#include "debug.h"
#include "itemdef.h"
#include "irrlichttypes.h"
+#include "itemstackmetadata.h"
#include <istream>
#include <ostream>
#include <string>
struct ItemStack
{
- ItemStack(): name(""), count(0), wear(0), metadata("") {}
- ItemStack(std::string name_, u16 count_,
- u16 wear, std::string metadata_,
- IItemDefManager *itemdef);
+ ItemStack(): name(""), count(0), wear(0) {}
+ ItemStack(const std::string &name_, u16 count_,
+ u16 wear, IItemDefManager *itemdef);
+
~ItemStack() {}
// Serialization
name = "";
count = 0;
wear = 0;
- metadata = "";
+ metadata.clear();
}
void add(u16 n)
std::string name;
u16 count;
u16 wear;
- std::string metadata;
+ ItemStackMetadata metadata;
};
class InventoryList
{
public:
- InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
+ InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef);
~InventoryList();
void clearItems();
void setSize(u32 newsize);
// Returns empty item if couldn't take any.
ItemStack takeItem(u32 i, u32 takecount);
- // Similar to takeItem, but keeps the slot intact.
- ItemStack peekItem(u32 i, u32 peekcount) const;
-
// Move an item to a different list (or a different stack in the same list)
// count is the maximum number of items to move (0 for everything)
// returns number of moved items
private:
std::vector<ItemStack> m_items;
- u32 m_size, m_width;
std::string m_name;
+ u32 m_size, m_width;
IItemDefManager *m_itemdef;
};
};
#endif
-