public:
InventoryManager(){}
virtual ~InventoryManager(){}
-
+
// Get an inventory (server and client)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
// Set modified (will be saved and sent over network; only on server)
- virtual void setInventoryModified(const InventoryLocation &loc){}
+ virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
// Send inventory action to server (only on client)
virtual void inventoryAction(InventoryAction *a){}
};
struct InventoryAction
{
static InventoryAction * deSerialize(std::istream &is);
-
+
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
InventoryLocation to_inv;
std::string to_list;
s16 to_i;
-
+ bool move_somewhere;
+
+ // treat these as private
+ // related to movement to somewhere
+ bool caused_by_move_somewhere;
+ u32 move_count;
+
IMoveAction()
{
count = 0;
from_i = -1;
to_i = -1;
+ move_somewhere = false;
+ caused_by_move_somewhere = false;
+ move_count = 0;
}
-
- IMoveAction(std::istream &is);
+
+ IMoveAction(std::istream &is, bool somewhere);
u16 getType() const
{
void serialize(std::ostream &os) const
{
- os<<"Move ";
- os<<count<<" ";
- os<<from_inv.dump()<<" ";
- os<<from_list<<" ";
- os<<from_i<<" ";
- os<<to_inv.dump()<<" ";
- os<<to_list<<" ";
- os<<to_i;
+ if (!move_somewhere)
+ os << "Move ";
+ else
+ os << "MoveSomewhere ";
+ os << count << " ";
+ os << from_inv.dump() << " ";
+ os << from_list << " ";
+ os << from_i << " ";
+ os << to_inv.dump() << " ";
+ os << to_list;
+ if (!move_somewhere)
+ os << " " << to_i;
}
void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef);
InventoryLocation from_inv;
std::string from_list;
s16 from_i;
-
+
IDropAction()
{
count = 0;
from_i = -1;
}
-
+
IDropAction(std::istream &is);
u16 getType() const
// count=0 means "everything"
u16 count;
InventoryLocation craft_inv;
-
+
ICraftAction()
{
count = 0;
}
-
+
ICraftAction(std::istream &is);
u16 getType() const
// Crafting helper
bool getCraftingResult(Inventory *inv, ItemStack& result,
+ std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef);
#endif