ParticleSpawner: Fix crash when attaching to invisible entity
[oweals/minetest.git] / src / irr_v3d.h
index 49c2e60cebf61ea228553a5ef22f5992ef1d0225..3e95c7913ca084678b09eabb9f7d40620d578617 100644 (file)
@@ -18,29 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #pragma once
+
 #include "irrlichttypes.h"
+
 #include <vector3d.h>
-#include <functional>
 
 typedef core::vector3df v3f;
 typedef core::vector3d<double> v3d;
 typedef core::vector3d<s16> v3s16;
 typedef core::vector3d<u16> v3u16;
 typedef core::vector3d<s32> v3s32;
-
-namespace std
-{
-template <> struct hash<v3s16>
-{
-       typedef v3s16 argument_type;
-       typedef std::size_t result_type;
-       result_type operator()(const argument_type &s) const noexcept
-       {
-               // clang-format off
-               return static_cast<size_t>((static_cast<u64>(s.X) << 20) ^
-                                          (static_cast<u64>(s.Y) << 10) ^
-                                          (static_cast<u64>(s.Z)));
-               // clang-format on
-       }
-};
-}