Merge pull request #503 from RealBadAngel/master
[oweals/minetest.git] / src / inventorymanager.h
index 009db48367ef82f4db07c348553b30566b5e716a..f81f5b972b8c4eceb49187893870ace0b6af07f8 100644 (file)
@@ -32,9 +32,10 @@ struct InventoryLocation
                CURRENT_PLAYER,
                PLAYER,
                NODEMETA,
+        DETACHED,
        } type;
 
-       std::string name; // PLAYER
+       std::string name; // PLAYER, DETACHED
        v3s16 p; // NODEMETA
 
        InventoryLocation()
@@ -59,6 +60,34 @@ struct InventoryLocation
                type = NODEMETA;
                p = p_;
        }
+       void setDetached(const std::string &name_)
+       {
+               type = DETACHED;
+               name = name_;
+       }
+
+       bool operator==(const InventoryLocation &other) const
+       {
+               if(type != other.type)
+                       return false;
+               switch(type){
+               case UNDEFINED:
+                       return false;
+               case CURRENT_PLAYER:
+                       return true;
+               case PLAYER:
+                       return (name == other.name);
+               case NODEMETA:
+                       return (p == other.p);
+               case DETACHED:
+                       return (name == other.name);
+               }
+               return false;
+       }
+       bool operator!=(const InventoryLocation &other) const
+       {
+               return !(*this == other);
+       }
 
        void applyCurrentPlayer(const std::string &name_)
        {
@@ -80,13 +109,11 @@ public:
        InventoryManager(){}
        virtual ~InventoryManager(){}
        
-       // Get an inventory or set it modified (so it will be updated over
-       // network or so)
+       // Get an inventory (server and client)
        virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
-       virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
+    // Set modified (will be saved and sent over network; only on server)
        virtual void setInventoryModified(const InventoryLocation &loc){}
-
-       // Used on the client to send an action to the server
+    // Send inventory action to server (only on client)
        virtual void inventoryAction(InventoryAction *a){}
 };