// If cannot be added at all, returns the item back.
// If can be added partly, decremented item is returned back.
// If can be added fully, empty item is returned.
- ItemStack addItem(const ItemStack &newitem,
- IItemDefManager *itemdef);
+ ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef);
// Checks whether newitem could be added.
// If restitem is non-NULL, it receives the part of newitem that
// would be left over after adding.
- bool itemFits(const ItemStack &newitem,
+ bool itemFits(ItemStack newitem,
ItemStack *restitem, // may be NULL
IItemDefManager *itemdef) const;
// Checks whether there is room for a given item
bool roomForItem(const ItemStack &item) const;
- // Checks whether the given count of the given item name
+ // Checks whether the given count of the given item
// exists in this inventory list.
- bool containsItem(const ItemStack &item) const;
+ // If match_meta is false, only the items' names are compared.
+ bool containsItem(const ItemStack &item, bool match_meta) const;
// Removes the given count of the given item name from
// this inventory list. Walks the list in reverse order.