediction is send in version 1
+               try{
+                       node_placement_prediction = deSerializeString(is);
+               }catch(SerializationError &e) {};
+               // Set the old default sound
+               sound_place.name = "default_place_node";
+               sound_place.gain = 0.5;
+       } else if(version >= 2) {
+               node_placement_prediction = deSerializeString(is);
+               //deserializeSimpleSoundSpec(sound_place, is);
+               sound_place.name = deSerializeString(is);
+               sound_place.gain = readF1000(is);
+       }
+       if(version == 3) {
+               range = readF1000(is);
+       }
        // If you add anything here, insert it primarily inside the try-catch
        // block to not need to increase the version.
        try{
-               node_placement_prediction = deSerializeString(is);
        }catch(SerializationError &e) {};
 }
 
@@ -203,23 +235,32 @@ class CItemDefManager: public IWritableItemDefManager
 public:
        CItemDefManager()
        {
+
 #ifndef SERVER
                m_main_thread = get_current_thread_id();
 #endif
-       
                clear();
        }
        virtual ~CItemDefManager()
        {
 #ifndef SERVER
-               const core::list<ClientCached*> &values = m_clientcached.getValues();
-               for(core::list<ClientCached*>::ConstIterator
+               const std::list<ClientCached*> &values = m_clientcached.getValues();
+               for(std::list<ClientCached*>::const_iterator
                                i = values.begin(); i != values.end(); ++i)
                {
                        ClientCached *cc = *i;
-                       cc->wield_mesh->drop();
+                       if (cc->wield_mesh)
+                               cc->wield_mesh->drop();
+                       delete cc;
                }
+
 #endif
+               for (std::map<std::string, ItemDefinition*>::iterator iter =
+                               m_item_definitions.begin(); iter != m_item_definitions.end();
+                               iter ++) {
+                       delete iter->second;
+               }
+               m_item_definitions.clear();
        }
        virtual const ItemDefinition& get(const std::string &name_) const
        {
@@ -267,6 +308,7 @@ public:
                return m_item_definitions.find(name) != m_item_definitions.end();
        }
 #ifndef SERVER
+public:
        ClientCached* createClientCachedDirect(const std::string &name,
                        IGameDef *gamedef) const
        {
@@ -297,7 +339,7 @@ public:
                cc->inventory_texture = NULL;
                if(def->inventory_image != "")
                {
-                       cc->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
+                       cc->inventory_texture = tsrc->getTexture(def->inventory_image);
                }
                else if(def->type == ITEM_NODE)
                {
@@ -305,11 +347,7 @@ public:
                }
 
                // Create a wield mesh
-               if(cc->wield_mesh != NULL)
-               {
-                       cc->wield_mesh->drop();
-                       cc->wield_mesh = NULL;
-               }
+               assert(cc->wield_mesh == NULL);
                if(def->type == ITEM_NODE && def->wield_image == "")
                {
                        need_node_mesh = true;
@@ -325,7 +363,7 @@ public:
                                imagename = def->inventory_image;
 
                        cc->wield_mesh = createExtrudedMesh(
-                                       tsrc->getTextureRaw(imagename),
+                                       tsrc->getTexture(imagename),
                                        driver,
                                        def->wield_scale * v3f(40.0, 40.0, 4.0));
                        if(cc->wield_mesh == NULL)
@@ -352,16 +390,18 @@ public:
                        /*
                                Make a mesh from the node
                        */
+                       bool reenable_shaders = false;
+                       if(g_settings->getBool("enable_shaders")){
+                               reenable_shaders = true;
+                               g_settings->setBool("enable_shaders",false);
+                       }
                        MeshMakeData mesh_make_data(gamedef);
                        MapNode mesh_make_node(id, param1, 0);
                        mesh_make_data.fillSingleNode(&mesh_make_node);
-                       MapBlockMesh mapblock_mesh(&mesh_make_data);
-
+                       MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
                        scene::IMesh *node_mesh = mapblock_mesh.getMesh();
                        assert(node_mesh);
                        video::SColor c(255, 255, 255, 255);
-                       if(g_settings->getS32("enable_shaders") != 0)
-                               c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
                        setMeshColor(node_mesh, c);
 
                        /*
@@ -376,53 +416,50 @@ public:
                        */
                        if(cc->inventory_texture == NULL)
                        {
-                               core::dimension2d<u32> dim(64,64);
-                               std::string rtt_texture_name = "INVENTORY_"
+                               TextureFromMeshParams params;
+                               params.mesh = node_mesh;
+                               params.dim.set(64, 64);
+                               params.rtt_texture_name = "INVENTORY_"
                                        + def->name + "_RTT";
-                               v3f camera_position(0, 1.0, -1.5);
-                               camera_position.rotateXZBy(45);
-                               v3f camera_lookat(0, 0, 0);
-                               core::CMatrix4<f32> camera_projection_matrix;
+                               params.delete_texture_on_shutdown = true;
+                               params.camera_position.set(0, 1.0, -1.5);
+                               params.camera_position.rotateXZBy(45);
+                               params.camera_lookat.set(0, 0, 0);
                                // Set orthogonal projection
-                               camera_projection_matrix.buildProjectionMatrixOrthoLH(
+                               params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
                                                1.65, 1.65, 0, 100);
+                               params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
+                               params.light_position.set(10, 100, -50);
+                               params.light_color.set(1.0, 0.5, 0.5, 0.5);
+                               params.light_radius = 1000;
 
