Node definition manager refactor (#7016)
[oweals/minetest.git] / src / inventorymanager.cpp
index 25f601742b66702a6008e3feace2081a88df6e47..ad567f44cdfee3af8babf2adf8e021b28a85b406 100644 (file)
@@ -842,8 +842,6 @@ bool getCraftingResult(Inventory *inv, ItemStack &result,
                std::vector<ItemStack> &output_replacements,
                bool decrementInput, IGameDef *gamedef)
 {
-       DSTACK(FUNCTION_NAME);
-
        result.clear();
 
        // Get the InventoryList in which we will operate