-                               video::SColorf ambient_light(0.2,0.2,0.2);
-                               v3f light_position(10, 100, -50);
-                               video::SColorf light_color(0.5,0.5,0.5);
-                               f32 light_radius = 1000;
-
-                               cc->inventory_texture = generateTextureFromMesh(
-                                       node_mesh, device, dim, rtt_texture_name,
-                                       camera_position,
-                                       camera_lookat,
-                                       camera_projection_matrix,
-                                       ambient_light,
-                                       light_position,
-                                       light_color,
-                                       light_radius);
+                               cc->inventory_texture =
+                                       tsrc->generateTextureFromMesh(params);
 
                                // render-to-target didn't work
                                if(cc->inventory_texture == NULL)
                                {
                                        cc->inventory_texture =
-                                               tsrc->getTextureRaw(f.tiledef[0].name);
+                                               tsrc->getTexture(f.tiledef[0].name);
                                }
                        }
 
                        /*
                                Use the node mesh as the wield mesh
                        */
-                       if(cc->wield_mesh == NULL)
-                       {
-                               // Scale to proper wield mesh proportions
-                               scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
-                                               * def->wield_scale);
-                               cc->wield_mesh = node_mesh;
-                               cc->wield_mesh->grab();
-                       }
 
-                       // falling outside of here deletes node_mesh
+                       // Scale to proper wield mesh proportions
+                       scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
+                                       * def->wield_scale);
+
+                       cc->wield_mesh = node_mesh;
+                       cc->wield_mesh->grab();
+
+                       //no way reference count can be smaller than 2 in this place!
+                       assert(cc->wield_mesh->getReferenceCount() >= 2);
+
+                       if (reenable_shaders)
+                               g_settings->setBool("enable_shaders",true);
                }
 
                // Put in cache
@@ -445,21 +482,24 @@ public:
                else
                {
                        // We're gonna ask the result to be put into here
-                       ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+                       static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
+
                        // Throw a request in
                        m_get_clientcached_queue.add(name, 0, 0, &result_queue);
                        try{
-                               // Wait result for a second
-                               GetResult<std::string, ClientCached*, u8, u8>
+                               while(true) {
+                                       // Wait result for a second
+                                       GetResult<std::string, ClientCached*, u8, u8>
                                                result = result_queue.pop_front(1000);
-                               // Check that at least something worked OK
-                               assert(result.key == name);
-                               // Return it
-                               return result.item;
+
+                                       if (result.key == name) {
+                                               return result.item;
+                                       }
+                               }
                        }
                        catch(ItemNotFoundException &e)
                        {
-                               errorstream<<"Waiting for clientcached timed out."<<std::endl;
+                               errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
                                return &m_dummy_clientcached;
                        }
                }
@@ -496,7 +536,8 @@ public:
 
                // Add the four builtin items:
                //   "" is the hand
-               //   "unknown" is returned whenever an undefined item is accessed
+               //   "unknown" is returned whenever an undefined item
+               //     is accessed (is also the unknown node)
                //   "air" is the air node
                //   "ignore" is the ignore node
 
@@ -507,6 +548,7 @@ public:
                m_item_definitions.insert(std::make_pair("", hand_def));
 
                ItemDefinition* unknown_def = new ItemDefinition;
+               unknown_def->type = ITEM_NODE;
                unknown_def->name = "unknown";
                m_item_definitions.insert(std::make_pair("unknown", unknown_def));
 
@@ -526,7 +568,7 @@ public:
                // Ensure that the "" item (the hand) always has ToolCapabilities
                if(def.name == "")
                        assert(def.tool_capabilities != NULL);
-               
+
                if(m_item_definitions.count(def.name) == 0)
                        m_item_definitions[def.name] = new ItemDefinition(def);
                else
@@ -548,7 +590,7 @@ public:
                        m_aliases[name] = convert_to;
                }
        }
-       void serialize(std::ostream &os)
+       void serialize(std::ostream &os, u16 protocol_version)
        {
                writeU8(os, 0); // version
                u16 count = m_item_definitions.size();
@@ -560,7 +602,7 @@ public:
                        ItemDefinition *def = i->second;
                        // Serialize ItemDefinition and write wrapped in a string
                        std::ostringstream tmp_os(std::ios::binary);
-                       def->serialize(tmp_os);
+                       def->serialize(tmp_os, protocol_version);
                        os<<serializeString(tmp_os.str());
                }
                writeU16(os, m_aliases.size());
@@ -600,16 +642,14 @@ public:
        void processQueue(IGameDef *gamedef)
        {
 #ifndef SERVER
-               while(m_get_clientcached_queue.size() > 0)
+               //NOTE this is only thread safe for ONE consumer thread!
+               while(!m_get_clientcached_queue.empty())
                {
                        GetRequest<std::string, ClientCached*, u8, u8>
                                        request = m_get_clientcached_queue.pop();
-                       GetResult<std::string, ClientCached*, u8, u8>
-                                       result;
-                       result.key = request.key;
-                       result.callers = request.callers;
-                       result.item = createClientCachedDirect(request.key, gamedef);
-                       request.dest->push_back(result);
+
+                       m_get_clientcached_queue.pushResult(request,
+                                       createClientCachedDirect(request.key, gamedef));
                }
 #endif
        }
@@ -634,4 +674,3 @@ IWritableItemDefManager* createItemDefManager()
 {
        return new CItemDefManager();
 }
-